

The Hero Journey in Yggdrasil
VirtualRehabArt4Health · 2023 · Interactive Fiction, Education, Casual, VR, Strategy
PC
This game is free to play. Get it on Steam →
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About The Hero Journey in Yggdrasil
VR The Hero's Journey
The Hero's Journey, also known as the mono myth or hero's adventure, is a term for a pattern that occurs in many mythological stories. The phenomenon is described by Joseph Campbell where the main character goes through different phases. During a hero's journey, you leave the known world and go on an adventure, only to return with new knowledge, insight and power! Hjälteskolan's VR game "The Hero's Journey", is structured according to Campbell's phases, and is also based on exciting figures and environments from Nordic Mythology!
Intro to the whole game:
The VR game begins in a modern-day classroom. The teacher has just taught the class Nordic Mythology. It calls for a break and fighting and rudeness are heard in the room. The player sits in the middle of the classroom and lingers, dreaming away into the world of fantasy.
The Fenriswolf, the wolf enters the room and Eddan; the book on the class bench about Norse mythology, gets bigger and bigger so that the player eventually falls into the book.
The fall continues down into Yggdrasil's inner tree trunk where Odin, the Firefall and the Norns reside. Odin's voice warns of doom: You must win the world again, the forces of chaos retreat, a new green peaceful world will arise again. Go from hot to cold.
The Norns ask: Who are you? What do you want? How do you want to live? What do you choose?
At the bottom of Yggdrasil, the wolf returns and the other Old Norse gods come to life, Völvan's cry echoes in the walls.
The player then enters a hall of mirrors and can choose one of three mirrors to challenge their fears:
Mirror 1: Here the player is taken to a world where the task is to climb Yggdrasil with the squirrel Ratatosk and fight against nonsense and mean tongues and fight for good words and thoughts. Ratatosk the Squirrel: Do you want to challenge the fear? Challenge the height? Follow the smooth upward path of the bark? Ila high up in the treetops?
Mirror 2: Here the player travels to a poisoned environment where the eagle Hräsvelg guards and the player injects vitality into the withered trees so that they start to green again.
The eagle Hräsvelg: Do you want to create? Change? Recreate the world?
Mirror 3 Here, the player is taken to the caves and roots of Yggdrasil and fights against the dragon snake along with the Bärsärk and frees the wild animals trapped in the underworld. Berserken: Do you have the courage to face evil? Courage to defeat evil and fight for good!
In all worlds, the hero's reward is to fly back to the classroom on the rainbow Bifrost.
The player can choose to go through the entire game OR to select one part in the hub (R).
In the hub there are choices 1,2,3 where the player chooses the worlds mentioned above( the mirrors). The HUB is suitable for simpler headsets as the whole game will be too heavy for the computer otherwise.
Sound recording: Ludvig Sersam
Voice actors; Oliver Lindman, Susanna Zantrac, Zeljko Santrac, Lisbeth Hagerman.
The Hero School aims to use the tools of performing arts to inspire its participants to become heroes in their own lives. We work with a combination of interactive workshops and experiences in Virtual Reality (VR), which creates a playful and exciting platform, where we move around issues of heroism and civil courage. The design has taken place in close collaboration with the target group, which consists of young people and young adults (12-25 years) as well as adults with functional variations.
The Hero School model is based on three phases: departure, inauguration and return. We let the participants describe their usual, "known" world, and then enter a new and unknown world via the departure. This world constitutes the initiation, and consists of exercises and experiences of various kinds. In the end, there is a movement back to the known world – the return – but the participants are now enriched with newfound knowledge, insight and power!
FINANSIERAT AV ARVSFONDEN
The Hero's Journey, also known as the mono myth or hero's adventure, is a term for a pattern that occurs in many mythological stories. The phenomenon is described by Joseph Campbell where the main character goes through different phases. During a hero's journey, you leave the known world and go on an adventure, only to return with new knowledge, insight and power! Hjälteskolan's VR game "The Hero's Journey", is structured according to Campbell's phases, and is also based on exciting figures and environments from Nordic Mythology!
Intro to the whole game:
The VR game begins in a modern-day classroom. The teacher has just taught the class Nordic Mythology. It calls for a break and fighting and rudeness are heard in the room. The player sits in the middle of the classroom and lingers, dreaming away into the world of fantasy.
The Fenriswolf, the wolf enters the room and Eddan; the book on the class bench about Norse mythology, gets bigger and bigger so that the player eventually falls into the book.
The fall continues down into Yggdrasil's inner tree trunk where Odin, the Firefall and the Norns reside. Odin's voice warns of doom: You must win the world again, the forces of chaos retreat, a new green peaceful world will arise again. Go from hot to cold.
