

Cellar (2022)
William Rous · January 28, 2022 · Story Rich, Atmospheric, Dark, Adventure, Interactive Fiction
Cellar is free to keep right now — claim it before the giveaway ends.
Where to buy Cellar — official stores
Cellar price by region
Cellar costs $0.00 in the United States, €0.00 in Europe (EUR), £0.00 in the United Kingdom, zł0.00 in Poland, CA$0.00 in Canada, A$0.00 in Australia, NZ$0.00 in New Zealand, $0.00 in Georgia (USD) and R$0.00 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $0.00 | $0.00 | — | 1 | |
| €0.00 | €0.00 | — | 1 | |
| £0.00 | £0.00 | — | 1 | |
| zł0.00 | zł0.00 | — | 1 | |
| CA$0.00 | CA$0.00 | — | 1 | |
| A$0.00 | A$0.00 | — | 1 | |
| NZ$0.00 | NZ$0.00 | — | 1 | |
| $0.00 | $0.00 | — | 1 | |
| R$0.00 | R$0.00 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Cellar
CELLAR - six strangers and a machine.
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James wakes up in a small room with a naked bulb and a sink that doesn't work.
He's inside the facility. Remote, underground, isolated.
One of only six, he's been hired as part of an inexperienced skeleton crew. All of them are new to the job. And although each has a different reason for it, they've all chosen the isolation.
The base is dark, dank, and full of things that don't look like they should be there. And at the heart of it all is one machine, a glowing screen with a grid of numbers and two buttons. They're not told what it's for, only that it must be kept running, at all times of day, for a month. And that's it.
30 days of solitude, tasks, and other people.
Welcome to CELLAR.
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CELLAR is a story-focused game that takes place over 30 days, lasting around eight hours of gameplay. Events, character movements and dialogue are all unique and carefully crafted for each day.
Gameplay is split between story events and carrying out a series of simple tasks, although CELLAR also goes further by including story events that change gameplay in unconventional manners.
The game world is interactable and full of secrets, and the dialogue is down to earth, amusing and intimate. CELLAR explores our relationship with our surroundings, the effects of solitude, and the unlikely bonds that form between us.
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Features
- Talking about nothing
- Walking in circles
- Getting on with things
- Not getting on with things
- Awkward silence
- Using the machine
- Trying to make a joke
- Don't know how to play piano
- Sitting down for a bit
- Listening politely
- Getting back up again
- Going to sleep
- Waking up at 3am because someone set off the alarm
- Waiting for the end
Take your time. The game won't start without you.
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CELLAR is the first game by solo developer William Rous. Contains strong language. Trailer by Edward Rous.
Cellar — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Unironically one of the best free games on steam ! Not for everyone true, but a very interesting story with compeling characters. Discovered CELLAR by checking the dev other games after playing The Incident at The Galley House, would love to see more from William Rous !2 found this helpful
One of the best games I've played in a long while. Everything in Cellar is so precise. The long pauses between each line of dialogue, the different points at which characters choose to reveal (or not reveal) more about their lives outside, everything is tuned to create the sort of tension between paranoia and trust that can quickly develop in isolation. Fair warning, its a game at least partially about mundanity and the psychological effect it can have on people, so go into this expecting less fun mystery like Type Help and more of a purposefully drab experience like a SOMA or Pathologic. I used to work in a packing barn in the middle of nowhere for one month out of the year, and this game really captured that sense of repetition rotting your brain along with quickly becoming very close friends with people I'd probably never talk to normally. A great reflection on torturous isolation can be, and how even a bunch of strangers can be enough to get us though it. This having 6 reviews on Steam is a crime. It's literally free, try it out y'all.2 found this helpful
It's very hard to recommend this game. If you know what you're getting into, I believe you can judge for yourself, if you're up for it or not. First and foremost: The story is intriguing and it is what has kept me going. I want to understand where I am, learn more about who I'm locked-in with and watch the different personalities cope with their situation. I love it and I'm hooked! But... The gameplay is a drag. Purposefully, I assume, to make the player feel the same emotions the characters must feel. Mundane and meaningless chores while waiting for your turn on the machine, which in itself is nothing to look forward to, will eventually make the player feel irritated and annoyed at the game itself. Handling the machine is a nightmare. The counter ticks down quickly and mistakes are penalised harshly. Getting back from a drop down to red with sirens going in the background is stressful. In fact, I never understood why NPCs would call their time on the machine boring - personally, I found it intense but not in a fun way. While playing Cellar, I noticed I was begging for an underlying story to unravel. Hidden puzzles for the player to find to help uncover the mystery of this pla…1 found this helpful
Cellar is a hard game for which to write a review without spoiling it for new players, but I'll give it a go. Basically this game is about the monotony of routine, much of it apparently pointless and without explanation. This leads to growing distress amongst the game's six young characters (who must undertake 30 days of this routine before leaving the locked environment) - surely there must be some purpose behind the facade of pointlessness, but what? Having no answers, growing increasingly weary, and experiencing the gradual deterioration of the environment around them, brings each of the six to an emotional crisis, through which the others must try to help and support them (or bully and coerce them). The player controls one of the six characters in Cellar. There are two types of gameplay: undertaking a random and largely tedious range of "household" tasks (cooking, cleaning, washing, etc) for most of each day; and operating the special random number machine once per day. Errors operating the machine have consequences for the player (the session is extended indefinitely until a certain level of accuracy is achieved - this can be very stressful, particularly if an error is …
I'm giving this a positive review because it's very good at being what it is but what it is is also NOT FOR ME. It is literally a game about mundanity, isolation, repetition and data entry and I think if I kept playing I would absolutely lose my mind and go insane.
TRY AGAIN OPEN YOUR EYES TALK TO NO ONE CLOSE YOUR MIND
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