

Zorro and Zedd
Cloud Control Games · April 11, 2025 · Adventure, 3D Platformer, Dragons, Dark Fantasy, Hack and Slash
Buy Zorro and Zedd from Steam at $7.99 — the cheapest of 1 store we compare.
Where to buy Zorro and Zedd — official stores
Zorro and Zedd price by region
Zorro and Zedd costs $4.99 in Georgia (USD), £6.69 in the United Kingdom, €7.79 in Europe (EUR), $7.99 in the United States, CA$10.49 in Canada, A$11.79 in Australia, NZ$11.79 in New Zealand, R$26.49 in Brazil and zł36.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $4.99 | $4.99 | — | 1 | |
| £6.69 | £6.69 | — | 1 | |
| €7.79 | €7.79 | — | 1 | |
| $7.99 | $7.99 | — | 1 | |
| CA$10.49 | CA$10.49 | — | 1 | |
| A$11.79 | A$11.79 | — | 1 | |
| NZ$11.79 | NZ$11.79 | — | 1 | |
| R$26.49 | R$26.49 | — | 1 | |
| zł36.99 | zł36.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Zorro and Zedd
Slay Dragons, collect magical gems, unlock ancient powers, and adventure through the mystical land of Dundalk as Zorro and Zedd. Vanquish the dreaded Dragon Lords, defeat the Dragon King, and retake your Homeland for all Bat-kind!
Zorro and Zedd — game info
- Platforms
- Windows
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Zorro and Zedd is a solo developer project with a nostalgic 3D platformer aesthetic and solid soundtrack that players appreciate, but it suffers from inconsistent design where tonal clashes between dark vampire atmosphere and cartoonish gameplay undermine the experience. Common complaints include floaty jumping physics, unreliable controls that cause collision issues, a repetitive gameplay loop that doesn't evolve, and weak enemy animations, though some players enjoy the fluid movement and relaxing progression system.
This project aroused my interest and I had high hopes for it. However, my hopes were dashed in the first 20 minutes of the game. I decided to give this project a chance and get to the first boss, and then draw any conclusions. The biggest minus of the game is a mess of everything, where nothing is brought to a tangible level of quality, and in general - it creates the impression that the creator could not decide what he wanted from his brainchild. There are flavors of a cool vampire atmosphere, somewhat reminiscent of LK - Soul Eater, Defiance, etc., with the same faded, rotten colors, ancient ruins, incomprehensible runes and mystification, however - everything is spoiled by the frankly childish and cartoonish rhythm and gameplay, the general style of the enemy design. The gameplay and gameplay loops raise big questions, especially the need to search for gems to use them as ammo. It's unclear what needs such a solution should attract from players, but the interest in searching chests to get something that goes without saying and does not represent much gameplay interest is so-so. The most pleasant thing in this game is to move, run, jump, endlessly hover, spam a sword strike, et…15 found this helpful
- Runs well on Steam deck - Generous with chests containing gems, which you need for the range attacks - Has cloud saves that actually work (how could it not with a developer name like "cloud control" games) - Gets you in the action right away. (Imagine needing to spend hours in cutscenes being force-fed lore while you have a manual of mechanics you need to learn, not here) - Cool animations for the gems. You can attack chests and the gems all auto-collect to your character - The soundtrack is pretty good and unique. Mixes in like ambient, dark, EDM-style, trap with like notes of DOOM at time - Super Mario 64 mechanics: drop shadow under character, jump and dash, 3-level health system - Sense of accomplishment from the big bosses - Still want to explore Dundalk more - I liek gems so I can buy items in da store - Pretty clear objectives and save system - Animations, models, effects, and sounds all come together well - Keep da gems flowing4 found this helpful
A great game from a solo dev! There are critiques I would make to take this game from the fun experience it is, to an elevated top tier indie. The movement is extremely fluid and feels good! I do think the jumping physics are a little more "floaty" than I would prefer. I think the use of gems for ammo is a great mechanic, but I found the basic attacks were so good that I had very little need for me, personally. Visually, the game is extremely charming, with throwback visuals to the late 1990s and early 2000s 3d Platformers I grew up with an adored. It feels both nostalgic and fresh. I would recommend an editor for the writing -- there are great ideas in the text but they don't quite land as well as they could. I know it sounds like I'm being harsh, but my goal here isn't to dissuade folks from playing it, I intend to keep digging into it and playing it more! Its a ton of fun, the character designs, level designs and combat are great! That alone makes it worth it. Looking forward to digging more into the game in the future! (Oh, and the soundtrack is killer!!)3 found this helpful
5/10 I went back and forth in trying to figure out if I wanted to recommend this game. I think it does have some things going for it: -good soundtrack -good movement -easy and you never really lose progress so it's nice for turning your brain off -some cool dragon designs However, it just drags on and never gets better. The gameplay loop stays the exact same and the environments all look the same. The combat isn't really satisfying and the dragons don't really have good attack animations. They just turn white before setting off some firework-like displays. I'm confused on how I have sunk this much time in this game. I'm like a moth to flame with this mediocre game and I think I'm ready to break free from it. I hope the dev keeps making games and this game could've been good if it had some actual platforming. There is little to no platforming which makes the good movement kind of a waste. The dev could've made a similar gaming where combat was a bit more satisfying and there was some good platforming and I would have loved to recommend it. I feel like I've wasted 12 bucks but I've spent more on mediocre meals so whatever1 found this helpful
Perfect game for speed runners1 found this helpful
Controls are pretty bad where you slide around and go in the wrong direction. Jumping near and object may sending you flying. I was willing to look past that and thought I'd get used to it but I couldn't even finish the first level because I kept getting stuck on the environment. I gave up and requested a refund. The music is repetitive and it's so much louder than the sound effects. I like the aesthetics of the game and actually put this on my wish list before release but it's so bad. Maybe my opinion would've changed but it's garbage
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