

DVD Screensaver 2: 30th Anniversary Survivors Edition
Studio Gauntlet · 2026 · Bullet Heaven, Auto Battler, 1990's, Action, Experimental
Screenshots
About DVD Screensaver 2: 30th Anniversary Survivors Edition
- Zoning out 🧘
- Work sessions ☕
- Second monitors 🖥️
- As your actual functional screensaver* 🧑🔬
- No aiming, timing or direct movement input 🤞
- Over 100 different upgrade choices 🧠
- Escalating hordes of historically accurate enemies of the DVD 💀
- Earn modchips to hack your DVD between runs 📈
- Full auto-mode for a totally hands off experience 🏖️
- Adapts to any screen size 🖥️
- 4 elusive corners 🌈
- Playable with a TV-remote** 📱
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players appreciate this as a relaxing idle game with charming visuals and music, noting it's perfect for a second screen experience and good value for the price. However, those seeking an engaging bullet heaven find significant issues: the game lacks clear explanations for mechanics like crit and augment effects, progression feels heavily dependent on RNG and specific mandatory upgrades, and the meta progression system can actually make runs harder rather than easier, creating frustration for active players.
I mean, for a basically idle game, that's very cheap, it's absolutely worth it. It does, however, move down to frames per minute towards the end of it, which isn't great.1 found this helpful
Nostalgic kick. Nice clean game - both graphics, sfx, music and the humorous portions. Can recommend to milennials and older gen zs1 found this helpful
I find the game difficult, and it's hard to say what's going wrong. I actually was way more successful at reaching second wave of enemies early on, but now I constantly die at the first wave of skeleton enemies. I've tried so many combinations now and just never get past it. I wish the game had better explanations -What is crit? -How does fire multiplier affect each run? -Some augments just don't give numbers, so it's hard to know how effective they are.1 found this helpful
peak. literally all I have to say
This new screensaver blows the old one out of the water!
its a whatever game if you just let it run on auto on the side, but as an actual bullet heaven its kinda doodoo. the key problems i've noticed: 1. a good run requires almost perfect rng. you need both overwhelming firepower and high self sustain or you're cooked. upgrades are either mandatory or completely useless and the useless ones make up the bulk of the pool. 2. every run feels awful if you're unable to get the magnet upgrade and the upgrades that produce more XP. these should just be built in. it's particularly egregious that it requires two upgrades to have the magnet grab both xp and coins. 3. the meta progression system is actually regression. a run with no meta upgrades feels easier than one where you spend all your points. almost none of the upgrades are worth increasing enemy count by 10%.
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