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About uuu so smislom
How to Play?
- The goal is to drop blocks in order to create and destroy full lines on the screen both vertically and horizontally. Don't forget to keep the blocks from filling the screen.
- No time limit, no color match! Fill all the grids with the matching blocks and enjoy uuu so smislom! is a simple!
Features :
- 5 Different game modes.
- Two game themes, dark & light.
- The goal is to drop blocks in order to create and destroy full lines on the screen both vertically and horizontally. Don't forget to keep the blocks from filling the screen.
- No time limit, no color match! Fill all the grids with the matching blocks and enjoy uuu so smislom! is a simple!
Features :
- 5 Different game modes.
- Two game themes, dark & light.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Hum... Meh! This is a somewhat Tetris variant. The graphics are basic. The music gets annoying fast. No story here. Bugs, a couple. No crashes. This is a mindless little game that quickly overstays its welcome. There are some variants but you see all the game has to offer after a few minutes. You´ll get the achievements right away and they are not related to gameplay. I guess it's not terrible but it isn't good either. Just one of those limbo dwellers that plague Steam. I can't recommend this poor thing.3 found this helpful
uuu so smislom is a small, understated puzzle game that embraces minimalism in both design and ambition, offering a calm and approachable experience intended for short, thoughtful play sessions. Developed and published by lastgame, the title does not attempt to compete with complex or visually elaborate puzzle games. Instead, it focuses on delivering a simple logic-based core that can be understood instantly and enjoyed without pressure. From the moment the game begins, it is clear that accessibility and mental relaxation are its primary goals rather than challenge escalation or spectacle. The gameplay revolves around placing and arranging blocks on a grid to form complete horizontal or vertical lines, which then disappear and free up space for continued play. There are no color-matching requirements, no countdown timers, and no rapid input demands. This design choice gives the game a distinctly relaxed rhythm, encouraging players to think a few steps ahead rather than react quickly. Success comes from pattern recognition and spatial awareness, making the experience feel closer to a quiet logic exercise than a competitive puzzle challenge. As the board fills, the tension increases…1 found this helpful
yeah its pretty good
surprisingly addictive
W achievements
fun lil gamey
Community reviews
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