

Machine Mind
Chudo-Yudo Games · March 5, 2026 · RPG, Base Building, Tower Defense, Survival, Isometric
Buy Machine Mind from Steam at $13.99 — the cheapest of 2 stores we compare.
Where to buy Machine Mind — official stores
Cheapest Machine Mind keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Machine Mind price by region
Machine Mind costs £11.72 in the United Kingdom, €13.65 in Europe (EUR), $13.99 in the United States, $13.99 in Georgia (USD), zł29.04 in Poland and R$38.46 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £11.72 −30% | £11.72 | — | 1 | |
| €13.65 −30% | €13.65 | €17.49 | 2 | |
| $13.99 −30% | $13.99 | $19.84 | 2 | |
| $13.99 −30% | $13.99 | — | 1 | |
| zł29.04 −30% | zł29.04 | — | 1 | |
| R$38.46 −30% | R$38.46 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Machine Mind
Make weapons, modules and equipment from the resources you gather to upgrade your machines and fortify your base. Build and modify rovers with the help of various modules that you can adapt for different tasks, from mining to fighting.Reconstruct destroyed bases, build defences and structures to survive in dangerous conditions, engage in intense battles with raiders and bosses using advanced weapons and combat modules, and be ready for the challenges of nature: you’ll have to deal with disasters such as sandstorms and radiation.Assign transport rovers to resource gathering, construction, and defence tasks. Plan actions and appoint roles to machines to focus on strategy.Explore a variety of locations, from wastelands to abandoned factories, each full of resources, enemies and secrets.
Machine Mind — game info
- Platforms
- Windows, macOS
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
DLC & expansions
🎁 Complete the collection
Base game + 1 of 1 DLC at today's best prices.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Love the premise but it doesn't hold up. A lot could be addressed with better tutorials –it does need a 'user friendly' overhaul. For example right at the beginning you're told you can deconstruct cars, but what it doesn't say is it's locked behind the tech tree, and you have no idea where it is (it's hidden). This sort of thing is constant and always irritating. Overall I felt the upgrade paths and requirements were tedious and restricting, enough to undermine the enjoyment of progressing. For example you have 4 power units after progressing to a certain point. The next objective requires a minimum of 9 (realisticly 12+) and the only way to get there is using fuel which you can't yet produce. I feel that more flexibility in the design of your vehicles (large power generation that doesn't need fuel for example) or researching known modules to operate more efficiently would have made the progression better and much more fun overall.2 found this helpful
Stories tell of a carnival that would travel from town to town. At its head was a man surrounded by mystery, who is known only as Calypso. One day, this carnival came to my master's town. It was unlike anything he had seen before! In it, contestants would battle in vehicles of their choosing for a chance of winning a mysterious prize. Some said this prize was a single wish; anything the victor could possibly desire. But, they also say that the stakes for playing were high. The cost of losing; one's immortal soul! My master also tells me he did not start life out as a clown. He was once a boy; A boy who dreamt of fire! Destruction! And twisted metal!1 found this helpful
Very interesting. I wish the automation was a bit more intuitive or more fleshed out. Had trouble on normal and had to switch to Easy, the AI just kept attacking and attacking lol. Loving it now although scrap is an issue to keep finding since the piles to mine and findable pieces are very limited. Overall I like the game!1 found this helpful
I'm really on the fence with this game. I'm leaving a positive review because I like the concept, the mix of different types of gameplay, freedom when it comes to bot design, the graphical appearance of the game. I do enjoy the difficulty as well. All of these do spark joy. What does not spark joy is that most of the difficulty comes from half-assed features. Bots constantly have issues with reaching buildings, trying to punch through other buildings even if there is clear route to e.g wall that needs a repair from the other side. Pathfindings seems all over the place. Sure, I could try and spread the buildings over wider terrain, but this in turn requires you to set up more and more defences, which requires more energy, and that is a ton of resources, and some of those ain't that easy to gather. It's nice that there are alerts saying when bot has issues, but it doesn't tell which one does, and the bigger the base/the amount of bots you have, the more difficult it gets overseer everything. I had a situation they couldn't reach a turret. It was strange as turrent was fully built and didn't need any repairs, but one of the bot, for some reason, really wanted to reach it. I moved i…1 found this helpful
This game's plot & premise give it the perfect justification to blend game genres together. It took me about 20 minutes of awkward play to fully comprehend what its gameplay entails- not due to shortcomings of the tutorial, but because I started with mistaken expectations that it would resemble some other games I've played in the past. Instead, Machine Mind is very original, and when the gameplay "clicked in my head", it became very very enjoyable. (I think Warzone 2100 was the last game to tickle this lobe of my brain.) Note that it won't resemble a traditional RTS at all until late in the game, and you will probably be resource-poor by the time you reach that phase. (Or maybe I had made some poor decisions leading up to that point!) The menus could probably be made sleeker (like changing the behavior of multiple bots at a time), and the behavior options themselves could be made more clear (like telling me what "Attack", "Ignore", and "Avoid" fully entail)... And I'd like if the player could assign different bot behaviors at different health thresholds. But everything still plays great despite such coarseness. Whenever I discover the scattered remains of one of my bots, I be…1 found this helpful
i really like the game but the controller is not clear and adding training mode.
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