36 Questions

36 Questions

Hajduk Arthouse · August 9, 2023 · Story Rich, Exploration, Walking Simulator, Immersive Sim, Romance

Buy the 36 Questions key for Steam from Kinguin at $0.86 — the cheapest of 2 stores we compare.

PC
Best price 80 Lowest tracked
$0.86-90%
⭐ lowest tracked
Kinguin Buy at Kinguin

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Where to buy 36 Questions — official stores

Steam
Steam
Standard Edition · Steam
$8.99
Buy

Cheapest 36 Questions keys — keyshops

Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.

Kinguin
Standard Edition · Steam
$0.86
Buy

36 Questions price by region

36 Questions costs £0.34 in the United Kingdom, €0.39 in Europe (EUR), $0.86 in the United States, $0.86 in Georgia (USD), zł2.18 in Poland, CA$11.79 in Canada, A$13.19 in Australia, NZ$13.25 in New Zealand and R$29.99 in Brazil right now.

Cheapest 36 Questions offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
United Kingdom £0.34 −95% £7.49 £0.34 2
Europe (EUR) €0.39 −96% €8.79 €0.39 2
United Statesyour region $0.86 −90% $8.99 $0.86 2
Georgia (USD) $0.86 −85% $5.79 $0.86 2
Poland zł2.18 −95% zł40.99 zł2.18 2
Canada CA$11.79 CA$11.79 — 1
Australia A$13.19 A$13.19 — 1
New Zealand NZ$13.25 NZ$13.25 — 1
Brazil R$29.99 R$29.99 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About 36 Questions

✦ AI summary

Watch 36 couples—strangers and long-term partners alike—navigate the famous Aron questions designed to foster intimacy, progressing from casual quirks to deeply vulnerable confessions. Move through a monumental, open-air digital gallery where intimate video moments unfold around you, creating a sacred space that honors the raw, unscripted conversations between two people falling into connection.

36 people, most of them meeting for the first time. Answering 36 questions that were designed to make them fall in love with each other. This virtual park is dedicated to this moment in time when their bodies and souls met to discuss everything - from their daily quirks to their deepest thoughts.

The experiment was inspired by the studies of the scientist Arthur Aron.

Every couple has their own 36 spaces, for every question one space.

Most of the couples were matched on a blind date, but some year-long couples also applied to deepen their relationship.

NARRATIVE
The narrative structure of this work is based on the structure and dramaturgy of the 36 questions designed by the psychologist Arthur Aron. As the questions progress, they get more intimate and intense. As the order of the questions is important, the order of rooms in gallery is therefore linearly set accordingly.
INTERACTIVITY
Visitor can move freely through this space. Interactivity serves the purpose of intensifying the sense of being inside the artwork. After the visitor enters a certain room, video projections automatically start. The video projections are on the other side of the room so the visitor can choose the distance from which they watch the video.
SPATIALITY
All the spaces are monumental: this is to evoke a feeling of sacredness of the space - as was done by countless sacral buildings throughout history. The absence of roof and the open vertical connection with the sky above enhances this feeling. Symmetry and linear spatial configuration make this otherwise complex space clear and intuitive. The movement direction follows the linear order of questions.
DOCUMENTARINESS
The only instructions the participants were given were those to stay natural, spontaneous, with no time or other limitations: they can discuss a certain question for as long as they want. This spontaneousness guarantees an authentic testimony of a moment in time, of two people going through an experience together. Besides this qualitative value, there is also a significant quantitative value: a total of 19 couples and around 35 hours of video material make for a worthy material for a sociological, psychological, anthropological etc. study.
VISUALITY
This work is consciously using its digital nature as the core sensibility and aesthetics. Materials, scale, color - are all enhancing the general surreal and sacral feeling, while adding the digital, artificial touch.

36 Questions — game info

Platforms
Windows
Player modes
Single-player
PC Game Pass
Not included

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