a Family of Grave Diggers

a Family of Grave Diggers

Ludvig Larsson · 2016 · RPG, Early Access, Casual, Indie, Action

PC
1 user reviews0% · 1 📈 Making a comeback 38%
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About a Family of Grave Diggers

A Family of Grave diggers is a modernized, fully graphic, moddable and innovative Rogue-like for Windows.

Mindoki rejuvenates the rogue-like genre with easy to use gameplay, permanent upgrades and Schrödinger map generation in this fully moddable, action paced, semi turn based game, a Family of Grave Diggers!

Never get frustrated again in this revival of the classic rogue like genre, come have fun in a never ending story of fighting, upgrading and discovering!

Fight your way down dungeons, battle the ancient malevolent doom, free the village of the wizard, secure the alchemist in the forbidden forest, survive the dangers that gets thicker and thicker as further you go...
Unlock shopkeepers, new dungeons and even add your own content to this fully moddable modern Rogue-like!
Come be part of the family, the family of Grave Diggers!

• Key Features

• 3D graphics with a modern, easy to use, user interface
• Semi turnbased gameplay for quick acting and long tactical pauses at will
• Schrödinger map generation, which is the brainchild of Mindoki Games, for more fun! No more one entry and one exit in small map-rooms leading one to another, no, this map grows in an organic fashion, creating a multitude of branches as you are exploring!
• Permanent dungeons and quests like the Wizards tower or a tower defence quest.
• Lots of fun for countless hours!
• Upgrade your village shops with new items to beat the hardest dungeons!
• Highly moddable, just dive in and design your own items and adventures (and much much more!)

About the developer

Hi, I'm Ludvig Larsson, a Swede in France and creator of Mindoki games.
I have always been attracted to the video game universe and quickly I understood that gaming wasn't the only thing I liked so I started my career as a game developer and game designer in Paris.
After ten years programming and designing video games (Quest for alliance, Ghost force, Speed Addict underground, Bubble Soccer, plus another 15-20) I decided to go indie so I worked in the classic industry daytime and in the rest of the time on my games: Mindoki (which is now my company name but was a fully working 3D MMORPG), Metamorphes.com (a turnbased web-MMO), a lot of prototypes..., and finally, a Family of Grave Diggers.

As the game came along nicely, I decided to go full time indie (since April 2015) and it works really well!

• Release dates

Barring disasters, the full release is planned for Q1 2016

• Contact information

Ludvig Larsson aka Valmond

Main web page: http://www.mindoki.com/
Mail: [email protected]
Blog: http://hubot.mindoki.com/wordpress/
Twitter: https://twitter.com/MindokiGames
Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=345273517

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Apr 18, 2018
Received the product years ago to do a video on and essentially do a player test. Years later, there has been hardly any work done. It's pretty much abandon-ware. I'm going to have to have to give this a thumbs down so that people won't be trapped into buying a game that is pretty much left off in alpha state with no further development.
9 found this helpful
Recommended Mar 30, 2016
A fun rogue-like, though I feel it's still in it's early stages even now. I do see somewhat the direction it's taking, and I think it can be fun... maybe not something to compete with say Dungeons of Dredmor, but fun. Let me get some complaints out that hopefully the dev will respond to eventually. Currently the only items you can carry are what you equip (that includes 4 "powers"), and 8 shortcut slots. I'm really hoping they either add an inventory box, or at least make it so you can find backpacks or bags in the dungeon that either get equipped, or take up a space in the shortcut menu (which if it's in the shortcut, the key for the shortcut could be used for opening the bag) Another complaint is that the first floor is HUGE... almost the entirety of my time is just exploring the first floor, and so far I'm still only in my second life. I feel I have yet to even explore half of the first floor of the dungeon. I can't say if this should be telling me that the deeper dungeons are going to be so unimaginably large you will never finish exploring dungeons in this game, or if the dev just simply hasn't shrunk the first several floors, making them the same size as end-game dungeo…
3 found this helpful
Not recommended Apr 19, 2017
Where do I begin to say how broken this game is. It crashes, it's missing sound effects, there's no story, no tutorial, awkward keyboard commands, and boringly repetition. The game is not challenging. You simply run into pixels and that's it. There is no family and no grave diggers here. And worse yet, the project appears to have been abandoned. Save your money.
2 found this helpful
Not recommended Jul 30, 2022
There is potential here, but too many bugs in the current state. Also, if you don't pick up the teleport scroll you get stuck at the very beginning...
Not recommended Oct 24, 2019
I played One game with bad resolution, overlapping graphics and finally crashed to desktop after losing. It had some potential but it's Early Access since 2016 ? Verdict: Yeah, no. [3/10]
Recommended Oct 17, 2017
A cool rouge-like dungeons crawler and I am looking forward to the post-EA result. It is currently in early access and it has a lot of potential to become an amazing game, and I hope the final result is so.

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