

SugarMill
Aatlantis Code · 2019 · Simulation, Strategy, Indie, City Builder, Singleplayer
PC
Mixed49% · 77
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About SugarMill
SugarMill is a sandbox village building game. The game happens in the early days when Europeans were settling in the Caribbean. It's heavy on person and buildings micromanagement. As well as an economical and trading aspect. The player starts with a few families and storage full of supplies, you will try to survive and thrive your settlement. You can build a port to import and export goods. However, there is an indicator called 'Port Reputation', this will dictate how often ships will visit your port. Also, pirates are around, if the 'Pirate Threat' indicator goes too high you will lose the game.
The game brings many new and unique features to the genre, below is a list of the main ones:
Main Features:
Line production: To make a simple nail you need to mine ore, in the foundry melt the iron, and finally in the blacksmith make the nail. Or you can cheat if you got enough money, you can always buy the nail directly from a ship.
Products expiration: Just like in real life, in this game every product expires. Some food items expire sooner than others.
Thirst: People need to drink water to survive. One of the challenges of the game is to keep their thirst quenched. (In real life we can only survive 3 days without water)
Measurements: Be ready to gather 300KG of wood, and some nails to build a shack. Can you guess how much is needed for a brick house?
Horse Carriages: As the game has real measurements people can carry only so much. That's when horse-drawn carriages come into place. They carry a lot more, as a result, your economy gets boosted. A person in their best years might carry around 15KG, wheelbarrows closer to 60KG, but the smaller cart can carry 240KG.
Usage of goods: Crates, barrels, wheelbarrows, carts, tools, cloth, crockery, furniture and utensils are all needed to do the traditional activities of a town. As these goods get used, they diminish, as a result, a person won't carry anything if there are no crates. Keep an eye on that ;)
Happiness: People's happiness is influenced by various factors. Food variety, religion satisfaction, access to leisure, house comfort and education level. Also if a person has utensils, crockery and cloth will influence their happiness.
Port reputation: You can perform traditional trade activities such as importing and exporting any product. This indicator identifies how often ships come to your port.
Pirate threat: Pirates are around. This indicator identifies the risks of suffering a pirate attack. If it happens is game over. You can decrease this by constructing military buildings.
Buildings: Over 50 different buildings to construct.
Products: Over 80 different products.
The game brings many new and unique features to the genre, below is a list of the main ones:
Main Features:
Line production: To make a simple nail you need to mine ore, in the foundry melt the iron, and finally in the blacksmith make the nail. Or you can cheat if you got enough money, you can always buy the nail directly from a ship.
Products expiration: Just like in real life, in this game every product expires. Some food items expire sooner than others.
Thirst: People need to drink water to survive. One of the challenges of the game is to keep their thirst quenched. (In real life we can only survive 3 days without water)
Measurements: Be ready to gather 300KG of wood, and some nails to build a shack. Can you guess how much is needed for a brick house?
Horse Carriages: As the game has real measurements people can carry only so much. That's when horse-drawn carriages come into place. They carry a lot more, as a result, your economy gets boosted. A person in their best years might carry around 15KG, wheelbarrows closer to 60KG, but the smaller cart can carry 240KG.
Usage of goods: Crates, barrels, wheelbarrows, carts, tools, cloth, crockery, furniture and utensils are all needed to do the traditional activities of a town. As these goods get used, they diminish, as a result, a person won't carry anything if there are no crates. Keep an eye on that ;)
Happiness: People's happiness is influenced by various factors. Food variety, religion satisfaction, access to leisure, house comfort and education level. Also if a person has utensils, crockery and cloth will influence their happiness.
Port reputation: You can perform traditional trade activities such as importing and exporting any product. This indicator identifies how often ships come to your port.
Pirate threat: Pirates are around. This indicator identifies the risks of suffering a pirate attack. If it happens is game over. You can decrease this by constructing military buildings.
Buildings: Over 50 different buildings to construct.
Products: Over 80 different products.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[h1]My advice: Avoid this Dev[/h1] [b]Dear Dev[/b], you should first finish this game before making another one, which seems like a complete spin off of this one?! I mean, this is a half-as***-finished project, and that's on a good day. I bought this game in 2020 and even thought i played it a few times i did not post a review as i hoped that i will get eventually finished in a presentable manner. Well, seems this game will never get finished.10 found this helpful
SugarMill, developed and published by Aatlantis Code, is an ambitious city-building and economic simulation set within a colonial Caribbean-inspired setting. Rather than focusing solely on rapid expansion or aesthetic town design, the game emphasizes logistical realism and granular resource management. From the moment you establish your first settlement, it becomes clear that SugarMill aims to model not just growth, but the intricate systems that support it—food preservation, transportation capacity, production chains, and trade dependencies all play significant roles in shaping the player’s experience. One of the defining features of SugarMill is its insistence on real-world measurement and material tracking. Resources are not abstract numbers loosely tied to production; instead, they are quantified in tangible units such as kilograms, and their physical limitations influence how efficiently your settlement functions. Food spoils if left unused, water consumption directly impacts villager survival, and transport logistics hinge on weight capacity rather than infinite storage. Workers cannot carry endless supplies across long distances, so players must strategically deploy wagons …1 found this helpful
Extremely buggy, cannot get past first quest of tutorial. Sending a bug report crashes the game. Definitely getting my money back.1 found this helpful
Crashes freqeuntly.
Abandoned.....♥♥♥♥ game still for sale, stay classy Steam!
I downloaded this game early and forgot about it. I noticed lots of updates and started playing again. Wow!! love it great job!
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