

Supply Chain Idle
Upturn Games · 2018 · Free to Play, Casual, Idler, Incremental, Management
PC
Mostly Positive80% · 3828playing now
This game is free to play. Get it on Steam →
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About Supply Chain Idle
✦ AI summary
Build a production empire by harvesting simple resources and combining them into increasingly complex products, from apple pie to cars, then sell your creations for profit to expand your factories. Chain interdependent production lines together where sugar canes become sugar, lumber becomes cartons, and raw materials transform into finished goods that earn you the cash to upgrade and dominate the market.
Produce resources, combine them to produce even more resources, sell them in the store and use money you earn from sale to upgrade or buy new factories. Try yourself at producing apple pie, refrigirator, computer, t-shirt, shoes, car and more!
Start small with apple production, then quickly move on to more complex resources. For example, production of apple juice requires apples, sugar (which is in turn produced from sugar canes), paper carton (which is produced from lumber).
Start small with apple production, then quickly move on to more complex resources. For example, production of apple juice requires apples, sugar (which is in turn produced from sugar canes), paper carton (which is produced from lumber).
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I had to really use my brain to advance in this game. All the other games like this are really linear in the way of thinking. I had to work out the best strategy using the small area. Well done to the Dev, great game. Shop - could add option to change backround UI (cream) to other colours or even images.
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decent enough game, but a very long term investment, takes ages to progress.
Ok game but too grindy especially when you get to second town...
it's a very good Idle/puzzle minimaxing game that feels good to play in the background of doing something else a solid 8.5/10
Just when it seemed like we're getting to the juicy bits ~40hr in (a lot of that just running while sleeping) it becomes clear that the rate at which costs increase increases significantly faster than the rate at which income increases such that purchasing the microtransactions is required to continue. Until then I found this to be a really interesting minimalistic logistics/idle combo.
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