

UnderMine
Thorium · August 6, 2020 · Action Roguelike, Roguelite, Pixel Graphics, Dungeon Crawler, RPG
Buy the UnderMine key for Steam from Gameseal at $2.07 — the cheapest of 8 stores we compare.
Where to buy UnderMine — official stores
Cheapest UnderMine keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest confirmed price is always shown in the Best price box above.
UnderMine price by region
UnderMine costs £1.55 in the United Kingdom, €1.78 in Europe (EUR), $2.07 in the United States, $2.07 in Georgia (USD), zł9.67 in Poland, R$13.32 in Brazil, CA$14.79 in Canada, A$18.79 in Australia and NZ$21.39 in New Zealand right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £1.55 −85% | £10.05 | £1.55 | 6 | |
| €1.78 −84% | €10.89 | €1.78 | 8 | |
| $2.07 −84% | $12.99 | $2.07 | 8 | |
| $2.07 −80% | $10.49 | $2.07 | 8 | |
| zł9.67 −79% | zł46.79 | zł9.67 | 5 | |
| R$13.32 −46% | R$24.69 | R$13.32 | 4 | |
| CA$14.79 −35% | CA$14.79 | — | 3 | |
| A$18.79 −35% | A$18.79 | — | 3 | |
| NZ$21.39 −35% | NZ$21.39 | — | 3 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About UnderMine
Dig through a roguelike dungeon as expendable peasants, mining gold and discovering hundreds of items that combo together to create powerful synergies across runs. Uncover the UnderMine's secrets by rescuing characters, defeating bosses, and piecing together a darkly comedic mystery while upgrading your way to godhood.
An action-adventure roguelike with a bit of RPG tossed in. Adventure deep into the UnderMine and discover powerful relics, deadly enemies, hidden secrets, and a few friends to help along the way.
UnderMine — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
UnderMine receives sharply divided opinions from players regarding its roguelike design and gameplay loop. Supporters praise its satisfying progression pace, well-designed boss fights, good level variety, and rewarding progression system that doesn't feel grindy, while critics find the core gameplay repetitive and boring, with complaints about samey rooms, limited attack variety, clunky mechanics like floaty jumping, rare item drops forcing itemless runs, and a generic fantasy setting that lacks engagement.
Like the Binding of Issac, if everything about it was boring clunky and just not fun at all. The gold was a cool concept, but when gold is your only reward for a room clear 80% of the time, and you lose a ton on death? Not even the massive amount you get from boss kills are worth it. The swing vs throw mechanic was nice, if just... Throwing your axe was better 9/10 because of the rate of how you swing vs throw it. Every run feels boring and samey, due to keys being PAINFULLY rare you end up going itemless more often then not, and even then sometimes you get stuck with bomb relics back to back, so you just get nothing anyways. Curses are like devil deals, if the items you got sucked major balls and you had to take on MULTIPLE debuffs just for a ok item. It doesn't help that sometimes a single curse can be run ending. Overall just not fun, go buy TBoI, with how bad this game is I can't even say Undermine 2 could be any better.1 found this helpful
✔ neat pacing of progression - each run feels like you achieved something both stat-wise and knowledge-wise - no grind ✔ curses are a choice and very manageable - the more you know about the possible removal options the more you can risk it ✔ lots of challenges and difficulty adjustments after beating the game if you like these ✔ you aren't forced to beat every boss on every run and the last boss is just a cherry on top unlocked when you finish the actual dungeon for the first time ✔ good variety in levels - I always found some new ones ✔ boss fights are also well realized ✔ no stupid deaths ? full run can take 2h+ ... but it didn't really feel that long ? well balanced roguelite elements ? gold carrying over partially between runs and used for unlocks - meaningful at the beginning, but later levels give you so much wealth that the economy breaks ✘ too many upgrades locked out behind permanent currency - I think I had about 20 blueprints that still needed to be bought - game would benefit from this added variety earlier A very nice surprise, especially considering the Mixed reviews. It could have more options, more depth and some new ideas, but overall I really lik…1 found this helpful
Extremely underwhelming, the game is just too repetitive. Its main gameplay loop is a boring grind across samey rooms and enemies that are more a hassle instead of a genuine challenge. The game is also very boring in terms of theme and setting, its generic fantasy, generic music, it has a few jokes but overall its so threadbare that its hard to stay engaged with the overall story. The main thing that its missing is the sauce or wow factor, its far too boring overall, relics barely do anything, you have two attacks that essentially never change and melee is almost entirely useless. Even the jump is very floaty and weird, and its your only means of dodging attacks, the doge-roll is a staple for a reason, its so bad that simple platforming becomes a chore, since every single health point matters, your progress depends on simply outlasting all the annoying traps. The game is also very stingy in terms of keys or bombs, so half the map is unreachable and the game sort of makes you pay for literally everything, exploration, upgrades, trinkets, and it feels like one of those mobile games where you have to pay to keep playing but its in an indie game. There are simply too many good ro…
This is literally one of the most fun games I have played in AWHILE. Roguelike games are a hit or miss for me because I find that most of them don't play as smoothly as classics like The Binding of Isaac. However, if you're a fan of The Binding of Isaac, this I would say is one of the most instantly addicting and enjoyable game. Most games replicate the playability of Isaac, but this game is definitely it's own thing and has its own unique gameplay. I've clocked in 5 hours in just about a day and if I didn't work, I'd probably play this all day if I could LOL
.
Good game that ive had fun with, playing a new sve file rn since my brother reminded me of this game is doing his first run now
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