

Stones of Sorrow
Cult Software · 2015 · Action Roguelike, 4 Player Local, Gore, Dungeon Crawler, Roguelite
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Screenshots
About Stones of Sorrow
The game features historic cave paintings, action focused gameplay and brutal executions.
Enjoy the great cave art from Southern Drakensberg, Rochester to Lascaux brought to life in an action-roguelite. All the characters were painted tens of thousands of years ago by our ancestors.
Features:
- Every time you die, the end boss gains +1 HP.
- Leaderboards. Only the best player in the world will be able to obtain a Golden Greatsword with Spikes! It deals 666 points of pure damage!
- Cannibalism! Eat the corpses of your enemies to restore health. But beware, unless you find a special item, you can choke to death.
- Deranged NPC-s who speak in black metal quotes.
- The bloodiest & most violent roguelite there is! Ultra juicy gore!
- Fast, hard, action based gameplay. Watch your stamina bar or suffer.
- Slaughter grotesque hordes created by the nightmarish imagination of our ancestors.
- Items and perks of great mystery and power! Gain the edge and crush your enemies!
- Use collected gold to buy permanent perks for your next life!
- Level up at bonfires to inflict greater damage, gain maximum health and do faster evasive rolls.
- CO-OPTIONAL GAMEPLAY - Work together or slay each other.
- Procedurally generated underground labyrinths.
- For up to 4 players on a single screen. Play on the same keyboard or use 4 controllers. The camera automatically zooms out when players are far away from each other and back in if players are close.
- Savage executions for extra 666 gold!
50+ gameplay altering items like:
- Eating the trader gives you +20 Strength.
- Every kill makes you +0.1% faster.
- An evasive roll kills enemies with less than 66% health.
- More executions = more damage! 0.8% more damage for every performed execution.
- Touching enemies will make them bleed to death for -10% healthpoints a second.
- Every hit adds 1% to damage. Resets when being hit.
- Eating a corpse makes you poisonous for 15 seconds.
Story:
The cave paintings tell an ancient story about a ruthless leader, who slaughtered all the tribes and burned all the lands. His father was murdered at a young age, so the world needed to feel his pain. His closest blood brother helped him rule in fear. But one day he betrayed him and lured him into a maze of torment.
You are that violent ruler. It is up to you to restore your honour. In order to achieve that you must find one of the STONES OF SORROW and brutally crush the skull of your betrayer.
A game solely developed by Rain Pohlak from the Avant-Garde Brutal Death Metal band NEOANDERTALS. All music in the game written & performed by Rain Pohlak & NEOANDERTALS.
DLC & expansions
🎁 Complete the collection
Base game + 1 of 1 DLC at today's best prices.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players criticize the game for lacking polish and depth compared to other free or cheap action platformers, with outdated gameplay mechanics that feel uninspired. The game appears to have a harsh roguelite focus on survival and intensity, though opinions are mixed—some find the atmospheric challenge engaging while others view it as a repetitive endurance test that doesn't justify the experience.
It might get a pass as a free flash game but the lack of flair and polish makes it a waste of time when there's far better action platformers out there for free or a few bucks because this game never left the stone age when it comes to gameplay.14 found this helpful
⠀9 found this helpful
Lifted a stone — it cried. Then all the others joined. Now I listen to eight hours of sobbing rocks. Even silence left with a runny nose.2 found this helpful
hflb rfhn gjql`n2 found this helpful
Stones of Sorrow, created by Cult Software, is a harsh and unrelenting roguelite action game that focuses on survival, speed, and precision within a constantly shifting labyrinth. The premise is minimal but effective, placing players in the role of a betrayed warrior trapped in a hostile underground world where escape seems nearly impossible. Rather than relying on a deep narrative, the game builds its identity around atmosphere and gameplay intensity, presenting a journey that feels more like a test of endurance than a traditional story-driven experience. The core gameplay revolves around navigating procedurally generated cave systems while fighting off waves of enemies. Combat is fast and immediate, requiring players to react quickly to threats while carefully managing their positioning. Attacks are straightforward, but survival depends on timing and awareness, as enemies can overwhelm the player if they are not handled efficiently. The system encourages a balance between aggression and caution, forcing players to constantly adjust their approach based on the situation. Each run feels unpredictable, as the layout of the labyrinth and the placement of enemies change every time, k…1 found this helpful
[h1][b]Not Recommended[/b][/h1]1 found this helpful
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