

Carnage in Space: Ignition
John Brink · 2018 · Action, Indie, Platformer, Retro, Side Scroller
PC
4 user reviews75% · 4
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About Carnage in Space: Ignition

In this galaxy, there are many who seek to cause chaos...
...from pirates to warlords; from thieves to conquerors...
...and that is what the IOTA Coalition exists for.
When trouble arises on Appenna, it is up to you to take up the sword of Nightmare to carry out swift and lethal justice on the coalition's behalf, and eradicate the enemies of peace.
But when you arrive, be ready to uncover more plots and schemes than you bargained for. Not all secrets were meant to be uncovered...

FEATURES
* Fast platforming and brutal combat challenges!
* Tons of unique weapons and tools to mix and match!
* Flexible difficulty settings to keep gamers of any experience level engaged!
* Short but engaging story with juuuust the right amount of cynicism!
* Fierce, punishing boss battles!
* Bonus: Endless combat challenges and boss rush mode!
* Made (mostly) by one guy for fun and love of gaming!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I've always been really into retro gaming, especially 3rd and 4th gen console games, and I love 2D platformers, so I'm pretty much the target audience for this game. This game could be more accurately reviewed if it had a neutral rating, because it isn't all that bad, it just isn't very good either. The controls are fine. They could be better, and I did find myself fighting with them a bit, but they aren't that bad, and are better than a lot of lone creator indie platformers. The boss battles are kind of bleh. They're kind of easy, and the patterns are pretty easy to pick out. They never really offer anything special or memorable. Again though they aren't really bad, they're just not special, and I could easily forgive this if the rest of the game was better. The biggest issue though is the level design. It's just uninspired. The levels are a bit open, but the game doesn't try to lead the player or give them any direction. Unlike a completely open level design or one with multiple paths, in Carnage in Space there is a right way that the level is supposed to be completed, but with little direction its easy for a player to get lost, and spend time wandering aimlessly trying to …3 found this helpful
Pretty solid action platformer which looks inspired by the classic 90's DOS games. I feel this game missed its audience and I wish more skilled players knew about it. Pros + Movement & combat felt good + You can buy various upgrades and weapons in between levels + Unlike the old days, progress is saved between the levels and there are achievements + Managed to get the XBOX style controller working (with a bit of fudging) + Level 5 is awesome. The music and jumping on moving vehicles was fun + Level 8 changes pace a bit and becomes a bit like R-Type + Numerous bosses, which were enjoyable to beat + Difficulty is challenging, but fair. You can lower it at any time, there are unlimited lives and if you're really bad ( like me) you get a health boost drop from the sky Cons - Pretty difficult. Most achievements are skill based, so whilst I've completed the game, I've literally got one achievement (RIP) - I wish there was a refund feature if you don't like the weapon you bought. You kind of have to grind for more money and take the L - The boss of Level 7 took me ages to get past, even after I dropped down to Easy mode. The rocket damage you get almost one-shots you, regardless of d…2 found this helpful
Carnage in Space is a retro 2D pixel platformer/shooter where you control some kind of robot and shoot robot/insects. The retro pixel graphics are very ugly, the game was released in 2017, there's no excuse for this laziness anymore. It's not "nostalgia", it's "laziness". Hire an artist. On the plus side, the controls are reasonable and fluid but not exceptional. Resolution is fixed at a low level. The game somehow manages to run both pillarboxed and letterboxed so it just uses a small part of the screen (surely the devs could have picked this up in testing... if they did any testing). The quality here is mediocre enough that the game can easily be described as shovelware, but the developers decided to slap a $7.50 price tag on it, which is a bit of a joke.1 found this helpful
As someone who is new to PC gaming I enjoyed this game a lot. There was definitely some difficulty figuring out some of the mechanics at first, particularly how to advance conversations and how to access the armory, but it wasn't too bad once I figured those out. Once I got used to the pixelated graphics I thought they were pretty good, with a few notable parts being the coloring of the trees in the first level so you could tell what was background and what was a platform or obstacle, the character design of some of the bosses, and the platforming of the final level. I also enjoyed some of the moments of dry humor, like finding Easter eggs with silly commentary about the game that broke the fourth wall. Overall I had a lot of fun and wish more people knew about it.
Not a fan.
i played it and i said FLAT NO IN RECOMMENDATIONS IN satire illusions
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