

Kubifaktorium
Neomateria Games GmbH · December 16, 2021 · Automation, City Builder, Colony Sim, Building, Crafting
Buy Kubifaktorium from GamesPlanet at $18.89 — the cheapest of 5 stores we compare.
Where to buy Kubifaktorium — official stores
Kubifaktorium price by region
Kubifaktorium costs £13.96 in the United Kingdom, €16.28 in Europe (EUR), $18.89 in the United States, $18.89 in Georgia (USD), CA$22.79 in Canada, NZ$24.79 in New Zealand, A$26.34 in Australia, R$37.99 in Brazil and zł70.39 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £13.96 −3% | £13.96 | — | 5 | |
| €16.28 −3% | €16.28 | — | 5 | |
| $18.89 −3% | $18.89 | — | 5 | |
| $18.89 −3% | $18.89 | — | 5 | |
| CA$22.79 −3% | CA$22.79 | — | 5 | |
| NZ$24.79 −3% | NZ$24.79 | — | 5 | |
| A$26.34 −3% | A$26.34 | — | 5 | |
| R$37.99 −3% | R$37.99 | — | 5 | |
| zł70.39 −3% | zł70.39 | — | 5 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Kubifaktorium
Build and automate a thriving voxel colony across multiple biomes, managing unique colonists and complex production chains with trains, conveyor belts, and machinery. Master intricate logistics and automation systems inspired by Factorio and Rimworld, with full mod support to customize your experience.
What is Kubifaktorium?
Build, manage and grow a thriving settlement in Kubifaktorium, a relaxed voxel-based colony management and automation game. The game features multiple biomes to explore, plenty of resources to exploit, complex transport systems and automations to build and interesting production chains to master.
Colony Building and Management
The heart of your colony consists of loyal colonists who will gather resources, farm crops and craft tools and weapons. Every colonist is unique, with their own set of skills which evolve based on the jobs they perform. Managing your colonists’ needs and abilities is vital to ensuring your colony's efficiency.

Different Biomes
In the course of the campaign you will explore and colonize multiple islands and encounter four different biomes. Each biome features new challenges but also new resources to discover and process.
Logistics and Transportation
As your colony grows and your production hums along, transporting the resources you need becomes more and more challenging. Kubifaktorium features a number of transportation systems like trains, conveyor belts, zeppelins and more. Automated depots and inserters are there to help you store, sort and keep track of all your goods.

Automation
While your colonists are highly motivated, their work power is limited. Fortunately, your colonists know how to craft advanced machinery like automated farms, smelters, crushers etc., which you can use to automate more and more of your production.

Mod Support
Kubifaktorium is built to be mod friendly and allows players to create anything from localizations, new goods and industries to total conversions with new terrains and scenery. The game supports publishing and sharing mods via the Steam Workshop.
User Interface and Accessibility
The game is designed to be easy to learn and hard to master. Multiple tutorials and extensive tooltips will teach you the game’s mechanics. The game’s campaign is built to introduce the different mechanics over time. Finally, a recommendation system can help you along when playing custom maps.
Development
The game was inspired by games like Factorio, Gnomoria, The Settlers, Stonehearth and Rimworld. Kubifaktorium has been successfully Kickstarted in August 2018. The game has received hundreds of bug fixes and content patches since. The game will release on December 16th, 2021.
Kubifaktorium — game info
- Platforms
- Windows, Linux / SteamOS
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Games no longer getting updates.2 found this helpful
Played through the campaign and got all the achievements in a little bit over 40 hours and honestly it's a pretty solid game. The writing for the campaign could see some improvements but the way it eases you into mechanics is still a good introduction. If you're looking for a cozy factory-colonization mix this is a good pick. Low stress, decently simple and clear and no real pressure to optimize your factories. Easy to sink a good few hours into and realize you've been up all night.1 found this helpful
Kubifaktorium is one of those games that quietly earns a loyal audience through the strength of its systems rather than flashy presentation. Developed and published by Neomateria Games GmbH, this hybrid of colony simulation, factory management, and city building offers a surprisingly deep sandbox experience wrapped in a clean voxel aesthetic. From the moment players establish their first settlement, the game makes it clear that success depends on thoughtful planning, efficient logistics, and a willingness to adapt to an ever-expanding web of production demands. The game's central premise revolves around turning a small group of settlers into the foundation of a prosperous industrial society. Starting with basic tasks like gathering wood and producing food, players gradually unlock increasingly complex technologies and infrastructure. Before long, simple paths evolve into extensive transportation networks featuring carts, railways, and automated supply chains. Kubifaktorium excels at creating a constant sense of progression, with each milestone opening new possibilities while introducing fresh challenges. There is always another bottleneck to solve or another system waiting to be o…
too complicated for my taste 5/10
A hidden gem on steam, Starts slow and lets you find your feet then expands to include all the stables, belts, robots automation. Fantastic game and a must play if you like factory type games!
It's a very good factory game, with a good message about making sure to care for the environment. Or at least I think, I was too busy building giant factories and destroying everything in sight. :3 Only thing I didn't like was that some buildings have placement limits, and the game was sometimes laggy when a lot of buildings were on screen (specifically modern houses)
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