

Idle Space Shooter
Phantom Prophecy Games · 2025 · Incremental, Idler, Auto Battler, Arcade, Strategy
PC
Mostly Negative31% · 13 📈 Making a comeback 50%
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Screenshots
About Idle Space Shooter
As you defeat enemies, you can upgrade your existing abilities and unlock new ones. As you progress, let the game play for you.
- Core Abilities
- Prestige Abilities
- End of the Game
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Pretty good game for the price. Incrementally get stronger and can let it idle one you get it going. Perfect for killing a few hours.1 found this helpful
Mild recommendation. For the price it's okay. It's a strange game. It made me feel like something I should actively play, but actually after 2 hours, it played much better idling and you should just let ships get auto-hit by you. The balance is not great. The first hour or so upgrades are really slow with sometimes not even earning enough for the next upgrade. Then you start making big improvements, and then suddenly you can leave the game on for 30 minutes and buy half the skill tree. I managed to buy the complete non-boss skill tree after 4 hours total, but it did not feel like I earned it.1 found this helpful
A Nodebuster copy but made without an understanding of what makes incremental games formula fun (or games in general). Feels very unpolished, lacks clarity & detail, no anticipation or reason to keep going, upgrades, are boring, cost too much. Run feel so repetitive and is design in a way that makes upgrades not feel impactful or needed as much as they should, some outright feeling unless. Every design choice feels surface level. It looks, sounds, and plays like something built from asset packs with no insight into player motivation or pacing.
Worst game ever. And I mean it. Not an idle game. Not even a game. I don't know what this thing is, but run away. It will kill you. And your family.
Idle Space Shooter isn't what it says on the tin. It isn't something you'd call Idle. The game starts where you are manually shooting enemies with a reticle that automatically fires ever second. Shooting spaceships that spawn similar to Asteroids. Each enemy drops 15 common currency which is used to upgrade and extend runs. Each time you invest your currency into the skill tree itself you incrementally get stronger and more resources. The first couple of runs are incredibly slow where you barely can buy anything at all. Maybe one damage upgrade or something to increase the length of the run. After you reach the first 100 second mark. You fight the first boss that drops 1 'rare' currency which is used to purchase 'extra' damage upgrades. On paper this sounds like a good investment. However, these upgrades when fully upgraded only do 125 damage and barely make a dent in the enemies. Going to down the time extension tree gives you more resources (which makes runs more interesting by a little) so instead of 1 enemy giving you 15 currency it gives you a whopping 120. As for the rare currency upgrade increases the amount from 1 currency to 6-8. It's a required investment oppor…
They way you have to click the mouse before you can move the cross-hair at the start of an encounter feels very jank. The pricing for the upgrades on the upgrade tree means that most of the time there is only one rational option for the next upgrade, because it's the only one you are going to be able to afford, so it doesn't feel like you're really being given much choice. Needs waifus.
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