

Decklings
Dark Lizard Games · Creature Collector, Deckbuilding, Card Battler, Cooking, Simulation
Buy Decklings from Steam at $12.99 — the cheapest of 1 store we compare.
Where to buy Decklings — official stores
Decklings price by region
Decklings costs $7.49 in Georgia (USD), £10.99 in the United Kingdom, $12.99 in the United States, €13.49 in Europe (EUR), CA$14.99 in Canada, A$17.95 in Australia, NZ$17.99 in New Zealand, R$34.99 in Brazil and zł40.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $7.49 | $7.49 | — | 1 | |
| £10.99 | £10.99 | — | 1 | |
| $12.99 | $12.99 | — | 1 | |
| €13.49 | €13.49 | — | 1 | |
| CA$14.99 | CA$14.99 | — | 1 | |
| A$17.95 | A$17.95 | — | 1 | |
| NZ$17.99 | NZ$17.99 | — | 1 | |
| R$34.99 | R$34.99 | — | 1 | |
| zł40.99 | zł40.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Decklings
Tame magical creatures called Decklings and lead them into challenging battles in this survival deck-building card game. Explore wild biomes, gather resources, and craft to build your base as you shape your path to become the Deckling Champion.
Decklings — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Decklings is a Stacklands-like deck-building resource management game that players praise for its charming art, fun early-game loop, and the developer's consistent quality-of-life improvements, but many find it loses strategic depth in the late game once you discover dominant strategies like maxing out a few strong Decklings or automating production. The consensus is that it's an enjoyable experience for the first half, though it can devolve into autopilot grinding once you've optimized your approach, making it best suited for players who value a relaxing progression over sustained challenge.
Decklings is actually two and half games in a trenchcoat, and I will try to somewhat review the parts. For final summary scroll to the end. 1) Your usual loop. The basic game loop is Stacklands and similar. You play cards, get resources, get more different cards, get more resources, apply more workers. Here instead of workers and their focused classes are the individual Decklings. Some are better suited for some roles than others.... All of them are combatants. In other games of similar genre, you are being attacked by enemies that can straight up kill and destroy your workers. Not sure if that happens here, but the fights are easy enough to never lose, as the player is the one dictating when they happen. The main concern for your run here is having enough food to feed the Decklings, luckily you can use the ranch to hide the one you don't want active. So. After 4-6 hours of shuffling cards around, you can be done with pretty much the whole game. Few more hours to collect one of each existing NON-FOIL deckling and call it a day. Collecting foils comes later. Solid 3-4/5 2) The Slay the Spire wannabe The combat in this game is done via a small card game where every card has energ…3 found this helpful
This is not Stacklands. Do not come to this game for a repeat Stacklands experience. This game needs a lot of polish in its actual design (and a little bit in its UI bugs, nothing game-breaking). Once I got metal training dummies, I just maxed leveled 3 decklings and then sailed through the rest of the game. Meanwhile I never automated any food production because you can't auto-grow any of the late game food items, so I just kept eating berries. This lead to a fairly dull experience, with almost no strategic depth. I realized it wasn't even worth collecting recipes and visiting the locales anymore. If you have any expertise in deckbuilders, you just apply the standard deck building strategy of card advantage in your decks and you won't have any difficulty taking out anything. Despite the standard type advantage system, none of the opponents put up enough of a fight to inspire any effort in your deckmaking. In addtion, while progging, you encounter certain fights where you and your opponent are stuck in an infinite loop of just sheilding and healing yourselves, and I'm sitting there waiting for an exact combination of 4 cards that will deal 1 HP of dmg to then, and I just keep pa…1 found this helpful
Fun stacklands-like! Started off a bit rough, but the developer has been putting out consistent patches with lots of fixes/improvements of various things (like not selling chests when trying to sell what's inside them, for example). If you enjoy card-based resource management with some fun, if simple, monster battles, then pick this up. Looking forward to what else comes from this dev!1 found this helpful
It's incredible to see how far this game has come from the beta! It's a great little game, could definitely see myself sinking quite a few hours in this!1 found this helpful
I had a good time with the game. The start is more fun than the end. Once you get to a point where you can have one deckling make more food than it consumes in a day you can just scale up numbers without anything stopping you, and the production side of the game starts to fall off a bit from there. The combat side isn't particularly tough either, if you understand that your decklings should have thin decks with just good cards and hit 'skip' a lot on level up. Having to beat all the other trainers in a zone 3x each to learn how to capture all the wild stacklings they have generally put you as over-leveled for the area's boss. The bones are there for something really fun, but towards the end I was just on auto-pilot finishing it out. Still, before I hit that point I had a really good time. Worth it for the first few hours.
Consistent QOL updates make the gameplay better and better. The deckbuilding is fun and the art is cute.
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