

CaS-Puz: Camera Surface Puzzle
Pomegranate Game Studio · 2024 · Puzzle Platformer, 3D Platformer, Puzzle, Precision Platformer, Singleplayer
PC
2 user reviews100% · 2
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Screenshots
About CaS-Puz: Camera Surface Puzzle
CaS-Puz is a 3D puzzle platformer where everything is based on the position of the camera. You look at the wall from one side — it exists. You look from the other — you can go through it. But you have to open and close them for your own purposes.

However, you can't stand on open walls, and you can't jump away from them. During maneuvers, you will have to both open and close many walls.

Easy to learn — hard to master. The controls are straightforward and standard — relative to the camera. Just to keep the direction of movement, you will have to change controls on the fly.
A puzzle and a platformer. Before you make a jump, look around and think. Understand the correct sequence of jumps and camera turns.

If you are a fan of hardcore platformers, then in CaS-Puz you will definitely find a new challenge for yourself.

However, you can't stand on open walls, and you can't jump away from them. During maneuvers, you will have to both open and close many walls.

Easy to learn — hard to master. The controls are straightforward and standard — relative to the camera. Just to keep the direction of movement, you will have to change controls on the fly.
A puzzle and a platformer. Before you make a jump, look around and think. Understand the correct sequence of jumps and camera turns.

If you are a fan of hardcore platformers, then in CaS-Puz you will definitely find a new challenge for yourself.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Amazing game there isn't really another game I've seen like it and its really fun to learn, it was running great until the level "Lovebirds" and all of a sudden it was running like 1 frame per second. I really do recommend this game if you like difficult puzzle platformers, hopefully the developer sees this and can help, I wish I could play past that level. Edit: It's fixed now, awesome game, crazy difficult, awesome developer. :34 found this helpful
The concept is cool and I had a lot of fun. There are a few things I think worth improving - The color scheme is hard to look at once I got in for like 10 minutes. Probably because I'm a dark theme person. - It's kind of hard to tell the position of the cube when it's blocked by the plane. It would be good to outline the cube when it happened. - I don't know what the doughnut pointer thing or the floating orb collectible are, even after reading the text. - Toggleable death counter and level timer would be neat.3 found this helpful
the game is very addictive, it's not for nothing that there is a hard puzzle in the genres, sometimes I had to take a break to relax. The idea of an extraordinary change of perspective is interestingly presented, you do not immediately guess how to pass this or that moment. And, well, the sounds of the avatar are very pleasantly bubbling. Further success!! :)3 found this helpful
Yet another easy to play but hard to master game that involves camera. The core controls, which include movement and jumping, are typical of a platformer. However, it is more crucial how skilled you are with the mouse. The mechanic is that a platform disappears or reappears according to the camera angle. It may appear invisible on one side but becomes solid when viewed from the opposite side. The feeling is weird at first, but you eventually get the hang of it. Because predicting the correct view for each platform would be too difficult, most have a circle on them that indicates the exact angle from which to look at the platform. Because one-fourth of the circle will keep the platform stable, no extreme precision is required. The game is divided into several stages so you don't need to beat everything in one sitting. Checkpoints are a great addition that make the whole thing a lot let frustrating. They're placed after every challenge, so the game doesn't waste your time. For an extra challenge, each stage has a couple of collectible orbs. They're stay with you even if you die, but you still need to beat a stage to acquire them.2 found this helpful
Very comfortable contorls of main character. The game makes you think outside the box, which is cool. However the visuals exhaust my eyes a bit, everything is too bright and monotonous. I think the author should reference something like suprematism, make more different colours, some dark, some bright. p.s. found a bug, it often exits options menu only visually: when i try to press wasd in game, it changes resolution and language (probably game thinks i am still in options)1 found this helpful
It's a lot harder than I had expected, both in terms of platforming execution and processing what you need to do to proceed. My preferred playstyle is using a controller/joystick in my left hand (even though you can only move in 8 directions) with LB bound to jump and a mouse for the camera in my right hand. While I can’t see myself beating it (due to the difficult level and aggressively bright visuals), I do think the ideas behind CaS-Puz make it worth checking out.1 found this helpful
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