

Cycles
Patrick Hart · 2024 · Simulation, Music-Based Procedural Generation, Nature, Cinematic, Atmospheric
PC
Positive100% · 11
This game is free to play. Get it on Steam →
Screenshots
About Cycles

Cycles is a procedural music composition about appreciating a forest through all parts of its life cycle.
What Is This?
Cycles is an audiovisual composition. When you launch Cycles, you can view a performance of the piece. If you let it run, it will create a new performance, then another, infinitely; these are completely different generations of the piece. This is because Cycles is procedurally generated, every time (like a Minecraft world). Each generation is related, and may sound kind of similar, but might sound totally different. There are billions of possible generations—you don't have to watch every one, of course, but it's nice to think that the one you're watching has probably never been seen by anyone else. You can even share a nice one with a friend if you'd like.
What Is This not?
Cycles is non-interactive—there are hotkeys, if you'd like to view a specific generation, or ensure a specific visual mode, but the piece generates automatically. You can watch the performance, but you won't perform it yourself.
Why Does It Exist?
Two reasons—one practical, one philosophical. First, I am a composer, and suddenly game engines have become an extremely legitimate tool for composing music. Not just writing music for games—actually composing with the procedural tools inside an engine (in this case, Unreal Engine 5). Despite this, few composers are doing so.
The second reason goes back to what the piece is about. Having lived in California for about a decade, I've found it challenging to see places I love burn in wildfires. I was excited to have the opportunity to create a work touching on this for Big Basin Redwood State Park (much of which burned in the 2020 CZU Lightning Complex fire), and immediately I thought that a procedural composition would be well-suited for this topic. Cycles continually generates new compositions, one after another—each iteration of the piece derives from the same source material and compositional rules, but the generation incorporates enough environmental chance that no two renderings are the same (and some are in fact very different).
Surprisingly, this algorithmic, "digital" feature represents the natural world quite closely. A forest that grows back after a fire is created from many of the same common inputs as the forest that came before it (species, weather, sun exposure, etc.); however, it won't grow back in exactly the same way. Recognizing these two aspects—the uniqueness of the moment in time, and the relationship to the same moment in other cycles—was helpful to me in appreciating fire as a natural part of a forest.
I hope you'll enjoy the music I've created with this process.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
really well done procedural music environment. the little explosion of energy that occurs at the top of every new seed is very satisfying.3 found this helpful
I've only played this generative audio experience for a short burst of minutes, but am really enjoying the peaceful and contemplative nature of it, and hope to spend more time in the different visual modes and hearing how the music evolves. As someone who has made many music games over the years, as well as interactive audio experiences for VR, I'm always excited when a developer aims to synthesize visuals and audio into a cohesive creative experience. This app has a few different visuals modes, with the music being completely generative and never the same twice. Overall, the visual modes are interesting to watch, with the particles mode being a bit more reactive to the audio soundtrack being created in real-time. Kudos to this developer for helping to bring more audio-visual art to the world and giving it away for free! Excited to hear what they come up with next!1 found this helpful
beautiful sounds
Beautiful music and visualizations. It sounds like a real percussion ensemble is performing in front of you. Music can be put in the background and listened to all day.
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