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About Civil War: Bull Run 1861
Bull Run recreates the first major battle of the American Civil War between the Union and Confederate armies. Take command of an Union army of Northeast Virginia or the Confederate army of Potomac and Shenandoah and engage in the largest battle fought on American soil to date.
This game covers the Battle of Bull Run in full, featuring the whole battle as a single mission, focus missions recreating significant points in the fighting such as Henry House Hill, and missions covering the smaller engagements in the run up to the battle.
Key Features:Accurate Civil War Units; Different types of formations. Detailed combat analysis. In-depth reference charts. Advanced tactical features including: Map zoom. Strategic movement. Flank attacks. Low Ammo. Hours of Gameplay.
This game covers the Battle of Bull Run in full, featuring the whole battle as a single mission, focus missions recreating significant points in the fighting such as Henry House Hill, and missions covering the smaller engagements in the run up to the battle.
Key Features:
- Historically accurate game play.
- 6 scenarios covering the battle of:
- Bull Run
- Blackburns Ford
- Buck Hills
- Henry House Hill
- Big Bethel
- Bloody Hill
- 8 different types of artillery.
- 5 different types of cavalry (mounted & dismounted).
- 3 different types of infantry.
- Four categories of unit quality.
- Four categories of generals.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This is the same as the first one in the series? crazy how much they milked this. Who was asking for more of these?6 found this helpful
Very mediocre wargame series. Don't bother.3 found this helpful
These hexwar games are pretty basic, but the mechanics usually work. Not here. Units won't fire or melee, just retreat -intermittently and w/o explanation - and others can move 3+ hexes while the same type of unit and formation -on a road- will only move one. Buggy pile of garbage. SKIP1 found this helpful
I can see what they wear trying to do but for me its a no.1 found this helpful
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Artillery is often useless (needs better range and accuracy). Game says range is 2 but if I am 2 hex away and I am merged, I must charge? I hate that I can't continue the battle instead of game ending on a turn. Sometimes the game ends on turn 15 instead of 20 (Bull Run). It doesn't tell me ammo (example 3/4, etc.). You should be able to move through your own units. Should be able to go into march formation in the beginning of a turn and still march in same turn. How do you separate infantry from artillery (move inf but leave art in the hex)? How do you know what the control points are? Game has so much potential but does not go far enough. Because of turn limits, game gets old, same old thing each time you play. Biggest complaint is that I want to continue the battle but it ends before resolved.
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