

Drunken Fist 2: Zombie Hangover
DEKLAZON · 2022 · Beat 'em up, Gore, Fighting, 3D Fighter, Third Person
PC
6 user reviews83% · 6
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About Drunken Fist 2: Zombie Hangover
Bash the undead back into their graves!
The inebriated antics of Drunken Fist are back with brutal vengeance as you take the role of a hungover rocker in Drunken Fist 2: Zombie Hangover! Waking up in a city full of undead hordes, it’s your job to stumble through the streets pummeling zombie opponents with the fearless inhibition that only a drunken stupor can provide.
Filled with blood, gore and loss of limbs depicted in light-hearted low-poly style, Drunken Fist 2: Zombie Hangover is a whimsical take on survival horror, featuring physics-based beat ‘em up action and ragdoll takedowns that no sober player would take seriously. It’s time to drain as many bottles of alcohol as possible, find food to keep you standing and somehow muster a bit more combat prowess than your lumbering undead opponents. The occasional faceplant will be excused, of course.

Features:
- Survive a zombie apocalypse as a hungover rocker!
- Take down a wide variety of enemy types with unique behaviors.
- Collect bottles and food as you explore sprawling stages!
- Fall down a lot and keep getting back up for more.
- Urinate on opponents, on city streets or wherever you’re standing!

What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Important note: if you don’t pee, you lose health. Absolute disappointment, The first game is better. In the first game you had 6 button layout like street fighter, now you have 2. In the first game you knew exactly what move you were going to execute, which was 70% of the fun. Now the buttons are kick and punch an you execute them randomly, This will cause your attack to not land most of the time and it’s frustrating because it’s not your fault, there’s nothing worse in a game that for it feeling unfair. Big mistake. The other new mechanic that finally kills the game is the new auto lock on system. The game now auto targets enemies and won’t let you wander around freely. This will cause weird camera angles and escaping fights near impossible. The only way of exiting auto target is jumping back, which is now the only way to dodge attacks. What were the devs thinking? If you have your back against a wall, you are dead, same result if behind you you have an enemy. Stay clear of this disaster, stay on the first game.5 found this helpful
class game1 found this helpful
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