

The Trade Prince
Blazing Nebula · 2023 · Simulation, Strategy, 2D, Building, Capitalism
PC
9 user reviews100% · 9
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About The Trade Prince
Become the Trade Prince. Oversee the production and shipping of increasingly complex goods. Expand your trade networks across each Province to meet the insatiable demands of the Great Revel. Gain levels and skills, and ascend to ever greater heights. The opportunity is yours, Trade Prince. Seize it!
As the Trade Prince, you have been appointed to bring wealth to the Provinces and fulfill desires of the Great Revel by building industry at a new, grander scale. At first, you will supply simple goods. But in time, you will build networks of spaceports and factories across dozens of planets to produce the advanced goods needed to satisfy each Mission.
As you manufacture increasingly complex goods, capacity issues and goods shortfalls may arise. Warning symbols, helpful views, and several different production trees will help you find and resolve the issues in your supply chain and finesse your routes.
When you complete a Mission, you will gain a level and a skill point. Skill points can be used to increase production, increase export capacity, decrease building costs and to increase and optimize your income from the goods you produce, transport, consume and sell. Ascend through the levels and change the economic course of the galaxy!
Game Features
- 6 playable characters with 3 difficulty levels.
- Skill point system with 10 skill options.
- 100+ unique planetary features.
- Large goods tree with 100+ unique goods over 10 tiers.
- 6 level-able advisors with a separate requests system.
- 100 levels of story.
Game Play
As the Trade Prince, you have been appointed to bring wealth to the Provinces and fulfill desires of the Great Revel by building industry at a new, grander scale. At first, you will supply simple goods. But in time, you will build networks of spaceports and factories across dozens of planets to produce the advanced goods needed to satisfy each Mission.
As you manufacture increasingly complex goods, capacity issues and goods shortfalls may arise. Warning symbols, helpful views, and several different production trees will help you find and resolve the issues in your supply chain and finesse your routes.
When you complete a Mission, you will gain a level and a skill point. Skill points can be used to increase production, increase export capacity, decrease building costs and to increase and optimize your income from the goods you produce, transport, consume and sell. Ascend through the levels and change the economic course of the galaxy!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This is a very specific recommend, because this game has a very niche appeal. It's an 'idle/clicker efficiency maximization game' and it isn't as smooth as it should be for the price and the experience. The fact that it's impossible to lose a scenario is nice when you're in that sort of mood. The array of choices it presents can seem overwhelming at times, but there are tools and progression strategies that help you manage that. There's a number of optimization choices that it makes available that are meaningfully different. And then there's the fact that there's no zoom controls. Orange numbers displayed with an orange planet in the background, so that it's impossible to read them. Other annoying bits of sand in an otherwise perfectly adequate (and genuinely innovative) time-killer. If you're tired, jaded, and looking for something unique, this may raise a gentle smile. There are better and more interesting games out there that offer a similar kind of challenge, but this one comes with the benefit of extemely low stress and soothing music. Great for when you want to be able to walk away for an hour, have the game make progress while you're away, but not have it actually …7 found this helpful
At first light, The Trade Prince looks to be a simple idle clicker set in a Rococo themed space empire. The general idea is that you produce goods that ultimately get transported to the primary population center via a wormhole (The "Revel"). The way goods are manufactured is by ordered delivery with an ever branching prerequisite tree corresponding to its technology tier. So, for example, in the early levels you will need to send "energy" to the Revel, so you just build the tier 1 tech "reactor" and energy is sent onto the Revel. However, if you need to send ore or glass to the Revel, then you need to [i]start[/i] with energy and then create a production chain, either on a single planet or through linking planets, to deliver the final product to the Revel. Sounds simple enough, you just need to produce "more" of something and send it off, right? Well, just as history has shown time and time again that the solution to a political problem is never judicial... ... ... ahem... so, too, has it shown that the solution to a logistical problem is never "more stuff". And it is here that The Trade Prince differs from most of its company in the idle clicker genre. The goal isn't to mere…4 found this helpful
It's hard to get going at first. But it's not as complicated as it looks. The UI functionality is actually well designed, and supports the gameplay well. It's just not obvious at first. A really important feature is the ability to instantly undo/sell any purchase without penalty. So as a beginner, you don't need to suffer any mistakes. You can freely try something out, and then change it as soon as you have a better idea. It's kind of a distilled essence of factorio. Not that factorio pioneered this essence or anything. Of course not. But I mention it because that's probably the most familiar game with the same hook. There's a good foundation here, that can be built into something more immediately accessible. I definitely recommend trying it4 found this helpful
Just love trying to find the optimal route. If the devs are making more like this I am excited.2 found this helpful
I applaud the effort. Looks like a single dev project with some interesting ideas. Good use of AI generated artwork (most likely Midjourney) to give the supply chain management context, character, and flavor. To the developer: The UI/UX needs more polish. I found myself often building the network backwards: starting from Revel and adding higher tiers first, then moving outwards to add the lower tier buildings to support the inner network. The UI doesn't make placing the supply chain in reverse order very easy. Following the tree when it branches out a lot to ensure I'm placing all the correct dependencies can get boggled down through the various menus. Future projects should not only keep in mind the design and gameplay elements but attempt to predict and capture the common actions a player may want to do. Still overall interested in the next endeavor from this dev.1 found this helpful
This game is basically one single mechanic - build extraction facilities on planets far away from your hub, then closing in build next level manufacturing facilities. It is made with early AI art, but it is understandable that such simple game wasn't really invested in by its maker. It is fairly good game, if you can get it for cheap it is very much worth it. It is comparable to idle games, just don't have microtransactions and the game is only single so no sense of rivalry there. Watching as the colorful spheres gathers on lines towards hub is somewhat hypnotizing. In short - this is a game to relax and get some form of relief even without specific goal. It has simple UI and mechanics, yet is somewhat rewarding good planning (some planets make particular wares cheaper than others), but on the other hand you can just let it play in the background, get you a ton of cash and buy the desired building without worrying about it. It's a fair game!
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