

瞳:祈愿 VR / Pupil: Wandering VR
Spoon Network · 2019 · Horror, Adventure, Early Access, VR, Indie
PC
Mixed67% · 127
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About 瞳:祈愿 VR / Pupil: Wandering VR
Hello, Everyone, we're the development team of Pupil: Wandering. Our game was released on Jan 18th 2018 last year. Because of exclusion on Sony platform, we delayed on Steam platform for almost one year half. So we're apologize for our delay on releasing Steam version. After long-time waiting, we'll setup EA version of our game on Steam with big discount on all players.
During one year half on Sony, a lot of players love our game, and give our team great support for our future content. And also be recommandation several times by Sony platform.
Steam version add "Flat" movement method in the bottom of main menu UI. You can switch between "PathFind" and "Flat"
Gameplay&Scenario&Feature
Pupil:Wandering is Ghost-Hunting featured horror game. We mainly focus on the following three main features: GameStory、Horror Performance、Moon Lantern
《Pupil:Wandering》is horror AVG VR game based on Orient Ghost Story. The game tells a girl named Yue Lan received one letter that from her sister in hometown, after Yue Lan left home three years for further study. Something has changed when Yue Lan return home and discover the truth that what has happened to her sister. The first charpter is only about the startup of the whole story, and the following charpter two to four will explain the rest of story and also reveal the truth that linked with Yue Lan.
The game focuses on providing excellent horror event not in sudden, but more linking with puzzle and the story, to make the game smooth horror performance for players. Also we take advantage of 3D spatial amibient audio as game clue to help you to solve the puzzle. About the puzzling itself, we abandon the tranditional way, making new style of puzzle according to the VR type. We believe you could enjoy yourself when play our game.
Different from other indie horror games, we add battle system into our game. Player will encount some ghost that would attack players, you need use moon lantern to defend yourself, and also this moon lantern could not only used as weapon, but also could be used as tools to make special item reveal by its lighting. When it detected ghost, the lantern will go red; when it detected speical item, the lantern will go purple. About the full version, the battle system will be have more depth on its system to increase the gameplay of horror. So the charpter one would be just a warmup
The full version is developing now, current version of game will release as EA version with a big discount, comparing with Sony version
We are sure our new chapter content will give you further more surprise in future.
During one year half on Sony, a lot of players love our game, and give our team great support for our future content. And also be recommandation several times by Sony platform.
Steam version add "Flat" movement method in the bottom of main menu UI. You can switch between "PathFind" and "Flat"
Gameplay&Scenario&Feature
Pupil:Wandering is Ghost-Hunting featured horror game. We mainly focus on the following three main features: GameStory、Horror Performance、Moon Lantern
GameStory
《Pupil:Wandering》is horror AVG VR game based on Orient Ghost Story. The game tells a girl named Yue Lan received one letter that from her sister in hometown, after Yue Lan left home three years for further study. Something has changed when Yue Lan return home and discover the truth that what has happened to her sister. The first charpter is only about the startup of the whole story, and the following charpter two to four will explain the rest of story and also reveal the truth that linked with Yue Lan.
Horror Performance and Puzzle
The game focuses on providing excellent horror event not in sudden, but more linking with puzzle and the story, to make the game smooth horror performance for players. Also we take advantage of 3D spatial amibient audio as game clue to help you to solve the puzzle. About the puzzling itself, we abandon the tranditional way, making new style of puzzle according to the VR type. We believe you could enjoy yourself when play our game.
Moon Lantern
Different from other indie horror games, we add battle system into our game. Player will encount some ghost that would attack players, you need use moon lantern to defend yourself, and also this moon lantern could not only used as weapon, but also could be used as tools to make special item reveal by its lighting. When it detected ghost, the lantern will go red; when it detected speical item, the lantern will go purple. About the full version, the battle system will be have more depth on its system to increase the gameplay of horror. So the charpter one would be just a warmup
The full version is developing now, current version of game will release as EA version with a big discount, comparing with Sony version
We are sure our new chapter content will give you further more surprise in future.

What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I knew this one was gonna be bad when in the menu it had the misspelled phrase "start charpter." This is just another low-budget indie Asian developed abandoned early access game with extremely limited interactivity and linear gameplay. You can only interact with very few items and only at certain times. The movement system is awful in my opinion because it involves auto-locomotion, which causes me nausea due to often being moved automatically without prompting where I want to move. You can see through your character's body, there are no options, there is no manual saving, and the frame rate drops when ghosts appear. I also experienced some major bugs such as if you place your controllers down on the floor during gameplay and then return you appear twelve feet tall and must restart the game. Also, when I died numerous times from the buggy ghost encounters, the pointers on my controllers disappeared after being thrown back into the main menu so I had to restart the game. This game has clearly been abandoned by the developer and I would not recommend it at all.2 found this helpful
Not recommended. Good visuals and theme. Very poor locomotion and controls. Linear game where you have to trigger events in order. Less than 2 hrs of content, most of this is walking very slowly (Can't go faster) back and forth in the building in order to trigger the events (again, must be done in order).2 found this helpful
Good game but I wish you could move faster feels pretty slow.1 found this helpful
Good game.. However i hope the character can walk faster or just teleport if there is an update or part 2.1 found this helpful
crashes after a few minutes ! I really want to play this but I can't even move without it crashing, even the tutorial crashes where you just pick objects up. Where are the developer updates / fixes ? I've tried it on Quest 2 and Quest 3 with a good gaming PC (Raptor Lake + 4090, 64Gb RAM, Windows 10)
took ages to start because arms wouldnt appear the movement isnt nice and i keep seeing my characters eyes and mouth inside the head its very buggy so i gave up .
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