

Somber Echoes
Rock Pocket Games · January 21, 2025 · Exploration, Story Rich, 2D Platformer, Sci-fi, Cinematic
Buy Somber Echoes from Steam at $3.74 — the cheapest of 17 stores we compare.
Where to buy Somber Echoes — official stores
Cheapest Somber Echoes keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest option is always shown in the Best price box above.
Somber Echoes price by region
Somber Echoes costs €3.50 in Europe (EUR), $3.74 in the United States, £4.71 in the United Kingdom, $8.49 in Georgia (USD), CA$19.49 in Canada, A$21.95 in Australia, NZ$21.99 in New Zealand, zł24.00 in Poland and R$32.39 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| €3.50 −75% | €3.74 | €3.50 | 17 | |
| $3.74 −75% | $3.74 | $3.97 | 17 | |
| £4.71 −63% | £12.79 | £4.71 | 3 | |
| $8.49 | $8.49 | — | 1 | |
| CA$19.49 | CA$19.49 | — | 2 | |
| A$21.95 | A$21.95 | — | 2 | |
| NZ$21.99 | NZ$21.99 | — | 1 | |
| zł24.00 −38% | zł38.79 | zł24.00 | 2 | |
| R$32.39 −31% | R$46.99 | R$32.39 | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Somber Echoes
Story Overview
A cataclysmic event turned the once beautiful and proud Greco-Roman space vessel Atromitos into breeding grounds for infested horrors from an unknown dimension. In the aftermath, a mysterious force chooses to interfere with destiny and awaken Adrestia from rubble and ashes. As Adrestia, your mission is to stop your twin sister Harmonia from unraveling the universe, but many questions remain unanswered. In the search for answers you explore the vast space vessel while gaining powers, knowledge and skills that might shape your ultimate destiny. Experience a Metroidvania where combat is about mastering acrobatic freedom. Explore an environment that embraces diverse gameplay styles to suit every player.Stunning environments
Beautifully crafted distinct districts.Manifest Aether Lanterns
Aether Lanterns serve as Adrestia's core traversal ability. Defy gravity by shapeshifting into a brilliant sun-like star, and unleash the energy in any direction you see fit.
Additional lanterns allow for chaining up dashes one after the other, even in the air
Aether lanterns greatly enhance Adrestia’s combat prowess
Master perfect parry to gain advantage in combat
Progressive traversal
Game Features
- Story inspired by Greek tragedies and Greek Mythology
- Unique Greco-Roman science fiction setting
- Visceral combat and acrobatic player freedom
- Multiple distinctive districts (biomes) with their own visual identity
- Multiple endings: how you play determines how you complete the game
Somber Echoes — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Somber Echoes is a beautiful but boring game. It's not the fault of the art team - they knocked it out of the park. Every background is filled with gorgeous Roman art. Vast cities, raging fires, Romanesque hi-tech trains, and esoteric biological experiments line the background. The background is filled with sweeping vista after sweeping vista, and I want to go to those places and explore them. I want to see the Roman city, the verdant forest, the hi-tech laboratory - they look genuinely cool. But I'm not playing in the background, I'm playing in the foreground. And every foreground is the same. The screenshots show you the open areas, but they are only 10% of the game. The other 90% of the game - the part not in the screenshots - is in a series of repetitive mazelike corridors. Each room twists and turns, with multiple dead ends with nothing secret inside and a hidden room that has a small reward. And then you go to the next room in the zone, where you fight the same enemies in the same fashion in much the same hallways. I can't distinguish any of the rooms I visited from each other. It all sort of blurs together in a way that it [i]doesn't[/i] in Hollow Knight or Prince of Per…6 found this helpful
Somber Echoes is fine. You, the player character, are brought back to life at the bottem of some type of scifi greek mythology spaceship and must climb up it again. While there is more to the story, it is told entirely through a narrator in the past tense. Encounters with NPCs or flashbacks are explained/narrated to you rather than actually happening (think, instead of an NPC saying "Thanks" you have the narrator say "The NPC thanked you". This may work for some players but for me it never truly clicked so my incentive was to just play the game regardless of the story. Fortunately the game mechanics are fairly solid with very few if any friction elements. The game has a relatively clean art style so it was always easy to differentiate between gameplay sections and background fluff, some interesting movement mechanics (think Metroid Morph Ball but in mid-air), weapon/attack variety (although I admit I never used the bow or axe), and enough collectables to make exploring feel worthwhile. I appreciate as well that the bosses in the game are not health sponges. Rather the difficulty with them lies in figuring out the mechanics (when to block/parry, where to hit, when to attack, etc)…3 found this helpful
I thoroughly enjoyed this one. The art design was stellar, the combat fun, and I even liked the story (which is very rare for Metrodvanias). I've heard complaints about the fast travel system, and while I see what people mean, it wasn't a deal breaker by any means. I have one, petty complaint: I do like trying to get all the achievements, but the amount of grinding necessary to get enough currency to upgrade all weapons is truly excessive. Again, I didn't need the upgrades to fight the final boss, I just wanted them for the achievements. I should have let it go, because I managed to make myself like the game less by grinding.1 found this helpful
It looks like it should be good, but nothing in it caught me. The combat is slow and clunky, and the levels are pretty boring. It's a shame because the game looks beautiful and has great potential mechanically, but it just didn't hit the mark IMO
Its a solid C+ metroidvania. The combat is very basic and the doesnt really do anything to set itself apart. Nothing feels bad but nothing feels amazing either.
Unique art style and good level design.
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