LeadCount

LeadCount

Gary Lee · November 17, 2025 · PvE, Survival, Casual, Action Roguelike, Roguelite

Buy LeadCount from Steam at $0.99 — the cheapest of 1 store we compare.

PC
2 user reviews100% · 2
Best price 80 All-time low
$0.99-90%
$9.99⭐ lowest tracked
Steam Buy at Steam

Prices last checked

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Where to buy LeadCount — official stores

Steam
Steam
Standard Edition · Steam
-90%
$0.99
$9.99
Buy

LeadCount price by region

LeadCount costs £0.85 in the United Kingdom, €0.97 in Europe (EUR), $0.99 in the United States, CA$1.29 in Canada, A$1.45 in Australia, NZ$1.47 in New Zealand, R$3.29 in Brazil, zł4.59 in Poland and $6.29 in Georgia (USD) right now.

Cheapest LeadCount offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
United Kingdom £0.85 −90% £0.85 — 1
Europe (EUR) €0.97 −90% €0.97 — 1
United Statesyour region $0.99 −90% $0.99 — 1
Canada CA$1.29 −90% CA$1.29 — 1
Australia A$1.45 −90% A$1.45 — 1
New Zealand NZ$1.47 −90% NZ$1.47 — 1
Brazil R$3.29 −90% R$3.29 — 1
Poland zł4.59 −90% zł4.59 — 1
Georgia (USD) $6.29 $6.29 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About LeadCount

Fight endless waves of enemies in this horde survival first-person shooter.
  • Earn XP to level up, get kills fast to build a combo, and earn skill points by leveling up.
  • Spend skill points to unlock persistent permanent upgrades.
  • Use a variety of weapons, weapon upgrades, and power-ups and discover powerful synergies that can help you earn massive amounts of XP and gold.
  • Complete challenges for huge XP rewards and help you level up.
  • Procedurally generated infinite map with voxel block terrain for a truly random and unique experience every game.

LeadCount — game info

Platforms
Windows, macOS
Player modes
Single-player
Controller
Full controller support
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Nov 18, 2025
This game is pretty good! Its not perfect but i wasn't expecting this game to be. This game is exactly as the description says and it is what it displayed in the videos and pictures. With that being said, things that i would like to see being added would be, a round counter to see how many waves you cleared during a run. I also think there should be some down time after killing a wave to be able to upgrade weapons or buy ammo, sometimes it feels like im just spam clicking and not really able to read what im trying to buy. Also i think it would be nice if you could add levels to the permanent skill tree without having to back out to main menu, thats not a huge problem because of how fast the game loads but i think if after you die, add a screen that would pop up with your acquired skill points so you can just add them there then start you next run right away. After all that, i think this game is fairly priced and i dont regret my purchase. Have a great day everyone!
7 found this helpful
Recommended Jan 6, 2026
LeadCount is a compact but intense first-person shooter that leans heavily into arcade sensibilities and roguelite structure, delivering a loop built around constant motion, overwhelming enemy numbers, and incremental power growth. Developed and published by Gary Lee, the game feels like a focused passion project that strips the genre down to its essentials: shoot, survive, grow stronger, and try again. Rather than anchoring itself with a narrative or cinematic framing, LeadCount commits fully to mechanical momentum and replayability, inviting players to test how long they can endure as the chaos steadily escalates. From the opening moments, the game makes its priorities clear. You are dropped into wide, open arenas where enemies begin to swarm almost immediately, pushing you to move, aim, and make decisions under constant pressure. There is little downtime, and the lack of scripted pacing means the intensity ramps naturally through sheer volume. Survival is the only real objective, and every second alive contributes to progression. Experience points are earned through relentless combat, feeding into a familiar roguelite loop where each run ends in failure but still advances your …
1 found this helpful

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