Sword & Siege Crusades: Book II

Sword & Siege Crusades: Book II

Wargame Design Studio · April 20, 2026 · Strategy, Turn-Based Strategy, Military, Medieval, Historical

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Sword & Siege Crusades: Book II price by region

Sword & Siege Crusades: Book II costs £10.13 in the United Kingdom, €11.36 in Europe (EUR) and zł62.94 in Poland right now.

Cheapest Sword & Siege Crusades: Book II offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
United Kingdom £10.13 — £10.13 1
Europe (EUR) €11.36 — €11.36 1
Poland zł62.94 — zł62.94 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

No store is currently selling Sword & Siege Crusades: Book II. It released on April 20, 2026 and was developed by Wargame Design Studio. We keep tracking it across every store we cover, so set an alert below and you will know the moment it is on sale again.

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About Sword & Siege Crusades: Book II

Crusades: Book IIContinue the struggle for the eastern Mediterranean in Crusades: Book II, a tactical medieval wargame covering the wars that followed the failure of the Second Crusade and the long contest that led to the Third and Fourth Crusades.Beginning in 1149, the game follows a period of shifting alliances, fragile Crusader forces, and increasingly ambitious campaigns that reshaped the balance of the region. From the defeat at Inab and the rise of Nur al-Din, to Saladin’s victory at Hattin, the struggle for Jerusalem, the great operations of the Third Crusade, and the shocking diversion to Constantinople in 1204, this is an era defined by endurance, reconquest, siege warfare, and grand expeditions strained by distance and logistics.Take command in Crusades: Book II, where 40-meter hexes and 10-minute turns place you in control of armies fighting across the Levant, Anatolia, and beyond. Storm fortresses, hold vital routes, defend ports, and fight major battles.

Command the Rival Armies of the Later Crusades

Recreate the campaigns of the later Crusading era from either side of the conflict.Lead the Crusader Alliance, built around:
  • Armored knights and lance cavalry
  • Infantry armed with sword, spear, and axe
  • Crossbowmen and bowmen
  • Sappers and siege crews
  • Ballistas and other engines used to force fortified positions
Or command the Anti-Crusader Alliance, fighting with:
  • Fast cavalry able to strike, harass, and disengage
  • Horse and foot archers armed with powerful recurve bows
  • Spearmen and swordsmen
  • Onagers and other siege weapons used to break strongpoints and resist invasion
The historically accurate Order of Battle captures the changing military character of the 12th century: Crusader armies built around shock action, fortified defense, and siege assaults, facing opponents whose growing strength lay in mobility, missile fire, regional coordination, and the ability to concentrate force at decisive points. The result is a broader and more developed battlefield than Book I, shaped by reconquest, counterattack, and increasingly large-scale coalition warfare.

A Wider War of Sieges, Routes, and Reconquest

Crusades: Book II expands the conflict beyond the foundations of the Crusader states and into a broader struggle for dominance. The frontier is no longer a story of sudden conquest alone, but of repeated campaigns to seize, defend, isolate, and relieve the strongpoints that control entire regions.Fight across battlefields where:
  • Castles, ports, and walled cities anchor strategy
  • Roads, crossings, and supply lines are vital
  • Field armies must cooperate with garrisons, fleets, and relief forces
Crusades: Book II captures the military character of the period through major sieges, open battles, raids, marches, relief attempts, and desperate defenses. Siege warfare plays a central role, with medieval engines and assault methods helping decide the fate of key strongholds and cities.From Inab, Harim, Montgisard, Jacob’s Ford, Hattin, Acre, Arsuf, and Jerusalem to the storming of Constantinople, Crusades: Book II recreates an age in which the fight for the Holy Land became part of a far larger contest stretching across the eastern Mediterranean.

102 Detailed Scenarios

Crusades: Book II includes 102 scenarios covering a wide variety of engagements and battlefield situations, including:
  • A solo tutorial scenario
  • Five training scenarios
  • Historical battles
  • Variant scenarios
  • What-if scenarios
  • Specialized versions for both head-to-head play and play against the AI
The game covers actions from the years between the Second and Third Crusades, the Third Crusade, and the Fourth Crusade, including battles such as:
  • Inab
  • Ascalon
  • Lake Huleh
  • Butaiha
  • al-Buqaia
  • Harim
  • Bilbeis
  • al-Babein
  • Alexandria
  • Montgisard
  • Damietta
  • Hama
  • Jacob’s Ford
  • Kerak Castle
  • Hattin
  • Jerusalem
  • Tyre
  • Safed
  • Acre
  • Arsuf
  • Constantinople

Four Branching Campaigns

Four dedicated campaigns containing 26 scenarios allow you to follow the major operations of the era through connected battles and strategic decisions.Play through:The Fourth CrusadeThe Third Crusade: AnatoliaThe Third Crusade: The LevantThe combined Third Crusade: Levant and AnatoliaThese campaigns are branching in structure, allowing players to make strategic choices that affect which scenarios follow and how the wider campaign develops. Play from the perspective of either the Crusader Alliance or the Anti-Crusader Alliance as the conflict unfolds across multiple theaters.

