Basketball Court VR

Basketball Court VR

Chun Y. · 2017 · Indie, Casual, Sports, VR

PC
4 user reviews0% · 4
Best price
$0.99
lowest tracked $0.49
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Standard Edition · Steam
$0.99
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About Basketball Court VR

Basketball Court VR offers a relaxing, casual basketball shooting simulation for those who prefer to have the court all by themselves. The game offers 5 game modes in either indoor or outdoor scenario. While the game is not a serious attempt to emulate the sport, people looking for an opportunity to shoot some hoops in room-scale VR should find the game enjoyable.

5 game modes:
  • practice mode - shooting the ball without extra rules
  • standard mode - typical arcade action
  • speed mode - keeps track of your shooting speed
  • distance mode - forces you to shoot from afar
  • H.O.R.S.E.

Please be aware that this is meant to be a light gaming experience. Expected gameplay duration ~5-10 minutes. (unless you like the mechanics and you want to improve your accurancy!)

Any feedbacks and suggestions are welcome!

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended May 7, 2018
Dont buy this its absolutely ♥♥♥♥, worst VR game ive played and being an achievement hunter ive played a lot of VR games. The way you throw is stupid and impossible to do accurately, you will never do the same shot twice and sometimes you wont even throw cause the stupid thing dosen't let go of the ball, please make it so we can hold the ball with trigger and throw by letting go of trigger... until then this is a 1outta10
11 found this helpful
Not recommended Jan 23, 2025
Probably the worst controls in any VR game that i played. The lack of a release button is incomprehensible.
1 found this helpful
Not recommended Jun 4, 2017
I'm definately going to refund this game, but wanted to offer my review first, since there aren't any as of yet. I only tested the shooting mechanics in practice mode by the way. [b]The shooting mechanic as of now is unplayable[/b]. You start a normal shooting motion (not chest, underhand etc) and the game seems to be trying to detect when you bend your wrist, but does it with a huge delay, resulting - in my case at least - in the ball being thrown violently downwards (for reference, like angrily throwing a beer bottle on the floor). IMHO the dev should either try holding the ball with a button and then letting the player release said button to release the ball (the easy / quick method), or let the ball go whenever the rate of acceleration starts decreasing. Better yet, offer both. The direction/line of hand movement before the release should ofcourse determine the direction and power the ball is being thrown with, but the followthrough movement (i.e. right after the point of max acceleration) should be used for finetuning the direction and power of a shot. There are lots of other improvements and fixes that are necessary (like proper oculus support - my right shooting hand had …
1 found this helpful

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