Adventure of a Digger

Adventure of a Digger

D1ONE · June 16, 2018 · Casual

Buy Adventure of a Digger from Steam at $9.99 — the cheapest of 1 store we compare.

PC
Negative6% · 18
Best price 35 All-time low
$9.99
⭐ lowest tracked
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Where to buy Adventure of a Digger — official stores

Steam
Steam
Standard Edition · Steam
$9.99
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Adventure of a Digger price by region

Adventure of a Digger costs $6.29 in Georgia (USD), £7.19 in the United Kingdom, $9.99 in the United States, CA$11.49 in Canada, NZ$12.39 in New Zealand, A$14.50 in Australia, R$20.69 in Brazil and zł35.99 in Poland right now.

Cheapest Adventure of a Digger offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
Georgia (USD) $6.29 $6.29 — 1
United Kingdom £7.19 £7.19 — 1
United Statesyour region $9.99 $9.99 — 1
Canada CA$11.49 CA$11.49 — 1
New Zealand NZ$12.39 NZ$12.39 — 1
Australia A$14.50 A$14.50 — 1
Brazil R$20.69 R$20.69 — 1
Poland zł35.99 zł35.99 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Adventure of a Digger

The player must collect all the gold in a level while avoiding guards who try to catch the player. After collecting all the gold, the player must touch the top of the screen to reach the next level.

Levels feature a multi-story, brick platform motif, with ladders and suspended hand-to-hand bars that offer multiple ways to travel throughout. The player can dig holes into floors to temporarily trap guards and may safely walk atop trapped guards. Should a guard be carrying a bar of gold when he falls into a hole it will be left behind, and can be retrieved by the player. Over time, floors dug into will regenerate, filling in these holes. A trapped guard who cannot escape a hole before it fills is consumed, immediately respawning in a random location at the top of the level. Unlike guards, the player's character may not climb up out of a hole, and will be killed if it fills before he can escape by other means. Floors may also contain trapdoors, through which the player and guards will fall, and bedrock, through which the player cannot dig.

The player can only dig a hole to the sides, and not directly underneath himself. This introduces an important strategy for when digging a hole x blocks deep, the player must first dig a gap at least x wide to be able to dig through it, as the number of spaces will shrink with each layer, and the player needs at least one free adjacent space to be able to dig. However, exceptions to this rule arise when the player digs from the position of standing on a ladder, or hanging from a hand-to-hand bar, which allows the player to repeatedly dig and descend one row. This kind of digging is involved in solving many of the levels.

The player starts with five lives; each level completion awards an extra life. Should a guard catch the player, one life is subtracted, and the current level restarts. The player's character can fall from arbitrary heights without any injury but cannot jump, and players can trap themselves in pits from which the only escape is to abort the level, costing a life, and begin again.

The player may come into contact with a guard directly from above, with the stick figure's feet touching the guard's head. This is what enables the player to walk over guards who are temporarily stuck in a hole that has been dug. It is also possible to make this contact while both the guard and the player are in free fall, since the player not only runs faster than the guards, but also falls faster; moreover, it is possible to survive the feet-to-head contact while a guard is standing on a platform and begins to move. Both forms of contact are necessary to solve some levels. Sometimes it is necessary to liberate a trapped guard by digging while standing on his head, but then moving rapidly in the opposite direction when the guard begins marching to freedom. In a few levels, it is necessary to use a falling guard as a bridge to reach an otherwise unreachable area. One subtlety is that if a down movement is initiated while standing on a guard's head, or briefly touching the guard's head during free fall, the consequences are fatal.

In some levels, guards can be deliberately trapped in various ways. They can be lured into entering a part of the level from which there is no escape. In some situations, the player can liberate trapped guards by digging them out. In some levels, to collect some gold pieces, the player must exploit the guards into collecting gold pieces.

Adventure of a Digger — game info

Platforms
Windows
Player modes
Single-player
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Jun 27, 2018
Я получил игру на халяву в одной группе ВК. Поиграл немного, посмотрел на ужастные анимации, механику движений и всё остальное и решил глянуть, за сколько этот вы_сер продают в стиме(Думал не больше 35 рублей). Мою реакцию, когда я увидел 205 рублей можно описать всего одним словом: "А-ХУ-ЕТЬ".
8 found this helpful
Not recommended Dec 6, 2018
got it for free.... by the devil- this game is violation
4 found this helpful
Not recommended Jun 26, 2020
This is a discrace to the Lode Runner. + Uses music from NES version of Lode Runner. - The menu is not working, in controls it says Escape for cancel, but it does not work. Can't pause the game, neither can I quit it from in-game. The only way to quit is by minimizing and force quittting. - You die once and restart the whole game. - The game is beyond glitchy, it's completely unplayable. You can get stuck on ladders, the enemies can literally fly sometimes. You may dig holes at random locations instead of nearby, the enemies instantly respawn after death and you may die by the enemy spawning on you, you can't fall through hole, you fall down at the end of the some pipes... 1/10
1 found this helpful
Not recommended Jun 16, 2019
LodeRunner LodeRunner LodeRunner LodeRunner LodeRunner LodeRunner LodeRunner
1 found this helpful

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