

Wireworks
JJJ · 2026 · Roguelike Deckbuilder, Tower Defense, Auto Battler, Automation, Strategy
PC
Very Positive90% · 444
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About Wireworks
Wireworks is a base-defense roguelike auto-battler where your defenses are built and controlled using a module board. Manage your wires, fine tune your modules, combine signals and create synergies to survive incoming enemies and bosses.
- 200+ Items and Skills to mix, match, and discover new builds.
- 3 Unique Areas with varied enemies and boss fights.
- Unlockable Characters with special skills and starting kits.
- Ascending Difficulties for further challenge.
- Endless Mode to push your builds to their limits.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This was a very fun game! Simple formula with some nice depth to it, found it extremely fun to create complex networks and watch the screen explode into bouncy balls or chain lightning. Some noticeable balance issues, but nothing too bad to stop you from having a good time. Solid recommend!1 found this helpful
It's a fun game. Wish there was better information about keywords and bonuses so it was more clear what was going on. Balance wise the game is generally pretty fair (I have an 80% winrate roughly), but some items are blatantly overpowered, and the goblin class is extremely underpowered and needs to get a starting weapon or WAY more money. There is a limited amount of content but it is fair for the price at the moment.1 found this helpful
Fantastic take on the hyper-niche roguelike/deckbuild/autobattler genre. Game cost is worth the time it takes to 100%, even though it isn't particularly difficult. Terrific base for any updates the developers might make in the future.
Fun little game where you get to create some organized chaos, lol. My only minor complaint is that when you beat level 1 difficulty with the first character, all of the other characters unlock and you can play them at level 2 difficulty right out of the gate. It would have been nice to have a progression where it only unlocked 1 character at a time and you had to beat level 1 difficulty with any new character before being allowed to move onto level 2. It's fun and I'm enjoying the game though regardless.
It's really good, but the balance is a bit off and the performance really tanks on endless runs. There's only one weapon type, to my knowledge, that can scale its damage infinitely. Coincidentally, that weapon type has a weapon that can easily be scaled using a module of the same type, so triggeting both the weapon and it's assist is easy. That makes this weapon/module type superior to every other because it just oneshots every enemy indefinitely, and doesn't drown the screen in projectiles that tank the performance.
Very fun game, however it feels like this game is not yet complete. achievements and more difficulty levels seems like an obvious next step
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