Extensive Maps and Medieval Visual Detail

A wide range of maps covers the major locations fought over during the later Crusading era, from the Levantine coast and inland fortresses to Anatolian battlefields and the walls of Constantinople.All of Crusades: Book II's maps are built from careful study of real terrain and historical locations, helping create battlefields that reflect the operational realities of the age. Crusades: Book II also includes extensive 3D unit graphics representing the major armies involved, bringing the later Crusades to life in rich medieval detail.

Powerful Editing Tools

Customize and expand your experience with a full suite of editors, including:Campaign editorScenario editorSub-map editorUse these tools to modify existing content or create entirely new medieval battles and sieges of your own.

Multiple Ways to Play

Multiple play options include:Play against the computer AIPlay-By-Email (PBEM)LAN and live Internet playTwo-player Hot Seat mode

Sword & Siege Crusades: Book II — game info

Platforms
Windows
Player modes
Single-player, Online PvP, LAN, Split screen
PC Game Pass
Not included
More games like this:Split-screen games

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended May 15, 2026
Sword & Siege: Crusades is a solid and engaging historical wargame with a strong medieval atmosphere. It feels very similar to a traditional tabletop board wargame, with careful movement, tactical planning, sieges, and difficult battlefield decisions. The game rewards patience and strategy rather than quick reactions, which makes every victory feel earned. Fans of classic hex-and-counter wargames and military board games will almost certainly enjoy it. A great choice for players who like medieval warfare, thoughtful tactics, and the feeling of commanding armies on a historical battlefield. So, to arms, good knight — glory awaits!
6 found this helpful
Recommended May 15, 2026
It's great to see WDS on Steam! This is a fantastic game. I own a bunch of WDS games and, honestly, the only reason I don't have more of them is that you get SO MUCH game with each title! Once you become familiar with the general funcion and interface of one game, you'll be right at home with all games from WDS. That being said, make no mistake: each series has its own scale and its own historical complexities, and everything is treated with the accuracy and the respect that it deserves. Even though these are uncompromising wargames for a specific audience, they manage to be eminently playable and quite intuitive (all units behave the way you would expect). The one thing I absolutely love about WDS games (and the one thing I never see mentioned) is the incredible potential these titles have for emergent storytelling. The game mechanics and the under-the-hood complexities of these titles conspire to create susprisingly "human" ebb-and-flow scenes on the battlefield. You'll get everything: heroic charges, last ditch defenses, chaotic sieges, you'll see your units fight, get exhausted, rout, come back... It's really something! On a last note, if you like the Crusades titles, I s…
4 found this helpful
Recommended May 18, 2026
As with #1, have a lot of time in game before its release on Steam. If anything the scenarios are more fun than for #1. The 'Herding of the Cats' (aka Aintab) is a blend of utter frustration and demanding careful planning. I can't think of any other game that covers the Fourth Crusade. Game system is a classic easy to play hard to master
2 found this helpful
Recommended May 16, 2026
I had this game from release at the WDS store, so don't let the little play time on Steam fool you. It is a great wargame and a piece of historical art. Granted, the graphics and UI can seem a bit outdated but they work smoothly and give you full control over your forces. The game itself is a marvel, a playable history book with the accurate order-of-battles being unique. For everybody who wants to re-live history in authentic game this is the way to go!
1 found this helpful
Recommended May 10, 2026
This game is the tip of the Wargame Design Studio iceberg. They have a vast catalogue of 2D hex & counter wargames, ranging in scale from platoon level to divisional level, and covering all historical eras. And the engine for all is the same or similar, being based on an old design by the legendary John Tiller. Along with each game, you get a suite of editors, several manuals, and historical notes. The games can be played solo against a pretty basic AI, or against a human opponent via email or hotseat. You also get to choose standalone scenarios or full campaigns. And these are tweakable via the editors. Or you can make your own. The games are also quite mod-able. And they are constantly supported, improved & updated. Another aspect is the educational value, as the games provide a neat way to explore military history. Any one title can keep you amused for months, if not years.
1 found this helpful
Recommended Aug 17, 2026
flawless hex warfare.

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