

Duel Corp.
Dreameffect Entertainment · 2026 · Open World, Souls-like, Online Co-Op, Sandbox, Character Customization
PC
Mostly Positive72% · 1,198
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Screenshots
About Duel Corp.
A Souls-inspired action RPG set in a sandbox open world with an MMO feel and challenging directional combat. Play solo or with up to 3 friends in co-op. Build friendships, master an unrestricted class system, and uncover the cause that darkened all eyes.
Story
The story is not told in a linear fashion. Instead, you experience it naturally as you explore the world, interact with factions, and discover their secrets.The main plot revolves around an event that darkened everyone's eyes. This event had two far-reaching consequences: it gave all living beings a cursed immortality and resurrected the dead as soulless beings.As a result, the world fragmented into factions, each with its own ideology on how to deal with this new reality.Some seek to restore the natural order at any cost. Others believe this state of affairs is a form of evolution or a blessing, but now struggle to control the relentless threat posed by the soulless. Still others seek a way to coexist with or even control the soulless, viewing them as a resource rather than an abomination.Key Features
- Character Customization: Use a character editor to customize your avatar's appearance to your liking.
- Unrestricted Class Sytem: Craft a deep, fully customizable class using a wide variety of weapons, armor, abilities, and talents tailored to your playstyle. A stealthy rogue wielding a great axe and hurling fireballs, anything is possible.
- Direction-based Combat: Engage in intense, challenging, and fluid directional combat scenarios.
- Story: The story is not told in a linear fashion. Instead, you experience it naturally as you explore the world, interact with factions, and discover their secrets.
- MMO Feel: Discover a lively world with MMO feel, where you can meet and interact with other players.
- Singleplayer: Play solo with up to three companions or in co-op mode with up to four players. Build friendships with your companions, customize their equipment and skills, and tailor their playstyle to suit your strategy.
- Multiplayer: Easily participate in co-op quests for up to four players or competitive PvP battles (1v1 and 2v2). The matchmaking feature lets you jump right into the action.
- Shape the Open-World Sandbox: Shape the world through your actions by intercepting caravans to weaken villages, exploiting conflicts between rival factions, and conquering villages and cities to take control and collect taxes.
- Procedural Encounters: Discover varied, procedurally generated encounters full of secrets, unique items, allies, and challenges. Find your own way to overcome obstacles by creatively using the skills you've acquired.
- Retro meets modern gaming: Step into a unique pixel-art retro fantasy environment with 2D HD textures in modern and never-before-seen graphics full of surprises, twisted monsters and deadly bosses.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Great concept, but currently way too punishing to be enjoyable. I really love the core concept and combat of this game, but the overall experience feels overly brutal and exhausting rather than fun: Unfair Risk vs. Reward: Dying costs thousands of EXP/Silver. If you die, gain a tiny bit of EXP on your way back to your body, and die again, all of your previous lost EXP is permanently gone. The punishment far outweighs the reward. Exhausting Combat Mechanics: The combat is fun, but constantly manual blocking makes every single fight feel sweaty. Adding an option for automatic blocking (or a toggle) would make moment-to-moment gameplay much more manageable. The stamina management just sucks, of all game this is the worst, how can you throw magic but consume lot of stamina? worst. Overly Punishing Progression: Skill/stat respec costs are brutal—costing significantly more than leveling up. This leaves zero room for experimentation or minor mistakes in builds. I genuinely enjoy what this game is trying to do, but in its current state, it’s too stress-inducing. I want to be able to relax and enjoy the game without feeling constantly penalized. I'll definitely change to positive if t…1 found this helpful
A M&B inspired game with souls elements (dodges with i-frames, you can level up at campfire), it also features 'sandbox' elements. I'm just going to write a list of pros and cons and my opinion at the end. CONS Enemies being able to attack from the top (yeah, it's actually lame, because there's a lot of moments when you wont be able to figure out if its left or top, and unless you're blocking with shield, you might be ♥♥♥♥♥♥) Enemies utilizing battleaxes, DOT spells (maybe first ones are skill issue, but holy ♥♥♥♥ second ones are just JANK and not all of these are projectiles, so can't parry every single of those. Imagine having 1k hp and getting 250dmg each tick ♥♥♥♥ you) Enemies falling out of bounds Enemies with bows (really-really boring, beartraps also ♥♥♥♥♥♥♥ SUCK) A lot of grinding Lame campaign Lame AI (both enemy AND companions) Rather empty world Not much to do, aside from grinding Stupid procedurally generated loot (those modifiers and stat req/scaling seems really off. Like one reviewer said, why would my ♥♥♥♥♥♥♥ SWORD have +3 FAITH and scale off a strength??? LET ME CHANGE MODIFIERS ON MY OWN!) Deranged maps because of procedural generation as well Riposte windows se…1 found this helpful
Honestly this game is pretty good, I like the visual style and the way the game plays, it was a little rough at the start but once i got the hang of it it feels really nice and fun even more so when ya land 10 parries in a row on the first "tough" npc you fight and punish him ever second you can. Now this game can be tough at the start with the blocking mechanics/parry system, also i recommend a controller it plays very well with one, It plays like dark souls with a light directional attack system of left, up, and right, this also applies to blocking and parrying, the world is pretty large and the game seems well thought out about it all in the mind of it playing like a MMO light. But yeah i would love to see were this game continues to go and what they add was well worth it and even more so if it ever goes on sale.
I can't say anything much about it honestly other than the game being a breath of fresh air in terms of mechanics and relations and combat and whatnot. I haven't played it that much cause I had other games I had to play (damned live service ones) and my friends doesn't play it so powering through the game solo is exhausting and kinda repetitive not gonna lie. BUT keep in mind when i played it for 13 hours the progress was on %20 or 30 or something, its on %70 now and it looks promising and i gotta go back to playing it. The art style is phenomenal (your characters are 2D projected onto a 3D world LIKE WHAT ??!) and I've been watching the devs bring this game to life from instagram for 2 years or something and i respect them so much for working with this much ambition week by week. I cant wait to come out of early access and make my buds buy it.
Meh kinda game tbh but i did like the parrying.
Cant wait to see what the future updates will hold. right now the game has a solid foundation though not much to do just yet
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