

Bad Faith
Mado · February 4, 2022 · Visual Novel, Anime, Horror, Psychological Horror, Psychological
Buy Bad Faith from Steam at $9.99 — the cheapest of 1 store we compare.
Where to buy Bad Faith — official stores
Bad Faith price by region
Bad Faith costs $6.29 in Georgia (USD), £7.19 in the United Kingdom, €8.19 in Europe (EUR), $9.99 in the United States, CA$11.49 in Canada, NZ$12.39 in New Zealand, A$14.50 in Australia, R$20.69 in Brazil and zł35.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $6.29 | $6.29 | — | 1 | |
| £7.19 | £7.19 | — | 1 | |
| €8.19 | €8.19 | — | 1 | |
| $9.99 | $9.99 | — | 1 | |
| CA$11.49 | CA$11.49 | — | 1 | |
| NZ$12.39 | NZ$12.39 | — | 1 | |
| A$14.50 | A$14.50 | — | 1 | |
| R$20.69 | R$20.69 | — | 1 | |
| zł35.99 | zł35.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Bad Faith
Bad Faith is a narrative-driven game where you play as Magda, a young woman in an isolated island community called the Haven, as she questions the punitive system meant to keep it "pure" and uncovers dark secrets lurking nearby. Your choices determine how you navigate the tension between loyalty to your home and the disturbing truths you discover, with multiple endings based on your decisions and relationships with other Haven members.
Sanctuaries. Secrets. Serious consequences. A solo-developed psychological horror/drama visual novel.
Bad Faith — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Bad Faith is a short, linear psychological horror visual novel that players praise for its disturbing and unflinching storytelling, striking art direction with photographed backgrounds, and effective pacing that explores how abuse transforms people into monsters. While most appreciate the intense narrative experience and strong character writing, some wish for more player agency and choices, and others found the religious themes less resonant depending on their background; additionally, a few wanted more worldbuilding context and felt the ending left too many unanswered questions.
Bad Faith is an incredible hidden gem that deserves way more love and attention. Bad Faith is a short form psychological horror visual novel. It's a lot more disturbing than I thought it would be. I would call it one of the more disturbing visual novels that I've read. It is brutal and gory; Bad Faith never really holds back like some other visual novels I've read. But I also didn't feel like it was gory for the sake of it. The art was very nice, the pacing was good, and I appreciated the accessibility options. I also loved the photographed backgrounds, it's really nice whenever visual novels utilize these. Ultimately, Bad Faith is a story about how people are made into "monsters." How kind and well meaning people can be twisted into something unrecognizable due to the abuse they take from society. The Haven in Bad Faith is a perfect "utopia" in the eyes of its citizens. And all it needs is a couple of scapegoats to take the brunt of the abuse and the harm in order to keep the society functioning. From the perspective of those who live in the Haven, this sacrifice is worth it. But we do not view this story from the perspective of the community members; we view it from the perspe…
idk if i recommend this or not. it reminded me of that one andrew joseph white book, but both better and worse. i'm jewish, so the christian imagery does nothing for me,and i don't have religious trauma. wanted more rage and agency, for lilia to grow and change and stand up for herself. i LOVE mal- & protoviolence, & am SO stoked for interviolence, so i wasn't expecting to be disappointed, esp by the ending. go play the violence series <3 edit: another review said smth about the haven & cancel culture so changing my rating to a + because that makes a lot of sense w/magda's writing
This game is not really a game but rather a story. There are no choices, no ways to fail or succeed. If you want to make an impact on the story, look elsewhere. If you want to buckle up and be in for a ride, continue on. Idk how to really describe it without giving too much away but I had a hard time looking away from this. I ended up finishing it in one sitting. I find the story very interesting, personally. It did not feel like it was trying to teach me anything but rather I was just watching a real story go down. Real fear, real insecurities, real power dynamics. Really, the only bad thing I could say about this is that I want more. More context on the entire world, more context on how their community works, more context on how it got to be like this.
thank u nils for everything u did
A fascinating experience, one that draws you in and holds you captive until the end. A rollercoaster of raw, strong pathos and wavering ethos that is definitely worth the read.
As an avid psychological horror fan, i approve :) I related a lot to Magda's feelings, the morals of hers as well. It's super interesting, reminds me of some other psychological horror stories I've seen (in anime and just other forms of literature/animation as well) and i love it! really excited to see other stuff this dev makes!! :D spoilers (ish): I geniunely love stories that make the main character's sanity come into question but regardless it doesnt matter what you think about them because you are them for majority of the time and so through the experience, you still hope the best for them. I also love the huge impact of the story's end, typically i get annoyed of endings that leave so much more to come, however this as well as a few others are certaintly an exception!
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