The Norns ask: Who are you? What do you want? How do you want to live? What do you choose?
At the bottom of Yggdrasil, the wolf returns and the other Old Norse gods come to life, Völvan's cry echoes in the walls.
The player then enters a hall of mirrors and can choose one of three mirrors to challenge their fears:
Mirror 1: Here the player is taken to a world where the task is to climb Yggdrasil with the squirrel Ratatosk and fight against nonsense and mean tongues and fight for good words and thoughts. Ratatosk the Squirrel: Do you want to challenge the fear? Challenge the height? Follow the smooth upward path of the bark? Ila high up in the treetops?
Mirror 2: Here the player travels to a poisoned environment where the eagle Hräsvelg guards and the player injects vitality into the withered trees so that they start to green again.
The eagle Hräsvelg: Do you want to create? Change? Recreate the world?
Mirror 3 Here, the player is taken to the caves and roots of Yggdrasil and fights against the dragon snake along with the Bärsärk and frees the wild animals trapped in the underworld. Berserken: Do you have the courage to face evil? Courage to defeat evil and fight for good!
In all worlds, the hero's reward is to fly back to the classroom on the rainbow Bifrost.
The player can choose to go through the entire game OR to select one part in the hub (R).
In the hub there are choices 1,2,3 where the player chooses the worlds mentioned above( the mirrors). The HUB is suitable for simpler headsets as the whole game will be too heavy for the computer otherwise.
Sound recording: Ludvig Sersam
Voice actors; Oliver Lindman, Susanna Zantrac, Zeljko Santrac, Lisbeth Hagerman.
The Hero School aims to use the tools of performing arts to inspire its participants to become heroes in their own lives. We work with a combination of interactive workshops and experiences in Virtual Reality (VR), which creates a playful and exciting platform, where we move around issues of heroism and civil courage. The design has taken place in close collaboration with the target group, which consists of young people and young adults (12-25 years) as well as adults with functional variations.
The Hero School model is based on three phases: departure, inauguration and return. We let the participants describe their usual, "known" world, and then enter a new and unknown world via the departure. This world constitutes the initiation, and consists of exercises and experiences of various kinds. In the end, there is a movement back to the known world – the return – but the participants are now enriched with newfound knowledge, insight and power!
FINANSIERAT AV ARVSFONDEN
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
For God so loved the world that he gave his only begotten Son, so that everyone who believes in him should not perish but have eternal life. For God did not send his Son into the world to condemn the world, but that the world might be saved through him. (John 3:16-17) [h1] THERE IS ONLY SALVATION IN CHRIST JESUS[/h1] [h1] WE ARE ALL SINNERS AND SIN SEPARATES US FROM GOD[/h1] For “ALL” have sinned, and fall short of the glory of God” (Romans 3:23). [h1] WE NEED TO REPENT FROM OUR SINS[/h1] He who covers up his sins will not prosper; but he who confesses them and turns away will obtain mercy (Proverbs 28:13). [h1]JESUS CHRIST IS THE "ONLY MEDIATOR"[/h1] Because there is only one God, and only one mediator between God and men, the man Christ Jesus (1 Timothy 2:5). In the beginning he was the Word, and the Word was with God, and the Word was God (John 1.1). And that Word was made flesh, and dwelt among us, (John 1.14). The next day John saw Jesus coming to him, and said, "Behold the Lamb of God, who takes away the sin of the world" (John 1:29). Jesus Christ, the Son of God, is the only one who can give us eternal life and save us from the wrath to come. Salvation is not throu…5 found this helpful
my neck hurts please stop making these awful controlled vr games no negative because is free and wanna give it another chance when i can move a bit3 found this helpful
"The Hero Journey in Yggdrasil" is an attempt from a bunch of amateur developers in Sweden to cure illness and achieve rehabilitation through garbage, low quality VR games. Don't laugh, that's what they really think will happen. What do you do in the game? This is barely a game and more of an "Experience", and whenever developers have a really hard time admitting it's not really a game, you know as a gamer you're going to have a really bad time. They've hacked up a bunch of norse mythology to dump this one and out and boy, it's pretty easy to see why it was such a dismal failure. Trying to address serious issues such as mental and emotional health through the medium of video games is misguided and can be harmful. While it's plausible to suggest the intention was noble, this can do more harm than good. The "developer" here is not a professional in areas of mental health and social problems, and when they use video games to pretend they are, this is not only utterly ineffective, it can be harmful. It's my opinion that it's improper to use video games to address mental health issues. Apart from the harm such hamfisted attempts at addressing social problems can cause, this off…1 found this helpful
I have no idea what's going on. Also the button to quit with no confirmation is what you'd think the interact button is1 found this helpful
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