

Super Shooter
byDanDans · February 4, 2022 · Precision Platformer, Stylized, Sci-fi, First-Person, Singleplayer
Buy Super Shooter from Steam at $3.99 — the cheapest of 1 store we compare.
Where to buy Super Shooter — official stores
Super Shooter price by region
Super Shooter costs £3.39 in the United Kingdom, $3.99 in the United States, €3.99 in Europe (EUR), $3.99 in Georgia (USD), CA$4.99 in Canada, A$5.95 in Australia, NZ$5.99 in New Zealand, R$13.79 in Brazil and zł17.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £3.39 | £3.39 | — | 1 | |
| $3.99 | $3.99 | — | 1 | |
| €3.99 | €3.99 | — | 1 | |
| $3.99 | $3.99 | — | 1 | |
| CA$4.99 | CA$4.99 | — | 1 | |
| A$5.95 | A$5.95 | — | 1 | |
| NZ$5.99 | NZ$5.99 | — | 1 | |
| R$13.79 | R$13.79 | — | 1 | |
| zł17.99 | zł17.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Super Shooter
The day quickly goes south when Employee 004 causes an explosion that endangers the world, her life and her new job.
Now it’s up to employee 004 to get to the center of the station to fix the problem that herself caused, for that task, N.Gineer, leads Employee 004 to the “Power Arm”
With the PowerArm you can activate electric panels that power all the elements in the station, allowing you to open doors, turn off security measures, or use the station elements to your advantage.

The main advantage of the power arm is that shooting it will literally launch you back with the gun recoil, this can be used to jump really high, allowing you to reach high places and far corners.
Could Employee 004 reach the center of the station on time?.
probably, hence the name “Power arm”!Super Shooter — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Portal meets rocketjumping. This is an excellent first-person platformer in which you must first figure out how to solve the level, then execute a complex sequence of jumps to get to the exit. It is very, very long and it gets seriously challenging later on, but always fair. There's also a story which is very simple but features awesome writing and voice acting. The game takes time to get used to it; the overall artstyle, its rare checkpoints, and the lack of a normal-jump button might be off-putting. But if you give it a chance it grows on you. These are all design decisions which made the game work, and it wouldn't otherwise. I really grew to enjoy it and my second playthrough was a lot more interesting than the first for me. I just wish the game wasn't this obscure. Its lack of marketing, the ramping-up difficulty, and the sheer length of it resulted in only 6 people in the world to have ever completed it, which includes me and the developer. It's sad. Go buy this game :)4 found this helpful
I gotta hand it to the dev, I had a fun time. I'm accustomed to rocket jumping from TF2 and enjoy twitch-shooter-precision-platformers such as SEUM, so this was right up my alley. Graphical style was visually pleasing to look at. The puzzles were fun to jump back and forth between using your handy-dandy PowerArm, coming up with new ways to cut down on time to make it through to the ends of levels. There was just enough frustration to want to push through and keep going, but not make it feel impossible, which is key in making these precision platformers tick. The story is alright, pretty much just there for the sake of a story at all, but something that did catch my surprise was how it had voice acting. Considering the budget, I was happy that the voice acting had some personality in it. The writing wasn't half bad either. I can't quite put my finger on it, but I found the corny dialogue to be quite charming. The soundtrack was mostly the same for the entire game, but a VERY interesting detail was how the tone of sound effects changed based on the current tone of the soundtrack (took me a while to realize why the SFX kept changing randomly). I also appreciate the use of an instant t…3 found this helpful
this game has a lot of charm by combining the Tau-Canon jumping from half life with portal testing chambers. Something that I would definetly change are the speed of the ♥♥♥♥♥♥♥♥ PLATFORMS!! WHY ARE THEY SO SLOW?? Or at least a menu button that says "reset puzzle" so I don't have to wait 2 Minutes for a second try on a platform puzzle I failed.2 found this helpful
After 1 year since it's release, I finally got to buying a gaming laptop and playing this hidden gem! Definitely worth the purchase just to experience it for myself. I enjoyed the music, the atmosphere, the humor between B-055 (I voiced him) and N. Gineer, and the platformer puzzles which would gradually get more difficult as you progressed through different labs and through upgrading your power arm. You definitely need to think and plan out your moves with the protractor and charge strength of your arm. Some levels have different elements in them which are hinted at in the very beginning of each start of a room from a hologram board. Sometimes consisting of lasers, chargers, hour glasses, teleporters, phase walls, and more. My patience was tested many times, but once you pass a difficult section, it's very very satisfying to move forward to the next challenge. I did encounter some bugs during my playthrough where I got stuck in a place where I wasn't suppose to be in, some issues with staying still on moving platforms and I would be shaked out of it, only to fall in a pit, and a moment where a cutscene wasn't triggered. All of which could be patched. Sometimes I wish there was a…1 found this helpful
I really, really wanted to like this. It's my kind of game, I love speedrunning, rocket jumping, etc. But I just can't recommend this game, it's just too frustrating to play because of bugs & bad design coming in the way. While trying to get through the puzzles you'll get stuck on cosmetic geometry (beams for example), have to sit and wait for slow platforms to reset and if you're really unlucky have a move'able platform get stuck or disappear completely towards the end of the game. Forcing you to reload and replay a particularly hard puzzle. Twice. Because for some reason the game only lets you save the game every 2 or 3 puzzles. Even if the bugs mentioned above were fixed, the level design isn't great. As the game progresses the puzzle rooms become huge and your arm gun becomes crazy strong; making you spend a lot of your time just flying in the air, waiting to take the next shot. It feels like the boost could have been weaker and puzzles could have been much smaller and tighter (which would have made the slow walk speed less frustrating). And often the difficulty in the puzzles comes from having to do the same somewhat tricky action 3 or 4 times with no checkpoint in between. S…1 found this helpful
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