

Red Sea
Eternal Sands Media · March 13, 2023 · Real Time Tactics, Real-Time with Pause, Auto Battler, Tactical RPG, Strategy RPG
Buy Red Sea from Steam at $4.99 — the cheapest of 1 store we compare.
Where to buy Red Sea — official stores
Red Sea price by region
Red Sea costs $3.29 in Georgia (USD), €3.99 in Europe (EUR), £3.99 in the United Kingdom, $4.99 in the United States, CA$5.69 in Canada, NZ$6.29 in New Zealand, A$7.50 in Australia, R$10.89 in Brazil and zł17.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $3.29 | $3.29 | — | 1 | |
| €3.99 | €3.99 | — | 1 | |
| £3.99 | £3.99 | — | 1 | |
| $4.99 | $4.99 | — | 1 | |
| CA$5.69 | CA$5.69 | — | 1 | |
| NZ$6.29 | NZ$6.29 | — | 1 | |
| A$7.50 | A$7.50 | — | 1 | |
| R$10.89 | R$10.89 | — | 1 | |
| zł17.99 | zł17.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
About Red Sea

In an alternate near-future, Red Sea is a group of vigilantes who try to manage oppressive factions on an otherwise lawless island. The group's founders, a pair of siblings named Raiko and Tenshi, seek revenge on the man who murdered their parents, but aren't yet strong enough to face him. As they take on more difficult missions and collect higher-end equipment in preparation, you'll serve as Mission Control for the team and aid them in battle.

Contract missions are the core of the game. They scale in difficulty from Rank 1 to 100 as you progress, with the intent that all players reach a point where they're forced to think creatively to complete the mission. Each contract involves eliminating hostile units that have randomized talents, equipment, and tactics, with the variety increasing as you rank up. You will need to form unique strategies to address each new combination of elements.

Units have dynamic abilities that can dramatically change up gameplay and provide more tactical options. For instance, you can unlock talents to change how they work, they can be used on any other unit (friendly fire), and many of them have interesting built-in mechanics. On top of that, they can be combo'd in tons of different ways that you'll have to discover. As you do, you'll go from thinking an ability is weak to one-shotting hostiles with it.

At a base level, all units run on a Scriptable Tactics system, meaning your team will fight automatically based on priorities and conditions you set -- who they target, when they use abilities, where they position. But you can also manually override their behaviors in real-time. Finding a proper mix of auto and manual will be necessary to get the most out of your team on difficult missions.

- People who like real-time combat.
- People who enjoy using their brain to overcome challenges.
- People who are comfortable with a bit of intensity.
- People who enjoy experimenting with builds / loadouts.
- People who are okay with minimal story.
Red Sea — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
RED SEA features a unique real-time control system where players manage multiple classes simultaneously in MMO-style boss encounters, offering genuinely novel gameplay with polished mechanics and a distinctive low-poly aesthetic that appeals to players seeking something different. However, the game's scripting system for character behavior is unreliable and frequently breaks its own rules, making it frustrating for players who want precise control—a critical flaw in a game where this mechanic is fundamental, and one that Final Fantasy XII executed far better.
RED SEA is a really strange beast. This game is definitely not for me, but I'm giving it a positive review because it's a cool game, not a bad one. That's a pretty big distinction to make. I think the game has some really unique gameplay, and some really interesting mechanics. Consider an MMO style boss fight; but now instead of fighting it with your friends you're controlling every class at once in real time. It's a cool style I haven't seen anywhere else, it was just too dense for me to personally understand. It seems really well polished and responsive, and the screenshots don't do the low-poly aesthetic justice in my opinion. I think it's worth checking out if you're tired of the "same-old" because it doesn't really play like anything I've played before. If you're interested in a slightly more detailed review (or just seeing it in action, though I'm terrible at it), here's my video on it: https://youtu.be/rL1qywvr4PU2 found this helpful
While I really wished there were more games with the FF12 "gambit"-like system, scripting your characters' fighting ahead of time, it falls apart quick when they're blatantly not abiding by the formula you've configured. For instance, I have a "switch target only on command", a default setting, and my Samurai blatantly tries to run off and attack two enemies standing on the other side of the arena. Something like this really needs to be clean and refined and 100% reliable. That's why it's been heard by some of the devs on FF12 that they'll never make a game like that again. Why? Because it's not easy to get right. FF12 got this right. If you like scripted battles? Go play FF12 Zodiac Age.1 found this helpful
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