Three Fourths Home: Extended Edition

Three Fourths Home: Extended Edition

[bracket]games · 2015 · Indie, Adventure, Visual Novel, Story Rich, Atmospheric

PC
Very Positive86% · 92 📉 Recent reviews down 66%77Metacritic
Best price 46 Good deal
$0.34-92%
lowest tracked $0.16
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Fanatical
Fanatical
Standard Edition · Steam
-92%
$0.39
$4.99
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Steam
Steam
Standard Edition · Steam
-80%
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$4.99
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WinGameStore
Standard Edition · Steam
-5%
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Standard Edition · Steam
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Standard Edition · Steam
$4.99
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Standard Edition · Steam
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About Three Fourths Home: Extended Edition

In her mid-20's, Kelly has been forced to move back to Nebraska. Back to that flat expanse, that seemingly endless sea of rustling cornstalks peppered by rusty silos and rustier towns. A typically intense Midwestern storm is approaching while Kelly is out; she needs to get home.

Three Fourths Home is a visual short story in which you assume the role of Kelly during her drive through the storm. In the 20 miles between her grandparents' crumbling barn and her parents' home, she receives a phone call from her mother. While driving through a stylized representation of rural Nebraska, you must navigate an extended conversation between Kelly and her parents and younger brother.

Three Fourths Home takes a look into a specific moment of these characters' lives and their relationships with one another. The narrative touches on a variety of issues affecting Kelly and her family, including disability, adulthood, and familial obligation.

Gameplay



As a visual short story, dialogue choice is the primary focus of Three Fourths Home. Between the main game and the epilogue, nearly 800 unique dialogue choices shade the story differently based on how you play. In addition to dialogue choice, you must also keep driving in order to keep the conversation going. Stop, and time slows to a crawl. Kelly has to move forward in order to get home.


New to the Extended Edition



For its Steam release, Three Fourths Home: Extended Edition includes an expanded edit of the initial release as well as several new elements, including a new epilogue in addition to a number of extra features.

Epilogue: Idling in the Rubble

Set at a bus stop in snowy Minnesota, Idling in the Rubble follows another conversation that Kelly has with her mother. The 20-30 minute experience delves into Kelly's past, examining her reasons for moving back to Nebraska and her internal struggle following the events of the main game.

Extra Features

Radio
Listen to the soundtrack by Neutrino Effect
Stories
Four new stories penned by Kelly's younger brother, Ben
Photos
Take a look through Kelly's final project for her college photography class

DLC & expansions

🎁 Complete the collection

Base game + 0 of 1 DLC at today's best prices (some DLC unpriced).

$0.34
to own everything

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Apr 15, 2026
I'm not going to sugarcoat it, I found the game to be utterly boring. It's basically an interactive fiction with a mundane slice of life story. The gameplay is all about holding the right arrow and picking whichever choices you like. Then add insult to injury, if you want all the achievements you have to tediously view all the photographs, flick through all the pages from 6 books, replay epilogue at least twice and listen to all the songs in their entirety.
25 found this helpful
Not recommended May 13, 2026
👎
1 found this helpful
Recommended Apr 4, 2026
Three Fourths Home: Extended Edition, developed by [bracket]games and published by Digerati, is an experience that deliberately steps away from traditional notions of gameplay and instead leans almost entirely into narrative, mood, and emotional nuance. You take on the role of Kelly Meyers, driving across a storm-lashed stretch of rural Nebraska while speaking on the phone with her family. It’s a premise that sounds uneventful on paper, yet it becomes the foundation for a deeply personal and introspective journey, one that explores strained relationships, unspoken frustrations, and the quiet weight of returning home. Interaction is intentionally minimal. The act of holding a button to keep the car moving forward is paired with selecting dialogue responses that shape the flow of conversation. There are no obstacles to dodge or systems to manage—your primary task is simply to keep going, both physically and emotionally. This simplicity is not a limitation so much as a design choice. By removing distractions, the game forces your attention onto the dialogue, making every exchange feel more immediate and personal. The inability to stop without halting the conversation reinforces the s…
1 found this helpful
Not recommended Jun 9, 2026
While the art style is interesting and the story hints at many things, the game is simply not deep enough for me to recommend it. Dialogue options don't have consequences apart from unlocking a bit more information about people you're not invested in. Also, if you're a fast reader, it's annoying that the pauses between lines are so long. The epilogue is a little bit more interesting, but still not a recommendation.
Not recommended May 17, 2026
Keep holding down the "right" button and press space to advance in the most mundane dialogue imaginable. Near the end you get to read a Bible-esque story. All in all, this was entirely unnecessary.
Recommended Feb 20, 2026
First things first: this game is mostly a visual novel you read while holding a button and making the occasional choice, and you should be aware of that going in. It's also very different from a lot of other games in that it does a lot with very little. It hit me way harder than I expected it to! It's short and doesn't have much replayability, so get it on sale, but definitely get it! It might seem boring at first glance, but it's an emotionally deep artistic portrayal of family conflict, mental health struggles, and self-doubt. Graphics are simple, but that works for a game like this (down to earth, realistic, and open). It's not meant to be spectacular, it's meant to be minimalistic so the story can shine. Another reviewer mentioned that the ending is both predictable and completely unexpected, and I have to agree. There's something so uniquely vulnerable and human about this game, and I'm glad I picked it up.

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