Taikunda

Taikunda

Dreamtime Studios · Strategy, RTS, City Builder, Base Building, Grand Strategy

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About Taikunda

BUILD A MIGHTY TAIKUNDA



A Taikunda is a city in the sky — a chain of floating platforms, lashed together with fusion lines and ferried by skiffs. Build one. Defend it. Drive it across a dying galaxy.

THREE LAYERS OF STRATEGY



Build the City — Construct your Taikunda across up to five floating platforms. Place 22 building types — purifiers, foundries, fusion reactors, shipyards, hospitals, barracks, shrines. Drag fusion lines to power the grid. Skiffs ferry workers and cargo between platforms. Every brass plate, every catwalk, every chimney is yours to lay.

Cross the Galaxy — A 21×21 procedurally generated galaxy unfolds tile by tile. Click to move. Each tile costs fusion. Each tile may hide salvage, a derelict, a hostile patrol, or a portal. Scout, harvest, conquer planets, route around the things you can't fight.

Real-Time Naval Combat — Command Sloops, Brigantines, Galleons, and Boarding Craft in continuous broadside battles. Port and starboard reload on independent timers — fire in waves or hold the volley. Round Shot smashes hulls. Chain Shot cripples subsystems. Grape Shot shreds crews. Wreck their guns, board their hulls, take their ships.

A LIVING COLONY


Your people are individuals, not numbers. Each has a name, an age, a family on board. Children grow up. Workers fall sick. Overcrowding breeds disease. Shortages breed unrest. Faith holds the colony together — when it breaks, they take the colony from you. Every building you place, every worker you assign, every mouth you feed shapes whether your Taikunda survives the voyage.

FUSION IS EVERYTHING


Fusion is the Taikunda's heartbeat. It keeps the platforms aloft, the reactors burning, every workshop and hospital alive. It powers the engines that outrun the Voidwall — one fusion per tile crossed. Run low, and buildings drop to half output. Run lower still, and they go silent. Run dry, and the city falls from the sky.

Fuel the reactors with Gas, Vortex, and Water. Stockpile reserves in Storehouses. Ration when you must.

THE VOIDWALL


Behind you, the galaxy is dying. The Voidwall — an expanding ring of nothing — consumes the outer tiles, devouring resources, sectors, and any portals caught in its path. It cannot be stopped. It can only be outrun. Push toward the core before it swallows you whole.

A PROCEDURAL VOYAGE


Every run is a different galaxy. Tile layout, sector names, planet biomes (ice, volcanic, urban, desert), garrison composition, anomaly distribution, raid timing, asteroid storms — all procedurally seeded. Replay carries no maps. You will never memorise the optimal path.

BROADSIDES & FORMATIONS


Five formations — Line Abreast, Column, Wedge, Broadside Pass, Screen — cascade across every ship in the selected wing. Toggle mid-battle. Port and starboard broadsides reload independently. Crews man cannons and repair subsystems on the fly. Boarding craft carry six troops onto an enemy hull to contest control.

No turns. No mode switches. No second chances. One continuous voyage from rim to core.

Build a mighty Taikunda — or fall with the rest of the galaxy.

Taikunda — game info

Platforms
Windows
Player modes
Single-player
PC Game Pass
Not included

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