

Cthulhu tower
Marginalact · February 5, 2024 · Tower Defense, Real Time Tactics, Singleplayer, Strategy, Management
Buy Cthulhu tower from Steam at $7.99 — the cheapest of 1 store we compare.
Where to buy Cthulhu tower — official stores
Cthulhu tower price by region
Cthulhu tower costs £6.69 in the United Kingdom, €7.79 in Europe (EUR), $7.99 in the United States, $7.99 in Georgia (USD), CA$10.49 in Canada, A$11.79 in Australia, NZ$11.79 in New Zealand, R$26.49 in Brazil and zł36.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £6.69 | £6.69 | — | 1 | |
| €7.79 | €7.79 | — | 1 | |
| $7.99 | $7.99 | — | 1 | |
| $7.99 | $7.99 | — | 1 | |
| CA$10.49 | CA$10.49 | — | 1 | |
| A$11.79 | A$11.79 | — | 1 | |
| NZ$11.79 | NZ$11.79 | — | 1 | |
| R$26.49 | R$26.49 | — | 1 | |
| zł36.99 | zł36.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Cthulhu tower
- Eldritch Forces: Control Lovecraftian monstrosities with unique abilities.
- Sanity Challenge: Protect your sanity amidst the human onslaught.
- Crafting and Building: Utilize a robust crafting system to create tools, weapons, and structures to improve your chances of survival.
- Dynamic Day-Night Cycle: Adapt to the changing environment as day turns into night, presenting new threats and opportunities.
- Resource Management: Gather resources from the environment, including flora, fauna, and minerals, to sustain your needs and craft essential items.
- Grim Aesthetics: Haunting visuals and eerie soundtrack.
- Endless Mode: Test your endurance against relentless waves.
Cthulhu tower — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Cthulhu Tower suffers from significant technical issues and poor design choices that undermine its Lovecraftian aesthetic. Players frequently encounter game-breaking bugs like tile placement glitches and population counter errors, while the lack of control customization and incomplete tutorial explanation frustrate those trying to learn the mechanics. Some appreciate the atmospheric visuals and Lovecraftian theme, but most feel the game feels incomplete and unpolished for its asking price.
Cthulhu Tower looks, sounds, feels, and plays a lot like a Flash game from the mid-2000s, and early gameplay doesn't feel like it has the charm that they needed to compete against their more traditional counterparts. The lack of control customization combined with the lack of a visible, complete control map add an annoyance factor to the game as well. The main menu shows WASD and left mouse click implying that those are the only controls. The tutorial then introduces I for inventory, B for unknown, and right-clicking to remove objects under specific circumstances. Because my normal directional control scheme for these sorts of games is FWAE instead of WASD I needed to use AutoHotkey to "remap" the controls at the start of the game and then again later on when it introduced 'I' for your inventory since taking your hand off your movement keys to go in and out of your inventory on a regular basis is *not* a good idea with the early pacing in this game. Of course it turned out that remapping the control keys may be pointless as they have yet to actually affect the game and did not have any apparent effect before I remapped them. The game's UI is also clunky. The interface windo…6 found this helpful
I can't recommend this game, it feels incomplete. I assume a glitch happened to me early on where I couldn't place floor tiles down correctly, they only placed to the top left of square of where I wanted them and if I click and held I could actually place multiple floors on the same spot. I couldn't expand the towers to the bottom right, only to the top left, top right and bottom left. I don't think the multiple floor tiles effected anything, in terms of gameplay, but I didn't bother checking because of the tower placement system. The towers from what I can tell are based on a population count in the top right and it seemed like I hit the cap and exceeded it. I wasn't able to place anymore because somehow I placed 57/50 population. I think there was an idea that you could increase the pop cap somehow, but I don't think it exists. There is also a system for walls and from what I can tell, on top of each other so that you have a wall to block a path or act as a defensive structure to guide the villagers, but I couldn't get it to work more than when the tutorial told me to do it. I think it again has to do with the pop cap. At one point I decided not to invest in a weapon and only…1 found this helpful
a very short and basic tower defense with some interesting cthonic graphics not much besides gloom and doom ** proton 10, gnu/linux1 found this helpful
a bad flash game with too many bugs and doesnt explain itself very well. not even worth the dollar I spent
A charming game with a coat of Lovecraftian paint. Though I feel that the controls could have been better explained during the tutorial.
Couldn't make it through the tutorial without bugs, making it impossible to play.
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