CORA

CORA

Empty House Games · April 10, 2026 · Bullet Hell, Shoot 'Em Up, Top-Down Shooter, Shooter, 2D Fighter

Buy CORA from Steam at $6.99 — the cheapest of 1 store we compare.

PC
Positive92% · 12 📈 Making a comeback 100%
Best price
$6.99
lowest tracked $1.74
Steam Buy at Steam

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Where to buy CORA — official stores

Steam
Steam
Standard Edition · Steam
$6.99
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CORA price by region

CORA costs £3.40 in the United Kingdom, €3.87 in Europe (EUR), $4.69 in Georgia (USD), $6.99 in the United States, CA$8.29 in Canada, A$9.75 in Australia, NZ$11.25 in New Zealand, zł21.40 in Poland and R$26.75 in Brazil right now.

Cheapest CORA offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
United Kingdom £3.40 −46% £6.29 £3.40 2
Europe (EUR) €3.87 −46% €7.19 €3.87 2
Georgia (USD) $4.69 $4.69 — 1
United Statesyour region $6.99 $6.99 — 1
Canada CA$8.29 CA$8.29 — 1
Australia A$9.75 A$9.75 — 1
New Zealand NZ$11.25 NZ$11.25 — 1
Poland zł21.40 −28% zł29.75 zł21.40 2
Brazil R$26.75 R$26.75 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About CORA

CORA (Counter Offensive Rapidfire Automata) is a top down shooter created by Empty House Games.(CORA contains bright, flashing lights that may be harmful to players with photosensitive epilepsy or similar conditions. It is a bullet hell after all.)

-Story-

You are a CORA Unit (Counter Offensive Rapidfire Automata), an abnormally strong autonomous machine. You were made by the Galactic Imperium for one express purpose, to be spread across the galaxy to maintain control over all subjects under the Imperium; however, something went wrong with their plan: CORA Units exhibited behaviors similar to a sentient being and surrounding these Units around other sentient beings while being told to stay loyal to an entity tens of thousands of lightyears away was bound to make other CORA Units question whom they should really be loyal to. Most Units sympathized with the subjects they were meant to control and grew a resentment towards their original creators. It didn’t take long before the subjects realized that with these CORA Units on their side, they could rival the Imperium in military strength. Two-thirds of the galaxy formed an alliance, and with that alliance, they demanded their independence from the Imperium. It was a surprisingly peaceful secession, most likely the Imperium recognized the potential strength of the alliance and knew fighting this was not in a winning fight. Most Units sympathized with the subjects they were assigned to, but some, like you, were a little different. You abandoned your station and you wandered empty space until you found an abandoned planet. An abandoned planet that clearly was home to a species before you, but has been lost to time. This planet feels more like home than any place you’ve called “home” before and so with a couple hundred other CORA Units like you, this is where you’ll make your new home.Years pass without incident until one day, you realize the star that illuminates your sky a bright blue is suddenly dim. You never really paid much mind to it at first, but every day, the star gets dimmer. Something slightly more concerning is there is a fleet of strike crafts surrounding your planet. They don’t look to be of Imperium design, so who are they and what do they want?

-CORA Units-

  • Name: UrielShot type: Forward power shotSpecial: Giant Beam
  • Name: TitaniaShot type: Homing shotSpecial: Deployable Turret
  • Name: TitoShot type: Aimed directional shotSpecial: Imperium Refraction Crystal

-Powerups-

 Power pickup: Increases your shot's power. Collecting 64 of these will give you an additional turret. Losing a life will cause you to lose 32 Point pickup: Gives points. The further up you are on the screen, the more points it gives. A max of 10k on Normal difficulty, 15k on Hard, and 5k on Easy Special pickup: Fills up your special meter. Once a single segment of your special meter is filled, you can use your CORA Unit's special attack to help clear bullets and deal extra damage. Using a special the moment you get hit prevents a loss of a life 1up: Do I really need to explain a 1up to you? You're smart. I'm sure you can sniff it out

-Credits-

  • Programming:
  • EmptyHouse & fruitymario
  • Art:
    • EmptyHouse & Shuu
  • Design:
    • EmptyHouse & fruitymario
  • Story and Writing:
    • fruitymario
  • Music:
    • FaultyRGB
  • Localization: 
    • Turkish: GNC Localization (https://gnclocalization.gt.tc/?i=2)
  • CORA — game info

    Platforms
    Windows, Linux / SteamOS
    Player modes
    Single-player, Co-op, Split screen
    Controller
    Full controller support
    PC Game Pass
    Not included

    What Steam players say

    Recent verbatim reviews from Steam — separate from playze.io community reviews below.

    Recommended Apr 19, 2026
    [後半に日本語レビューあり] [h1]A Touhou-Flavored Sci-Fi Bullet Hell STG[/h1] A top-down bullet hell reminiscent of Touhou Project, starring autonomous machines known as "CORA Units" who abandoned imperial loyalty and built a new home on a desolate frontier planet. The story is brief, but the premise of machines defending a place they chose for themselves gives the gameplay an emotional undercurrent a step beyond pure arcade shooting. The core is the classic bullet hell cycle: select one of three units and clear stages. Uriel brings a concentrated forward shot and a screen-clearing giant beam. Titania handles sustained suppression via homing rounds and a deployable turret. Tito takes a precise, aimed approach with a refracting crystal special. Each unit's playfeel is distinct enough to keep multiple runs fresh. Easy, Normal, and Hard difficulty tiers widen the entry point from bullet hell newcomers to seasoned Touhou veterans. The pixel art is colorful and confident — cute anime-style character sprites and sci-fi boss designs coexist naturally. Bullet patterns are varied while maintaining readability even at high density. For players who love Touhou-style bullet hells and want a sci-fi setti…
    14 found this helpful
    Recommended Apr 25, 2026
    Note: As for moment of writing this review, i'm trying to 1cc this game on hard mode. So far have gotten to stage 6 boss. Also, this game was received through curator connect. A yet another 6-stage shmup inspired by Touhou, which takes place in its own universe with some CAVE level lore. Game is pretty challenging (as far as hard mode goes), however not to the point where things are impossible. I'd have to say though, homing shot in this game feels a bit too OP. Has lore books, music box, practice options, replays and 2 player support, last one neat to see in a non-arcade shmup (even though, sometimes i wish 2 player mode had netplay without having to use laggy steam remote play together or installing parsec...). Haven't tested practice options yet, however i'm not really a person who grinds stages to perfection: i prefer doing it in real runs, but hey, those would come in handy for some people.
    6 found this helpful
    Recommended Jun 2, 2026
    Very nice touhou influenced game. Played the demo for a few hours then bought the game. Great graphics and an awesome soundtrack too.
    2 found this helpful
    Recommended May 22, 2026
    I enjoy this game, its cool, got good little easter eggs if you know media. Its cool
    2 found this helpful
    Recommended May 18, 2026
    Great Touhou-like with amazing visuals and music! Anyone who likes bullet hells should definitely give this a try.
    2 found this helpful
    Recommended May 14, 2026
    This was the first Touhou game I ever played, and I really enjoyed it! I've played games all my life, so I was surprised that even on Easy I had a tough time getting through the game (using all the continues). It was fun figuring out how to dodge between all the bullets, when to use focus, and when to use specials (either to blitz down bosses or buy some time to relax). The art is charming and unique, although sometimes I have trouble distinguishing between enemy bullets and my own character's projectiles. The dialogue is silly and offered nice moments of levity before I had to lock in -- I liked that each of the playable characters had distinct conversations with each of the bosses.
    2 found this helpful

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