

Art of War: Red Tides
Game Science · 2016 · Free to Play, Strategy, Multiplayer, RTS, Early Access
PC
Very Positive94% · 707 📉 Recent reviews down 77%9playing now
This game is free to play. Get it on Steam →
Screenshots
About Art of War: Red Tides
✦ AI summary
Build a custom army of units from three races and send them strategically onto the battlefield to destroy enemy turrets and bases in real-time tactical combat. Command your forces with skill and teamwork as you counter opponent strategies, manage over 120 unit types, and master the balance between quick decision-making and deep strategic thinking.
Game mechanics:
It is as simple as follows
Game features:
Monetization:
Art of War: Red Tides will adopt “free download + in-game purchase” pattern, and the in-game store will sell neither exclusive items that could influence the match, nor in-game currencies.
Our heartfelt gratitude goes to:
The developer of the map Desert Strike of StarCraft 2. Without the enlightenment of the Desert Strike, Art of War: Red Tides could never be possible.
The test this time will have no wipe of progress. We will continue to optimize the units balance and other features, so you may find a lot of adjustments in a period. But never ever hesitate to share your opinions and advice with us, as you can help us make the game better.
Look forward to your advice and opinions.
Let’s start our journey, commanders!
It is as simple as follows
- Set troop: select a race, choose ten units under this race to set up your troop and then join the battle.
- Send troop: you have 12 seconds to prepare during each wave, and you need to observe the battle, speculate enemy’s intention and then send appropriate types and number of units to the battlefield.
- Destroy enemy turrets and base: continually overwhelm each enemy, unleash Commander Skills, cooperate with your teammates, pull down their three turrets one by one, and destroy their base.
Game features:
- Emphasize teamwork in confronting the enemy
- Support over 300 units that can fight smart in the fiery battle at the same time
- Command concisely, play smart, and operate conveniently on different devices
- With over 120 kinds of units in three races, the game emphasizes Strategic Thinking, the core element reflected in the classic strategy games. It is easy to learn but hard to master.
Monetization:
Art of War: Red Tides will adopt “free download + in-game purchase” pattern, and the in-game store will sell neither exclusive items that could influence the match, nor in-game currencies.
Our heartfelt gratitude goes to:
The developer of the map Desert Strike of StarCraft 2. Without the enlightenment of the Desert Strike, Art of War: Red Tides could never be possible.
The test this time will have no wipe of progress. We will continue to optimize the units balance and other features, so you may find a lot of adjustments in a period. But never ever hesitate to share your opinions and advice with us, as you can help us make the game better.
Look forward to your advice and opinions.
Let’s start our journey, commanders!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
peanut would love some pets and treats :) 🌸> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ4 found this helpful
I miss old red tides2 found this helpful
Art of War: Red Tides, developed and published by Game Science, occupies an unusual space in the strategy genre, blending elements of real-time strategy with the structural rhythm of a MOBA. Rather than asking players to micromanage units in the traditional sense, the game shifts the focus toward macro-level decision-making—unit composition, timing, and counterplay. This design choice gives it a distinctive identity, one that lowers the mechanical barrier to entry while still demanding a thoughtful and adaptive mindset from its players. At its core, the game revolves around automated combat. Players build and deploy waves of units that march into battle without direct control, clashing against enemy forces in large-scale encounters that feel more like orchestrated simulations than hands-on engagements. This creates a dynamic where the real “gameplay” happens in the preparation phase—choosing the right units, predicting enemy strategies, and adjusting your approach between waves. It’s a system that rewards foresight and flexibility, and when matches are evenly balanced, it produces a satisfying back-and-forth rhythm as each side tries to outmaneuver the other through smarter decisi…1 found this helpful
good game dev comeback please
yes
Its really fun Good graphics and some nice game play to it I recommend this game
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