

The Curse of Feldar Vale
Ian C Pook · August 30, 2021 · RPG, Party-Based RPG, Character Customization, Class-Based, Turn-Based Combat
Buy The Curse of Feldar Vale from Steam at $4.99 — the cheapest of 1 store we compare.
Where to buy The Curse of Feldar Vale — official stores
The Curse of Feldar Vale price by region
The Curse of Feldar Vale costs $3.29 in Georgia (USD), $4.99 in the United States, £4.99 in the United Kingdom, €5.49 in Europe (EUR), CA$6.75 in Canada, A$7.50 in Australia, NZ$8.50 in New Zealand, R$19.49 in Brazil and zł22.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $3.29 | $3.29 | — | 1 | |
| $4.99 | $4.99 | — | 1 | |
| £4.99 | £4.99 | — | 1 | |
| €5.49 | €5.49 | — | 1 | |
| CA$6.75 | CA$6.75 | — | 1 | |
| A$7.50 | A$7.50 | — | 1 | |
| NZ$8.50 | NZ$8.50 | — | 1 | |
| R$19.49 | R$19.49 | — | 1 | |
| zł22.99 | zł22.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About The Curse of Feldar Vale
Build a party of 4-6 characters to adventure across the vale to seek fame and fortune or more likely find just enough coin to put food on the plate. The Curse of Feldar Vale delivers old-school gaming with retro hand-drawn 2D graphics throughout.
If you can lift The Curse, export your party to the next adventure - Mystery at Morgoth (available now).
- Hours of game play with multiple locations to visit and numerous quests to undertake.
- Build your party from traditional D&D races (Human, Elf, Dwarf, Half-Elf, or Halfling).
- Use your Warriors to batter the enemy, your Rogues to sneak up unseen, or your Clerics to Turn the Undead.
- Get power and magic with your Battlemages or pure magic with your combat-weak Mages.
- Recruit single or multi-class units like the Warrior/Rogue.
- Tactical turn-based encounters on square grids where every decision counts.
- Adventure in overland locations, explore buildings, or battle in dark dungeons.
- Keep your party supplied (hungry heroes do not fight as efficiently as well-fed ones!).
- Hundreds of items for your party to find.
- Dozens of spells for your Battlemages, Clerics, and Mages to blast the enemy or help your party.
- Fill your coffers with Qaedi (the global currency) by looting your enemies.
- Permanent death for units unless you can afford Resurrection!!
- Dozens of options to customize gameplay.
- Optional advanced rules to change the way you play.
- Customize each member of your party as they level up through combat experience.
- Dozens of attributes for each unit covering their physical quality, abilities, movement, protection, and combat modifiers.
- Equip your units with all manner of goodies using a variable inventory with up to 23 slots per unit.
- Build spellbooks for your spellcasters from three Schools of Magic - Arcane, Divine, and Planar.
- Battle dozens of foes, many of them based on original D&D creatures.
- Deal with Traps both mechanical and magical.
- Detailed In-Game Player Guides (Item Directory, Spell Compendium).
- Help System for every spell, item, and ability.
- Customizable Tooltip System.
- ...and so much more!
The Curse of Feldar Vale — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
The Curse of Feldar Vale is a traditional party-based tactical RPG that proudly embraces the complexity and methodical pacing of classic computer role-playing games. Set in the fantasy world of Qaedon during the Age of Chaos, the adventure sends a newly assembled group of heroes into Feldar Vale, a once peaceful region now suffering under an ancient curse. Rather than relying on cinematic presentation or fast action, the game builds its identity around exploration, tactical encounters, character statistics, equipment management, and careful preparation. Developed by Ian C Pook and published by Paphian Games, it feels particularly suited to players who miss the detailed mechanics of older tabletop-inspired adventures. Creating a party is an important part of the experience. Players can assemble between four and six adventurers from several familiar fantasy races, including Humans, Elves, Dwarves, Half-Elves, and Halflings. Classes such as Warriors, Rogues, Clerics, Battlemages, and Mages provide distinct functions within the group, while multiclass possibilities offer additional flexibility. A successful party benefits from having characters who complement one another rather than s…
This is an awesome game. I love the feeling of exploration, and how you can build every character so they fulfill a specific niche (my rogue just scouts and discovers secrets around the map, the cleric heals the warrior, who hits like a truck, and so on). I can't wait to finish the game so I can export my party to the next one. Also, much love to the devs!
Too hard to be any fun. I tried three different times to get past the first board and suffered total party wipes. I'm no noob to SRPG's. It's up there with Knight of the Chalice in difficulty.
Entertaining well made old school RPG. Day/night cycle and rations are nice addons. Text style and story exciting and fun.
This is like playing a tabletop rpg on a virtual tabletop app. Interesting battles and ongoing storyline on the map. I did get my ass kicked in the first play, but I guess that's just me :P
This is a fun, turn-based CRPG. It is relatively open-ended in the sense that you can complete the main quest generally in the order you wish. I suggest that you choose "veteran" for the enemy AI, which isn't very difficult. The encounters are still easy-ish overall, requiring the need to reload only a few times during the 20 hours I've played. Once you get the hang of "everything is turn based, even outside combat", you will learn to quickly traverse the map thanks to the group movement and jump (essentially, "teleport" functions). There are two other games in this series which I may try in the future. I would like to see harder combat encounters which require some form of strategy to overcome. As a side note, the devs are really nice folks too, taking heed of their customer base and making changes to future games (which they apply retrospectively to the initial games) based on this feedback.
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