Machinefall

Machinefall

by Jan Zizka · 2026 · RTS, Real Time Tactics, Action RTS, Base Building, City Builder

PC
Very Positive85% · 73
This game is free to play. Get it on Steam →

Screenshots

About Machinefall

Machinefall is a post-apocalyptic real time strategy game that combines base building, resource management, large-scale battles, and a massive world map. Lead the remnants of mankind in a desperate struggle for survival. The planet has been ravaged by an army of mechanical bugs, leaving cities in ruins and civilization in tatters. Starting with only a handful of survivors, you must rebuild from the ashes, gathering resources, establishing strongholds, and rallying humanity’s last hope against the relentless superiority of the machines.

Grand Scale Strategy: A Global Battlefield

Earth is your playground, offering unparalleled scale and immersion. Zoom seamlessly from a detailed orbital view of the planet down to street level skirmishes anywhere on the map. Control the action on both micro and macro levels, whether commanding individual units in the heat of battle or making high level strategic decisions to tip the war in your favor.

Thousands of Units on Screen: Epic Battles Await

Prepare for breathtaking battles as you lead massive armies into combat. Experience the chaos and intensity of thousands of units clashing on the battlefield, with swarms of enemy bugs testing your strategy and resolve.

Base Building and Resource Management: Rebuild, Reinforce, Resist

Begin with modest settlements and evolve into a network of industrial powerhouses spanning the globe. Construct and upgrade buildings, extract valuable resources, and process them in factories to fuel your war machine.

Progress Through Eras: From the Stone Age to the Atomic Age

Advance through distinct technological eras, each bringing unique upgrades and abilities to the battlefield. Begin with primitive tools and basic strategies, then unlock advanced technologies as you progress. The tech tree offers a wealth of possibilities, enabling you to customize your approach to combat and resource management as you rise to meet the challenge.

Fight for Humanity’s Survival

With a mix of grand scale strategy, intense real time battles, and deep resource management, Machinefall offers an unparalleled gaming experience. Lead humanity in its darkest hour, fight for survival against all odds, and reclaim the Earth from the grip of mechanical dominance.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Jul 17, 2026
very first mission, bugs attack. You're told to defend but not how. The only instruction so far is how to move units. Everything just walks through walls. Can't controll or retreat the workers. Bug creatures and workers seem to ignore each other. Walls might as well be ghosts. No idea how to man turrets or even line soldiers up at the wall without them just walking through it. Very first mission shows more bugs then actual enemy bugs, what a mess. This is a genre I love, I would have loved this game if it was anywhere near playable. This was a 5 minute refund sadly.
2 found this helpful
Not recommended Jul 18, 2026
This game is not release ready, in game functions dont work. the grouping of cities in the game is ridiculous, small amounts of housing areas result in micromanagement of insane levels. things get patched, other things break, very doubtful theres much testing going on. Workers can use "backpacks" yet they still only carry one thing at a time when doing any job. certain areas will have lots of housing yet the small range of the ai that will auto assign jobs restricts this. construction camps can build in an area that the ai will not actually use. what ends up happening is you relocating workers to areas that then die because the enemies will bypass walls/rivers/mountains, ignoring the multiple defenses shooting at them and beeline straight for the workers, which will equip themselves with weapons but wont use them. when building said defenses it will auto assign a worker to a defense tower to man the tower before its built. if its out of range of a city it will not build. if theres not enough workers, it wont build, they will stand out there and die before building a tower. you wind up with hundreds of units grouped up in cities not doing anything but taking up resources in the game…
1 found this helpful
Recommended Jul 16, 2026
Overall a good game, but it'd be a disservice to say it's finished or fully playable mid game. With the pathing issues, there will be multiple times where I have a selected group of units and only a few (or sometimes none) will be able to move from their previous work place, causing a lot of the workforce to be stuck in limbo of moving to a new area and doing their already assigned. Also units will sometimes get locked inside buildings close towns, which one or two is no problem, but when you have multiple cities it can get tedious to have to slowly creep all your units out of towns. Also with barges they cannot path out of more intricate paths and require more guidance. I've only had one bug that has caused me to start over and it's exclusively happened in the scenario mode where all enemies will stop moving and this is usually paired with a construction glitch that won't allow units to build. This has happened both times reaching the waste management stage of the game. The UI needs a few more variants of things such as which buildings to highlight so the screen doesn't become too cluttered and the trade route selection screen needs to highlight where they are as well as make t…
1 found this helpful
Recommended Jul 20, 2026
This is a refreshing new form of RTS and economics, fun game! Very much its own breed. Excited for the future!
Not recommended Jul 18, 2026
The game is not finished. I would not recommend buying until it gets updates. The game cannot keep track of the number of units it allows when using certain transport units. Units inside zeppelins can go missing completely when transitioning between world view and regional view. Nukes completely break the game balance and give you the win. The game wants you to kill objectives around the globe but doesn't handle late game well, just nuke nests to win. Islands are completely unbalanced. Once taken over enemies do not spawn there and have no means of attacking. Game pushes you to turtle on an island and just nuke nests. There is no reason to not start in Japan. My biggest complaint is the lack of ability to manage more than one unit's backpack at a time. Dumping arrows for ammo or ammo for grenades is a monumental chore. I would also like to tell units exactly what they can resupply their pack with without having to gut the inventory of a building.
Recommended Jul 16, 2026
Its fun

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