

Space Haven
Bugbyte Ltd. · 2026 · Colony Sim, Base Building, Survival, Strategy, Management
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About Space Haven
Build and manage a custom spaceship tile-by-tile while keeping your crew alive through oxygen management, temperature control, and careful attention to their physical and mental needs. Survive tactical combat, explore derelict ships, rescue frozen crew members, and navigate encounters with alien species and rival factions as you search for humanity's new home.
- Customize - Complete freedom to build a spaceship or station of your own desire. Place every piece of ship hull, wall, door and facility wherever you want.
- Functional - All facilities serve a purpose. Crew members will sleep in beds, use toilets, be disturbed by a noisy room and praise you for an arcade machine.
- Oxygen and CO2 - Keep optimal Oxygen and CO2 levels by building life support modules for your crew members.
- Hazardous gases - Certain facilities and explosions can release hazardous gases. Build scrubbers to purify the air.
- Temperature and power - Build thermal regulators to maintain an ideal temperature for your crew. Build power nodes and set up power distribution throughout the ship.
- Comfort - Building a bed right next to the ship core will disturb sleep. Design your ship for crew comfort.
- Skills and traits - Every crew member has their own set of skills and traits. A wimp might get scared shooting a gun, while an iron-stomach can eat anything unaffected.
- Mood - A happy crew member needs food, sleep, comfort, safety and friends. Take something away and their mood will be affected.
- Conditions - Crew members might feel adventurous, suffer from starvation, feel unhygienic, or they simply ate too much. Various conditions affect how they feel.
- Mental breaks - When the stress is too much for a crew member they may suffer a mental break. Some will vent themselves out of the air lock, while others might start a fight.
- Away missions - Equip your crew members and organize away teams to explore derelict ships or visit stations or spaceships of other factions.
- Draft - Draft and move your crew members to attack enemies and save their friends.
- Inventory - Each crew member has their own unique inventory. Equip them with pistols, rifles, grenades and more.
- Crew combat - Engage in combat with enemy factions or an alien species.
- Aliens - Watch aliens incapacitate your crew members and capture them alive. See them suffer in the alien lair and decide if you want to try to save them or not.
- Battlestations - Watch your crew take battlestations as you engage the enemy in ship-to-ship battle. See your crew load turrets with projectiles, put out fires from explosions, patch hull breaches and repair vital facilities in the midst of battle.
- Tactical - Target the enemy ship engine and stop them from fleeing. See them do the same to you. Engage their turrets directly or try to focus on the enemy ship core and see their ship go pitch black. Build shields to protect your most vital segments of your ships.
- Cryopods - Protect your crew from side-effects of Inter-stellar travel. Place crew members into stasis to freeze the progression of a disease or to await rescue.
- Medical - Treat crew members for injuries, wounds and diseases. Medical conditions affect crew members in various ways.
- Generated galaxy - Explore a new procedurally generated galaxy each playthrough, with planets, asteroids, stations and spaceships of other factions.
- Factions - Interact with various factions all trying to survive and establish dominance their own way. Meet pirates, merchants, slave traders, cultists and more and develop relationships with each.
- Resources - Mine for raw resources and refine them to building materials. Trade resources with other groups you meet.
Cool things that can happen in Space Haven:
- Gain a new crew member by finding a activated cryo chamber aboard a derelict ship.
- Have a space burial for your fallen crew member to let other crew members say good bye.
- Grow plants with bio mass and water recycled from toilets.
- Eat the meat from a fallen crew member or an invader if desperation is high.
- Watch aliens capture your crew member and cocoon them to a wall in their lair. Will you go save them or leave them there?
Keywords: space, base building, simulation, strategy, sandbox, survival, management, crafting, open world, indie, build, city builder, sci-fi, procedural, sim.
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What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
It's like trying to explain to someone whose never played a Colony Simulator on what a Colony Simulator is like
the game just doesn't feel very well balanced. it is a spiritual combination of rimworld with vibes from oxygen not included and FTL. unfortunately unlike all of these games, this game does not allow for much creative freedom besides the cosmetics and layout of your ship. 10+ hours into a run on normal difficulty i was still struggling with resources to the point i ended up failing. the core resource loop is around food for colonists and 5 main building blocks (early to mid game); hull, infra, tech, and energy. i was consistently out of at least 3 of these constantly and even after looting the entire starting area i could not afford enough sleep pods to let me survive the mid zone. looking back i can see where i went wrong or where i could have improved my run, however this happened 4 separate times. 4 runs ranging from 2 hours (immediately after tutorial) to 10+ (my fourth run). i lost patience after i figured id have to do the early game for a fifth time in a row, i would have tried save scumming, but once you realize you have made a mistake it is too late to go back. i understand the semi-rouguelike format (something similar to oxygen not included) where you get better every t…
Bought it years ago, checked in every couple months or so because I like the genre and general idea of the features the game covers. During early access quit at various points because I either got overwhelmed having to expand my ship block by block minecraft style, while at the same time survival was always seconds away from snowballing into death. And even just getting the basics up and running of survival with food/water/oxygen, surviving exploring derelicts, surviving attacks from other ships, getting required research done is already a much larger challenge than it should be. Now some time after release, 100h of playtime from early access behind me, I wanted to check it out again. Onboarding is much more polished than it used to be. The main quest seems interesting enough while also providing guidance, so it seems like a good addition. Balancing clearly has been made easier, my starting group of 4 had no issues the first couple of days. But then suddenly, while doing the usual mining/derelict route, stuff on my ship starts catching fire. Just one machine burning down puts me at such a resource deficit that it's better to reload than trying to salvage that. Reload #1, trying …
Great game, detailed mechanics and interesting story. Wish they add more items for decorations and more weapons and gear in the future.
Only 11 hours in, but this is a game you play like rim world, but in space. Rimworld could learn something from this game about space travel.
nice and relaxing, has slight issues and isnt always straight forward but pretty cozy
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