

DIVINE SHOCK
coldrain games · 2023 · Action, Roguelike, Action Roguelike, First-Person, Singleplayer
PC
Positive96% · 24
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About DIVINE SHOCK



Purgatory is overwhelmed. A great catastrophe has befallen the mortal realm, and the rising sea of souls grows impatient. Many will evade judgment, many will claw their way back to the living, many will fall by your hammer, as you defend one of many gates to the mortal realm.
Can you carry out your duty, can you prevent Hell on Earth?
- Wave & timer based arena survival
- Boss Fights!


For every soul you banish, two shall take their place. They will try to swarm you, pry you from your holy armor, and reduce you to flesh and bone. And given enough time… they will grow strong enough to do so. Before then, the gods grant you their gifts. You shall hold strong. There is no limit to how many gifts you can accumulate, or how powerful you can become. Collect their blessings for as long as you can survive. Trade and tweak their gifts to turn yourself into an unstoppable force.
There is no limit to your power.
- Enemies grow stronger over time.
- The longer you survive, the more enemies there are.
- Infinitely stacking upgrades! Stack yout movement, crit rate, attack speed to infinity and beyond.


Fueled by devotion, within every paladin is a holy power. Channel this power through multiple skills. Juggle your cooldowns, chain and cancel your abilities into one another– express your skills through bursts of damage or mobility.
The only limit is your skill and devotion.
- 2 skills & 1 ultimate ability

What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
купил игру - работает4 found this helpful
DIVINE SHOCK, developed and published by coldrain games, is a first-person roguelite that focuses on close-quarters combat, wave-based survival, and the steady refinement of a small but flexible skill set. Set in a purgatorial battlefield where a lone paladin stands against relentless undead forces, the game establishes a straightforward premise and builds its entire experience around that tension. It does not attempt to disguise its structure with elaborate storytelling or sprawling environments, instead presenting a contained arena where the emphasis is placed squarely on mechanical execution and endurance. The core of the game lies in its combat system, which is deliberately limited in scope but designed to reward precision and timing. Players are given a handful of abilities that can be chained together, encouraging a rhythm of attacks, evasive movement, and cooldown management. Rather than overwhelming the player with options, the game focuses on how these abilities interact, creating opportunities for fluid sequences when used effectively. This approach gives combat a sense of responsiveness, especially when players begin to understand how to cancel animations and position t…3 found this helpful
разраб татарин3 found this helpful
unfortunate that the developer seems unable to support or work on the project anymore.2 found this helpful
I like this game simple and item system in like ROR2 but items are more rare but I like where this game will go from here!2 found this helpful
Good fast-paced rougelike which takes inspiration from ror2's items
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