

Plan B: Terraform
Gaddy Games · 2025 · Automation, Resource Management, Simulation, Transportation, Colony Sim
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About Plan B: Terraform
Plan B: Terraform is a sci-fi simulation where you transform a barren planet into a living world by manipulating climate, water, and ecosystems across a million-tile procedural landscape. Combine terraforming ambition with intricate logistics management as you build supply chains and grow sprawling cities that depend on your perfectly orchestrated automation.
Shape Climate, Water, and LifeRaise global temperatures with greenhouse gas generators, unlock underground ice to form flowing rivers and vast oceans, and restore vegetation across the land. Experience dynamic weather systems, including evaporation, wind patterns, and rainfall. Turn a lifeless rock into a living world covered in forests, rivers, and oceans.
Build Supply Chains and Grow CitiesExtract minerals, manufacture goods, and move them with trucks, trains, drones, and ships. Establish automated supply lines to support expanding cities, transforming small outposts into thriving metropolises with populations in the millions. Every stage of growth depends on your ability to manage logistics, optimize infrastructure, and keep automation running smoothly.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I’ve put around 40 hours into Plan B: Terraform, and I’ve had a mostly positive experience. The core idea is fantastic: taking a barren planet and slowly turning it into a functioning civilization is incredibly satisfying. Terraforming is not just a progress bar either. It becomes part of the logistics puzzle. Digging canals through mountains, reshaping terrain for infrastructure, and building massive industrial networks are some of the most memorable moments the game offers. The logistics are surprisingly deep too. Trains, trucks, and ships each have their own strengths, and building a centralized industrial hub that supplies cities across the planet feels great. The biggest weakness is that many systems are more opaque than they need to be. It is difficult to know how to design things "correctly" without a lot of experimentation. Transport capacity numbers can be misleading because loading times, unloading, and travel distance all matter. Ship docks and drone logistics are especially tricky to optimize. Late-game scaling is also a mixed bag. The planetary scale looks incredible, but growth is almost entirely horizontal. If you need twice as much steel, the answer is usually to b…2 found this helpful
As some others have said the game is exactly what it claims to be and delivers on that promise well. My favorite part of playing is seeing the water cycle come alive, create fertile plains, rivers, and watery valleys. Love it!1 found this helpful
if you can concentrate on really well you can play this game1 found this helpful
Got fairly far in this automation/resource management game but the performance issues became too much to contend with. Do not purchase this game unless you are ready for constant crashes and low FPS all the time late game. After about 12 hours in, the gameplay gets repetetive and the push for 1m pop was just not worth the performance issues.
"Backup supply" is a very poor substitute for actually being able to manually prioritize inputs. We have the power to terraform planets, travel between stars, but you mean to tell me we can't tell our little fidget-spinner drones "hey, fill the dosh garn train from THIS RECYCLED PILE FIRST before pulling from the factory." Not to mention that this game is the king of rebuild the same factory over a dozen times because you are constantly finding some other more optimal way to lay it out (that is still wrong). I want to like Plan B, but it's more becoming a pain in the B.
Pleasant visuals and great idea with extremely boring gameplay loop
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