

Starcremental
Blazing Nebula · 2024 · Idler, Time Management, Roguelite, Incremental, 2D
PC
Mostly Positive73% · 22
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About Starcremental
Adventure is calling! Choose your Mission and a Captain, Crew and Ship. Take Actions to advance through their story cards. Actions boost your Action Speed for this run, and completing cards increases it permanently. Once your Action Speed is high enough you will complete Missions, permanently increasing your Maximum Morale. Keep an eye out for positive events that will make the game clock run quicker. You may also invest in your Officers to speed up each run. But taking Actions costs Morale, and once it's depleted, you will experience a Mutiny and start a new run. Just how far will your crew follow you?
You will start each Mission with a finite amount of Morale. Once you run out of Morale you will experience a Mutiny. Complete Mission levels to increase your base Morale. Mission elements will auto-complete once you reach the necessary Action Speed.
Action Speed is how long a particular kind of Action will take to complete. Taking Actions of this type will temporarily increase this multiplier for the duration of a run. Completing levels of Captain, Crew and Ship cards will permanently increase this multiplier.
Select a Mission and complete its steps and cards by getting your Action Speed Multipliers high enough to earn permanent increases to your Maximum Morale.
You may choose your Captain, Crew and Ship before each Mission. Choose what would best serve the needs of your Mission in terms of what kinds of Action Speed bonuses they will give. Each level of card will take more Morale to complete, so consider progressing all your cards evenly.
The Actions you take will be stored and repeated in subsequent runs. You may modify or cancel your Plan at any time, or Cull the actions that are unnecessary for the completion of a card. All actions will be taken in the order listed: Officers first, then Captain, Crew and Ship by tier until you run out of Morale.
Your Officers will each give a cumulative 10% bonus to one kind of Action and a passive 10% penalty to another. You can increase this bonus by taking their Officer actions. If their Events are clicked they will double the speed of their Action type, speeding up your run.
Throughout the game certain positive and negative Events will occur in the Mission area. Clicking on them will cause your game to run faster or slower for one Action type for 60 seconds. Your Officers will influence the Events you receive.
Once your Morale reaches zero a Mutiny will occur. Choose a new Captain, Crew, Ship and Mission and restart with the permanent Action Speed and Maximum Morale bonuses you have gained from your previous adventures.
As your Action Speeds increase, consider changing out your Captain, Crew and Ship to help you with the changing needs of your Missions. Remember to choose appropriate supporting Officers. Also consider switching Missions if your Action Speed bonuses become better suited to completing the requirements of another Mission. All actions previously taken on any card will be remembered when you return to them at a future point.
Game Features
- Pursue 10 Mission paths to increase your Morale.
- Complete 10 Captain, 10 Crew and 10 Ship paths to increase your Action Speed.
- Select from 15 different Officers that give passive and active real-time speed bonuses.
- Gain permanent advantages each run to go further and faster.
- Click Events to speed up your run for certain kinds of Action.
- Automate your runs.
Morale
You will start each Mission with a finite amount of Morale. Once you run out of Morale you will experience a Mutiny. Complete Mission levels to increase your base Morale. Mission elements will auto-complete once you reach the necessary Action Speed.
Action Speed
Action Speed is how long a particular kind of Action will take to complete. Taking Actions of this type will temporarily increase this multiplier for the duration of a run. Completing levels of Captain, Crew and Ship cards will permanently increase this multiplier.
Missions
Select a Mission and complete its steps and cards by getting your Action Speed Multipliers high enough to earn permanent increases to your Maximum Morale.
Captain, Crew and Ship
You may choose your Captain, Crew and Ship before each Mission. Choose what would best serve the needs of your Mission in terms of what kinds of Action Speed bonuses they will give. Each level of card will take more Morale to complete, so consider progressing all your cards evenly.
Plan
The Actions you take will be stored and repeated in subsequent runs. You may modify or cancel your Plan at any time, or Cull the actions that are unnecessary for the completion of a card. All actions will be taken in the order listed: Officers first, then Captain, Crew and Ship by tier until you run out of Morale.
Officers
Your Officers will each give a cumulative 10% bonus to one kind of Action and a passive 10% penalty to another. You can increase this bonus by taking their Officer actions. If their Events are clicked they will double the speed of their Action type, speeding up your run.
Events
Throughout the game certain positive and negative Events will occur in the Mission area. Clicking on them will cause your game to run faster or slower for one Action type for 60 seconds. Your Officers will influence the Events you receive.
Mutiny
Once your Morale reaches zero a Mutiny will occur. Choose a new Captain, Crew, Ship and Mission and restart with the permanent Action Speed and Maximum Morale bonuses you have gained from your previous adventures.
Re-spec Tips
As your Action Speeds increase, consider changing out your Captain, Crew and Ship to help you with the changing needs of your Missions. Remember to choose appropriate supporting Officers. Also consider switching Missions if your Action Speed bonuses become better suited to completing the requirements of another Mission. All actions previously taken on any card will be remembered when you return to them at a future point.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
As you can tell, I really liked this game. I came here to leave a good review. Then I saw the generative AI tag. I don't think this game needed to steal to be a good game, but I guess Blazing Nebula disagreed.1 found this helpful
https://steamcommunity.com/app/2610320/discussions/0/594010406470635524/ My reasons for the thumbs down are in the above post. Long story short it goes from semi idle to highly active and extremely grindy around the middle of the game.1 found this helpful
Sadly uses a lot of AI slob. Otherwise it is a fun semi-idle game. You plan out stuff and then run it and the next iteration you build upon your planed stuff and run it a bit further. It's a neat idea, but every text and graphic is AI generated, so I recommend to stay away.
I can say that this is a very intelligent game that requires your imagination for it to really take flight.
The game is pretty solid for a 3 dollar game a nice mix of most useful data is visible from the start and less important data to be found by exploration for people who like to make spreadsheets to optimize game play this game seems like it'd be right up their alley though it's also fun for more casual players as well if you don't care about optimizing and just like exploring, the lack of optimization just means some parts will take you longer rather than getting stuck and being unable to progress like with some games out there
Nice graphics but learning curve is slow. Doesn't appear to be supported by developers. No DLC and very few instructions.
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