

Lost At Sea
Studio Fizbin · July 15, 2021 · Adventure, Indie, Puzzle, First-Person, Atmospheric
Buy Lost At Sea from Steam at $1.49 — the cheapest of 13 stores we compare.
Where to buy Lost At Sea — official stores
Cheapest Lost At Sea keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
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Lost At Sea price by region
Lost At Sea costs £1.27 in the United Kingdom, €1.48 in Europe (EUR), $1.49 in the United States, zł8.20 in Poland, $8.49 in Georgia (USD), CA$13.87 in Canada, A$17.05 in Australia, NZ$21.99 in New Zealand and R$46.99 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £1.27 −87% | £9.51 | £1.27 | 4 | |
| €1.48 −90% | €1.49 | €1.48 | 15 | |
| $1.49 −90% | $1.49 | $1.68 | 13 | |
| zł8.20 −88% | zł67.99 | zł8.20 | 2 | |
| $8.49 | $8.49 | — | 1 | |
| CA$13.87 −21% | CA$13.87 | — | 2 | |
| A$17.05 −21% | A$17.05 | — | 2 | |
| NZ$21.99 | NZ$21.99 | — | 1 | |
| R$46.99 | R$46.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Lost At Sea

“Life is what happens to you while you’re busy making other plans” - John Lennon
Lost At Sea tells the story of Anna, who, in the later stages of her life, has come to be alone. To live her new future, she will first have to take stock of her past. Construct her memories by finding objects and solving puzzles on a strange island, and face the question we all face eventually: “Did I do it right?”

In Lost At Sea players experience poignant moments in Anna’s life, moments that we can all relate to, moments that make us all wonder how life can suddenly take a hold of us, instead of the other way around.
Set on a mysterious island, where every biome represents a phase of life, you will explore your surroundings and solve riddles to reclaim memories. All the while your fears are chasing you, trying to trap you in your misery and prevent you from moving on. In the end, this is a game about the things you want to remember, the things you wish for and about life as a whole.

- A personal story: Experience moments from someone’s life first-hand and help the main character relive and re-assess them to move on
- Island of the mind: Explore the different phases of life, each of them with their own beautiful biome on the island
- Beautiful memories: Gorgeous illustrations capture the essence of the most important moments in Anna’s life, while elaborate sound design brings her deepest fears to life
- Face your fears: Did I make the right choices? Did I fail my loved ones? As Anna, face all fears head-on, or walk away from them until you’re ready
- Game to remember: Unlock memories with specifically designed minigames and puzzles that capture these memories in unique gameplay

Lost At Sea — game info
- Platforms
- Windows
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
For what it was, I enjoyed it. It's a little unpolished, but it was obviously made with a lot of heart, and with a game like this, the primary goal is to get the FEEL of it right - the vibes, the music, the tone - and the feel of it was very good. My only real complaint is that in many places I felt I needed more guidance; there is one puzzle I'm still not sure how I solved. That and it taking almost the entire game to figure out how to escape the fear thing when it cropped up except hope I made it to a safe area in time (looking at it is not enough, you have to keep looking at it while running away so that it can't touch you before it's dismissed). That said, the fear thing was really effective at illustrating how grief can blindside you, I felt tense whenever it got close, and I really empathized with the main character, even if I wish some of the circumstances of what happened to Danny had been made a bit more clear. The juggling "minigame" reminded me of my own mom, who raised two kids and worked a job all by herself. It all feels very true to life. If you like walking sims with light puzzle and speed based challenges, this is for you, especially if you're not easily frustrate…
It's a little more complex than your average walking sim type game, but it still has some problems that mess up the experience, mostly with the narrative. The story is kind of like games such as "What Remains of Edith Finch" and "Gone Home" in that you're supposed to piece together the story from what is being presented. The concept is artistic and the presentation is great, as you are basically wandering an island and collecting objects that represent memories. Each time you find an object, a little mini game starts. It's super simple and feels half baked, but at least the game has some puzzle element. Sometimes you'll need to climb up a structure and other times you do something like touch stars to form a constellation. The only thing that can make it challenging is the fact that there's no explanation and you have to just sort of figure it out. You get a compass that tells you where to go next, but you still have to hunt down the objects in each area and this can be confusing. Complete all the segments in an area and a barrier goes down until you reach the middle. Along the way some darkness thing stalks you, but it's not really scary. If you point the mouse directly at its o…
I was super excited for Lost At Sea because the concept genuinely seemed interesting and emotional, but the execution completely ruined the experience for me. I usually enjoy walking simulators because they’re meant to feel relaxing and immersive, but this game somehow made the experience stressful in the worst way possible. The shadowy creature mechanic was awful and completely killed the atmosphere for me. Instead of exploring and enjoying the story, I felt constantly irritated and pressured. What makes it worse is that the AI behavior of the creature felt frustrating rather than challenging, and I couldn’t even progress far enough to see if the story became worthwhile. I wanted to like this game so badly, but the gameplay design completely pushed me away.
The budget for this game went mostly towards its assets and lighting effects and it shows.
Lost At Sea is a good exploration game set on a tropical and mysterious island, featuring mini-games and, above all, a very beautiful narrative about the moving story of Anna as she goes through different stages of her life. I had one problem with this game: it can sometimes be buggy. My rating is 7/10.
Lost at Sea, developed by Studio Fizbin and published by Headup, is a deeply personal and introspective narrative adventure that explores life, memory, and mortality through an allegorical journey across a mysterious island. It’s a first-person experience that abandons conventional gameplay complexity in favor of emotional storytelling and symbolic exploration. You play as Anna, an elderly woman reflecting on the defining moments of her life—her childhood, love, family, and eventual solitude. The island becomes a manifestation of her memories, a surreal landscape that constantly shifts between beauty and melancholy as you uncover fragments of her story. The developers at Studio Fizbin have created a reflective experience that invites the player to confront themes of aging, regret, and acceptance through simple but poignant interactions. The game begins with Anna adrift at sea before she awakens on the shores of a strange, deserted island. Guided only by a compass, the player must explore different biomes, each representing a stage of Anna’s life. The structure of the island mirrors her psychological landscape—sunlit clearings evoke joy and nostalgia, while darker, misty areas embo…
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