

Home
BancyCo · 2012 · Indie, Adventure, Horror, Pixel Graphics, Short
PC
Mixed69% · 1,13769Metacritic
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Screenshots
About Home
✦ AI summary
Solve a murder mystery in a haunting pixel-art house where every choice you make warps the game's reality to match your perspective. Uncover what happened through exploration and decision-making in a horror experience that shifts and changes based on what you believe, making each playthrough uniquely yours.
Home is a unique horror adventure set in a beautifully-realized pixel world. It’s a murder mystery with a twist—because you decide what ultimately happens.
Awakened by an oncoming storm, you open your eyes to discover yourself in a strange, dark room—tucked away in a house that’s not yours.
As you play the game, it changes—subtly, almost imperceptibly—to reflect your perspective. It's a horror game unlike any other, and as you'll discover, its truths are entirely subjective.
Awakened by an oncoming storm, you open your eyes to discover yourself in a strange, dark room—tucked away in a house that’s not yours.
As you play the game, it changes—subtly, almost imperceptibly—to reflect your perspective. It's a horror game unlike any other, and as you'll discover, its truths are entirely subjective.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Played it at night. The darkness wasn’t the scary part, the pacing was. Home sets up a great atmosphere, then sprints to the finish line like it’s late for work. I kept waiting for the big twist, the big scare, the big something, but the game just patted me on the shoulder and said “We’re done here.” Cool concept, but it feels more like a demo for a bigger idea that never arrived. [b][6.5/10][/b]8 found this helpful
I can't remember when was the last time game had me check its manual to find a code, beyond MGS1's Codec frequency, but Home now has that dubious honor if you want an optional achievement + note bringing some narrative clarity. Game itself is perhaps a bit too simple, but that may be of P&C charms if you boil them down. You barely even need puzzles these days if you can make due with atmosphere. Our protagonist wakes up dazed in a house he doesn't recognize. At first blaming it on sleepwalking he then goes along with the flow as mystery compounds. Going through some kind of industrial plant, one where he seems to have worked at, and even finds his way through the local park while making a horrible discovery seemingly unrelated to his own motivation - get home to Rachel. All set against the backdrop of an impending storm looking to shake up more than just local weather. That summary above is meatier exposition than Home provides, but that's more because this a slow burn. Every new location reveals clues, direct or otherwise, both you and protagonist are piecing together. I especially found the game's insistence on asking you "do you want to pick up X?" whenever you came acros…5 found this helpful
Home is a psychological horror adventure that relies almost entirely on atmosphere, uncertainty, and player interpretation rather than traditional scares or complex gameplay systems. Using minimalist pixel-art visuals and subtle storytelling, the game creates a deeply unsettling mystery that slowly unfolds through exploration and observation. Instead of overwhelming players with monsters or constant jump scares, Home builds tension through silence, isolation, and the disturbing possibility that the truth may never become completely clear. The result is a horror experience that feels intimate, personal, and psychologically uncomfortable long after it ends. The story begins with the protagonist waking up inside a strange building during a heavy storm with no memory of how he arrived there. Injured and confused, he slowly explores the surrounding areas searching for answers while uncovering signs of violence, disappearances, and possible murder. As players move through abandoned houses, underground tunnels, forests, and isolated locations, they discover notes, bloodstains, and environmental clues that gradually form an incomplete picture of what may have happened. However, the game n…1 found this helpful
Went home to relax ended up living in someone else’s memory and now I owe it rent.1 found this helpful
Decent game. The ending is really only determined by choices that you make on the very last level. Until that point, the game is pretty linear. The game autosaves your progress, so you can't go back to the start of the last level and change your ending choices to get different endings, meaning you have to play through the entire game to see the different ends. This unfortunately makes seeing the other endings pretty tedious unless you just look them up online. That said, it's still worth a playthrough, especially at the cheap price. It's not super scary, more atmospheric and creepy, and I enjoyed it for that. The mystery is intriguing enough to keep you going, and the main game itself is short enough that it doesn't overstay its welcome, but long enough to still leave an impression. It leaves a lot up for interpretation, but not in a lazy or unfinished way; it's done very deliberately and makes you think about the possibilities.
DO NOT PLAY AT 3AM!! (COPS CALLED) (GONE WRONG) I thought it would just be a cozy 2d game, but it turns out I was going through a massive mental breakdown where its all a lie. One minute you're looking for your wife, the next, you're questioning whether you or anything else exists. I lost the plot Good game 9/10
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