

Double Kick Heroes
Headbang Club · 2020 · Rhythm, Shoot 'Em Up, Zombies, Arcade, Shooter
PC
Very Positive83% · 15073Metacritic
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About Double Kick Heroes
Double Kick Heroes mixes a rhythm game with a shoot'em up!

Jump right into the action and play your favorite tracks from the game.THE HELLGATE HAS OPENED: 19 licensed tracks directly playable in the game!
- Kammthaar - ULTRA VOMIT
- The Scarecrow Paradox - THE FUNDAMENTAL WISDOM OF CHAOS
- Cold - HELL IN TOWN
- End of the day - ANTHEUS
- This means war Act 1 - VOLKOR X
- Against the waves - TEMNEIN
- Enjoy The Silence. - ZANDER NORIEGA
- Point Of Entry - LOUIS GODART
- To The Sky - Jukio Kallio
- When The Stars Align - THE GREAT OLD ONES
- Earthquake PLUG-IN
- Tribute Of Blood by GOROD
- On Va Tous Crever - SIDILARSEN
- Sit Stay Roll Over by JINJER
- Remembrance by GOJIRA
- Turbo Killer -CARPENTER BRUT
- RestlessDestroyer - DAN TERMINUS
- Brute Force - THE ALGORITHM
- L'Autruche - PSYKUP
Import whatever track you want and design your own level! Share it with your friend and be the first in the leaderboard!
Survive through 24 levels of total madness by killing zombies with your gundillac on the highway to hell! Only the power of Metal can save your band!
- Double kick zombies in the face with insane Metal music! - 30 tremendously f****king awesome quality Metal songs by a legendary video game AND Metal composer.
- Import your own music, play community designed tracks, edit your favorite songs and share challenges!
- Rodriguez infused background story about being weird guys and gals who live for Sex, Drugs and Heavy Metal.
- Explosions, rebels, militias, undeads, road-rage, madness, apocalypse. Ready to hit the fury road?
- The only f****king awesome rock and metal rhythm game for Steam, what more!?
May the Metal be with you \m/
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
The End of the World Never Sounded So Metal! This rhythm-based shoot-em-up is a unique blend of side-scrolling action and rhythm mechanics, tied together by a glorious tribute to heavy metal culture. It’s loud, proud, and surprisingly complex depending on the difficulty you play on. At its core, Double Kick Heroes is a rhythm game, but it layers in elements from the shoot-em-up genre in a way that feels both novel and occasionally overwhelming. You control a band fleeing the apocalypse in a weaponized Cadillac, shooting down zombies, mutants, and other monstrosities by hitting notes in time with the music. Each successful beat triggers gunfire, and depending on which lane you’re firing on, you’ll use different weapons. The challenge ramps up as more instruments are introduced and patterns become denser. Later stages introduce dodging mechanics too, turning songs into intense multitasking gauntlets. The rhythm timing is tight, and the game rewards precision. However, on higher difficulties, it can become frustrating—not necessarily because of bad design, but because the input readability sometimes gets muddled by the chaos on-screen. Good news for those with limited use of one …5 found this helpful
It is great if you have a little sense of rhythm... I have none1 found this helpful
Promotes Satanism (even though he's not real)?
The game is aight. The guitar hero part is fun for a bit but its really easy even on the harder modes. The story is ok and the music just isnt that great. If your really into these types of game its still fun but it just isnt for me. Buy it on sale
Five difficulties, yet a difficulty gap between 2(Hard Rock) and 3(Metal). Why? Your combo multiplier resets on every miss past the third difficulty, missing a note always means that you'll lose a life if the beat mapping doesn't give you enough grenades or snipes; all your damage is based on your combo. The only differences are the number of "tracks" you play. Even in the lowest difficulty, you are expected to be able to hit 200 bpm quarter notes, since they are unchanged. There are some songs that are mapped in a way that you can win even if you ignore the special note tracks (Red and Purple), and just focus on Yellow, because that's where most of the damage output comes from anyway. Building a combo to upgrade your damage to max takes time, and the more punishing when you miss on higher multipliers. If you want to make the highest difficulty trivially easy, just set your music partition speed to 0.5x, the timing window of hits scales with it, you can get away hitting 200ms away. Likewise, set it to 2x and you barely have 50ms to hit or you'll miss. In truth, only two difficulties exist; easy(rock, hard rock) and hard(metal, violence, extreme). This game has issues with diffic…
This game is fun but man is it hard as hell! Your fingers pretty much have to become a heavy metal drummer's feet to have any success.
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