

CLOUD DWELLERS
XinZhi · April 17, 2026 · Colony Sim, Building, Management, Base Building, Strategy
Buy CLOUD DWELLERS from Steam at $9.99 — the cheapest of 1 store we compare.
Where to buy CLOUD DWELLERS — official stores
CLOUD DWELLERS price by region
CLOUD DWELLERS costs £4.34 in the United Kingdom, €4.99 in Europe (EUR), $6.15 in Georgia (USD), $9.99 in the United States, CA$11.99 in Canada, A$13.95 in Australia, NZ$15.75 in New Zealand, zł27.87 in Poland and R$37.49 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £4.34 −52% | £9.09 | £4.34 | 2 | |
| €4.99 −50% | €9.99 | €4.99 | 2 | |
| $6.15 −12% | $6.15 | — | 1 | |
| $9.99 | $9.99 | — | 1 | |
| CA$11.99 | CA$11.99 | — | 1 | |
| A$13.95 | A$13.95 | — | 1 | |
| NZ$15.75 | NZ$15.75 | — | 1 | |
| zł27.87 −34% | zł42.49 | zł27.87 | 2 | |
| R$37.49 | R$37.49 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About CLOUD DWELLERS
CLOUD DWELLERS has you stranded on mystical floating islands where you must gather resources, build civilization from scratch, and unlock ancient technology to uncover how you arrived and find your way home. Blend survival crafting, factory automation, and creative base-building as you explore diverse ecosystems, harness mysterious glowing stones to power ancient machines, and transform barren islands into thriving skybound settlements.
CloudDwellers is a 2D simulation and city-building game set in a world of scattered floating islands. Guide your settlers to harness technology, optimize production, and transform fragmented skies into a thriving, beautifully crafted aerial haven.
CLOUD DWELLERS — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players appreciate Cloud Dwellers' cute art style and forgiving colony sim mechanics compared to similar games, but the title suffers from significant quality-of-life issues that make it tedious to play. The main complaints center on excessive micromanagement, lack of basic features like resource caps and priority systems, slow gameplay speed, and bugs that can break saves and force restarts. While some players note the developer is responsive and friendly on Discord, most agree the game needs substantial polish and feature additions before it becomes genuinely enjoyable.
Don't , Don't try this , it'll just waste ur money . NO MORE UPDATE VERSION ,while BUGs still there4 found this helpful
At this stage, i cannot recommend the game, there is a bug where character's will randomly stop working and moving and then their hunger will go down and they will not move. The advice i received from their discord is to restart which i did and it still was happening. Once this is patched i am open to changing my reivew. EDITED on 17/05/2026: Changing my review to a positive review, the devs are very friendly over on discord and have been able to resolve the issue and patched it. The person i spoke to on their discord is super friendly and lovely, and are open to feedback.3 found this helpful
I kept trying to figure out how to enjoy this game... This needs a lot of QoL for it to be fun. Right now there is waay too much micromanaging required. It need ALOT of basic stuff to even come close to games like Oxygen Not Included.. alot No speed up... everything is SLOOwww The lack of basic prio system, og craft amount. And on top of that, Dubs pathing can break, and can't be fixed with load/save.. Breaking the game and forcing a reload after hours. Sure they will be fixed at one point...but right now... not fun2 found this helpful
Fun game, but lots of bugs right now. Villagers go idle, they get stuck with no way to recover them, and some lack of tutorial mostly. The biggest issue that's soft-locking the game is that at some point, all the toons just start idling, even though there's work to be done, but they never do it. Devs are responsive, however. I expect this game to be very fun upon v1
I enjoyed this little village builder. The tech tree was interesting and there is a lot to explore. It seemed to be a bit slow to progress in the tech tree and like I spent most of my time just building ladders to find new stuff. But I enjoyed the game so far!
You know, I went to college and got an art history minor. I have a major in art. In all my years of understanding color theory, I can not for the life of me figure out WHY on earth the green crystal beam doesn't seperate into yellow and blue with the glimmer seperator station. Almost as baffling is the color combiner's color combo's which seem to also defy basic color theory you could probably just google or something to get an explanation of. Also, this game needs to make it so once you build a storage unit of any sort that it is set to 'off' so everyone doesn't fill it with random garbage. I've heard others complain about it too. You almost need to make a seperate storage unit for every item in the game and spend hours sorting things. it would also be nice to permanetly remove some of the floating resource islands as they get in the way sometimes but I can be a little more forgiving of this since you could break the game if not careful. the game has some potential other than the pet peeves I have but at the end of the day, games like Oxygen Not Included have more depth and even Ratopia, for its flaws, is better thought out. It's early access so I can see them makin…
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