

A Dream of Burning Sand
Eldwood · 2019 · Action, Indie, Adventure, Platformer, Female Protagonist
PC
1 user reviews100% · 1
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About A Dream of Burning Sand
Today we passed the point of no return. We no longer have enough water to
back out of the desert. The only way open to us is forward: through the
desert, to the Burning King. To victory, or to death.
The strain of this journey is taking its toll on Nina. No wonder — this is
her first desert crossing. I was born in the desert, but Nina was born in a
city, in some land unimaginably far away. She never held a sword before I
summoned her to this world. She never rode a horse. She never slept under
the open sky. The latter, she still doesn't do. Every evening, she vanishes
before my eyes, and every morning she reappears, guided by the ancient magic
that I have released. And every night I spend in fear, alone, worried that
she won't come back.
Because I can't do this alone. I know how to use a sword, but I am no
warrior. No hero. Not like Nina. I have seen Nina fight, and I know that I
cannot match her, despite my greater experience. She has the instincts of an
adventurer. Where I like to retreat into by books, she goes out to face the
world. When I look at her, I see the face of the hero destined to defeat the
Burning King.
The heat is not just draining our bodies, but our spirits. I feel hot and
tired and irritable. I can only imagine how much worse this is for Nina, who
is not used to the desert. I can only imagine, because we rarely talk anymore.
The heat makes speaking painful. I wish I could tell Nina how much she means
to me, how much I appreciate her taking this journey with me, but nothing comes
out when I open my mouth.
Soon we will reach the great oasis of Daklath. There we will replenish our
waterskins, and hopefully our spirits. The way through the desert is long,
but we have already made it this far. We will just have to keep going. To
victory, or to death.
Platforming action and adventure game puzzles. Seven chapters. Lots of sidequests. More secrets than you will ever find.
back out of the desert. The only way open to us is forward: through the
desert, to the Burning King. To victory, or to death.
The strain of this journey is taking its toll on Nina. No wonder — this is
her first desert crossing. I was born in the desert, but Nina was born in a
city, in some land unimaginably far away. She never held a sword before I
summoned her to this world. She never rode a horse. She never slept under
the open sky. The latter, she still doesn't do. Every evening, she vanishes
before my eyes, and every morning she reappears, guided by the ancient magic
that I have released. And every night I spend in fear, alone, worried that
she won't come back.
Because I can't do this alone. I know how to use a sword, but I am no
warrior. No hero. Not like Nina. I have seen Nina fight, and I know that I
cannot match her, despite my greater experience. She has the instincts of an
adventurer. Where I like to retreat into by books, she goes out to face the
world. When I look at her, I see the face of the hero destined to defeat the
Burning King.
The heat is not just draining our bodies, but our spirits. I feel hot and
tired and irritable. I can only imagine how much worse this is for Nina, who
is not used to the desert. I can only imagine, because we rarely talk anymore.
The heat makes speaking painful. I wish I could tell Nina how much she means
to me, how much I appreciate her taking this journey with me, but nothing comes
out when I open my mouth.
Soon we will reach the great oasis of Daklath. There we will replenish our
waterskins, and hopefully our spirits. The way through the desert is long,
but we have already made it this far. We will just have to keep going. To
victory, or to death.
Platforming action and adventure game puzzles. Seven chapters. Lots of sidequests. More secrets than you will ever find.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Full review at: https://thegamehoard.com/2021/04/08/a-dream-of-burning-sand-pc/ A Dream of Burning Sand’s simple story can balance emotion, world-building, and humor rather well, but its hard to remain invested in the tale of Nina and Amani when you only get bits of it between befuddling mazes and long periods of pointless walking. Areas are often far too large for how little you can do in them, their design makes it easy to get lost, and even when you’re running at full speed, just moving around a space takes far too much time. When you’re not running along a large barren stretch of land, struggling with dark dungeons, or trying to learn perplexing interior layouts, the fights still make things hard to stomach with how easy it is to get overwhelmed while barely having the means to fight back competently yourself. While the plot could have been appealing in a more condensed experience, A Dream of Burning Sand is unfortunately an experience dominated by tedium and frustration.1 found this helpful
I think this 2D platforming RPG has flown under the radar, and deserves more attention. On first glance the graphics quality reminds me of Cave Story, a game I initially avoided due to its retro look. And like Cave Story's art, it grew on me. Music also grew on me. There are some songs that are kind of weird to my ears, in particular the London song. But, the various versions of each song that play at different times really warmed me up to the soundtrack. And by the end, I wanted a live remixed soundtrack with that skeleton or spider on the cover :D (Reference from the game!) Where this game really shines, in my opinion, is the writing. Technically very well written, and almost all of it is optional. So you can scour in-game books; talk to NPCs multiple times; even listen to the MCs thoughts, if you have the patience to stand still. And I wish there was even more dialogue. I believe the later stages have less dialogue, and not nearly as many MC idle thoughts. A shame. But, perhaps more importantly: there's the world. There is a whole lot of content to explore. Mazes of 2D caves, ruins, cities, and plains. And I do mean maze literally. There is a fairly complex 2D …
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