Uniseas

Uniseas

Sokpop Collective · 2020 · Indie, Strategy, Simulation, RTS, Pirates

PC
Mostly Negative38% · 29
Best price 60 All-time low
$1.49-50%
$2.99⭐ lowest tracked
Steam Buy at Steam

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Steam
Steam
Standard Edition · Steam
-50%
$1.49
$2.99
Buy

Screenshots

About Uniseas

Uniseas is a real-time strategy game about pirates!

You play as a newcomer, eager to dominate the new world.
You capture islands, raising new homes and shipyards. You build small boats for trading and big ships for taking over more islands!

However, you are not the only one with big dreams. Your ambitions are contested by 3 other pirate captains:

Your relationship with each of them can influence your chances greatly. Once one of them becomes fully hostile towards you, the captain will come out with their flagship and attacks you. Defeat this boat and they will be wiped out!

You will need to defeat each one of them to win the game.

Features
  • about 1 hour playtime
  • full fake 3D
  • random generated maps

Controls & hotkeys
  • ASWD / Arrow keys : move camera
  • Q+E : rotate camera
  • mouse scroll wheel : zoom
  • TAB : select next boat
  • left mouse button : select boat / move here / attack boat / select dock
  • right mouse button : deselect
  • other keyboard keys : next tutorial dialogue
Sokpop makes a new game every two weeks!
Subscribe for 3$ per month at sokpop.co

Character portraits design by Céline Veltman (@CelineVeltman)

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Mar 1, 2026
Would recommend if it didn't crash or had a menu or way to close the game without alt+f4. The visual style is classic Sokpop and the mechanics are simple and nice. I couldn't get far enough to see if there was much depth though.
1 found this helpful
Recommended Jan 24, 2025
Very lightweight game, I've played it on the deck, and although some features are lacking, I managed to play it just fine. It doesn't have too much substance to it, but since I got it from their patreon, i can't complain too much
1 found this helpful
Recommended Dec 27, 2025
YO HO FIDDLY DEE THE SPICE IS LIFE THIS IS A SEA SHANTY BUILD A FLEET THE SPICE IS LIFE SEND IN THE HEAT YO HO FIDDLY DEE THE SPICE IS LIFE SET THEIR SOULS FREE YARRRRRRR
Not recommended Mar 27, 2025
other reviews have already said what i want to say for the most part. however, while i understand that minimalism in ui design seems to be one of sokpop's design goals, this has so little of that plus so much... underexplaining, i guess, i ended up confused by concepts that are probably very basic in other rts games. for example, it seems like you can't build buildings after a certain island capacity has been reached, but the way the game communicates this is all the building buttons become unclickable and no longer have hovertext. this is indistinguishble from a ui glitch, especially when the game has several actual glitches as well. also, if there's a way to automate ship tasks i never figured it out, but this kind of game really needs that feature front and center. otherwise i'm not sure what you're supposed to do when you have so many ships. manually sending trade ships between islands is a chore.
Not recommended Jan 29, 2025
I do not recommend this game. It's impossible for me to end a game, it crashes all the times i tried.
Not recommended Dec 22, 2024
I'm a fan of the sokpop games, and I go into them expecting them to be a bit light on interactions and instructions, but this game is a big step down from most of their work. To start, it's literally broken. I've won the game four times now, and it's crashed on completion every single time. A few times it's crashed just in the middle of the playthrough at random. And worse than that, it's just kind of messy. Having any significant number of ships immediately becomes super unwieldy, with no good UI to select ships or their destinations and you end up having a stack of identical ships in identical positions, waiting for them to move so you can select the next ship that hopefully has the resources properly loaded/unloaded. It's a neat idea, and it has the cute visuals as always, but it just really doesn't stick the landing.

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