Abstract Hell

Abstract Hell

Nathan Best · January 4, 2019 · Indie, Casual, Action

Buy Abstract Hell from Steam at $6.99 — the cheapest of 1 store we compare.

PC
5 user reviews60% · 5
Best price
$6.99
lowest tracked $3.49
Steam Buy at Steam

Prices last checked

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Where to buy Abstract Hell — official stores

Steam
Steam
Standard Edition · Steam
$6.99
Buy

Abstract Hell price by region

Abstract Hell costs $4.69 in Georgia (USD), £5.19 in the United Kingdom, €5.69 in Europe (EUR), $6.99 in the United States, CA$7.99 in Canada, NZ$8.89 in New Zealand, A$9.95 in Australia, R$14.49 in Brazil and zł25.49 in Poland right now.

Cheapest Abstract Hell offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
Georgia (USD) $4.69 $4.69 — 1
United Kingdom £5.19 £5.19 — 1
Europe (EUR) €5.69 €5.69 — 1
United Statesyour region $6.99 $6.99 — 1
Canada CA$7.99 CA$7.99 — 1
New Zealand NZ$8.89 NZ$8.89 — 1
Australia A$9.95 A$9.95 — 1
Brazil R$14.49 R$14.49 — 1
Poland zł25.49 zł25.49 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Abstract Hell

Abstract Hell is a realm of many hostile creatures made of simple lines, curves, and light, and they're bent on destroying you while you navigate the treacherous mazes collecting tokens to advance to the next level. Become overwhelmed in a variety of ways—sheer numbers, shifting environments, and various pranks.

Upgrade your stats with drops from larger boss creatures and use those upgrades across all levels and game modes. You can also create your own abstract hells using the powerful in-game level editor.

Abstract Hell — game info

Platforms
Windows, Linux / SteamOS
Player modes
Single-player
Controller
Full controller support
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

✦ AI summary

Abstract Hell is a brutally difficult twin-stick shooter inspired by Pac-Man where players navigate mazes while managing overwhelming waves of fast-moving enemies. Players praise the responsive controls and appreciate the developer's willingness to engage with feedback, though opinions sharply divide on whether the extreme difficulty is a compelling challenge or unfair design—with many finding the imbalanced enemy spawns, limited shooting speed, and asymmetrical level design (enemies pass through walls, players cannot) make runs feel repetitive and punishing rather than rewarding. Some players

Recommended Jan 5, 2019
Ever enjoy the classic retro maze game "Pac-Man"? ..Okay, well not imagine a game similar to Pac-Man with not just 4 slow moving ghosts, but DOZENS of enemies that move much faster, that can blow themselves up to kill you, and that even move right through the walls! ..But hey you can shoot them at least to give you some very brief relief before they respawn and home right back in on you! ...Now you might have a good idea of what "Abstract Hell" is all about! If you want to see more and watch me dying horrible deaths to the mind blowing difficulty of this game, you can check out my "First Play on Launch Day!" Review video right HERE: https://www.youtube.com/watch?v=Y39Erl9XSD8&feature=youtu.be This game offers solid responsive controls, either with a keyboard or a controller This game also offers a very high challenge to even the best retro game players out there that will keep you on the edge of your toes every single second until you eventually die! ..And you WILL DIE.. the question is just "when" will you die? My score for this game is a very respectable 82% and it gets my RECOMMENDED approval! ..If you haven't yet checked out this developers other game BrickFest, be s…
5 found this helpful
Not recommended May 24, 2019
Feels liek this was abandoned. last post was in january, the discussion post is virtually empty. there's no balance here. It'sd basically pac man with dual stick shooting, but there's WAY too many enemies to even begin to be fair. You only shoot so fast, and to top it off - this isn't liek traditonal pacman where you eat a pellet to make enemies vulnerable. instead, you just get lovely gates that only the enemy can pass through, and you can't - making the balancing even worse. every run is the same, you move backwards shooting as many as you can, until you eventually get painted into a wall, and die. there is no winning. But yea, I don't think the dev is even here anymore. avoid this one.
2 found this helpful
Not recommended Oct 28, 2020
Picked up the game awhile ago, and put in an hour and here are my thoughts. The game's name is a good description of the game. It's hell. A twin-stick shooter of what Pac-Man might've been if he carried a gun and instead of ghosts, odd shaped things spawned instead. As it is described, the game plays as expected. You get overwhelmed. A bunch. At least the developer went all-in with this and I applaud them for the efforts behind the game. But -- ugh. I don't often find a game so thoroughly unenjoyable as this. The color scheme is a bit of an eyestrain, which doesn't help matters. The game feels like it is designed to punish you for even buying it and quickly becomes tedious and boring since you're doing to die lots. Even though I put an hour (and perhaps slightly more) into it, I came away feeling like this was more like a high school or college coding project that was slapped together just to prove you could understand your courseworks. Then there's the price. I have a feeling at $6.99 USD, many people will have the same feeling I did -- Hey this looks fun, let me try. Then the "no, just no" feeling after. I do feel like there is a segment of the population that would relish thi…
1 found this helpful
Recommended Jul 13, 2023
The Best Game i Ever Played
Recommended Jan 7, 2019
This game is simple in concept, but playing it one time you realize it's hard to master. Your goal is to navigate the levels to collect all of the tokens without getting killed, or more like overrun by the enemies. The levels are designed so that if you do not plan out your path, you will quickly be overtaken and die before collecting them all. It can definitely be daunting the first few times you play, but as you learn the mechanics and enemy patterns, it becomes really fun and rewarding. Eventually you can get power ups, and as you accumulate more and more, you become more powerful to match the enemy fire power. The developer is also very open to feedback, and works on constantly improving the game, which is cool to see.

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